Player Matchup

Arachne
Arachne
 
Arachne
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ProSuper Doge
Cthulhu
Level 52
God Stats
71W - 48L
1,715 SR
Queue Stats
551W - 498L
1,477 Elo+
Party 2
Cernunnos
Cernunnos
TBG Arkk
Cernunnos
Level 27
God Stats
1W - 2L
1,285 SR
Queue Stats
377W - 361L
1,267 Elo+
Party 2
Guan Yu
Guan Yu
crazyy_Yy
Guan Yu
Level 56
God Stats
20W - 17L
1,715 SR
Queue Stats
32W - 32L
1,505 Elo+
Party 1
Zeus
Zeus
nj_ac
Zeus
Level 69
God Stats
10W - 10L
1,715 SR
Queue Stats
22W - 17L
1,505 Elo+
Party 1
Team Averages
Level 56
1,586 SR
1,451 Elo+

VS

Team Averages
Level 90
1,500 SR
1,500 Elo+
Izanami
Izanami
FranticAgate0
Izanami
Level 108
God Stats
24W - 12L
1,500 SR
Queue Stats
279W - 291L
1,500 Elo+
Solo
Nox
Nox
Macdruber_1
Nox
Level 82
God Stats
6W - 10L
1,500 SR
Queue Stats
21W - 29L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
MasterZeeeeee
Tsukuyomi
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 54L
1,500 Elo+
Solo
Bellona
Bellona
SaisonBlazeon
Bellona
Level 94
God Stats
25W - 20L
1,500 SR
Queue Stats
276W - 269L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
SlinkyNebula617
Zhong Kui
Level 96
God Stats
4W - 7L
1,500 SR
Queue Stats
60W - 50L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 6 / 4
7,003
438
4,547
13,383
4,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
13
3 / 2 / 4
8,371
523
5,041
11,333
8,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
TBG Arkk
Cernunnos
12
3 / 4 / 2
7,271
454
5,927
8,018
2,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
crazyy_Yy
Guan Yu
11
2 / 4 / 1
7,228
452
4,387
11,513
8,929
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
nj_ac
Zeus
11
1 / 6 / 3
6,951
434
5,459
8,072
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
5 / 2 / 3
9,220
576
7,591
9,747
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 3 / 7
8,721
545
7,006
7,956
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
MasterZeeeeee
Tsukuyomi
16
4 / 2 / 4
9,487
593
4,928
8,961
3,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
16
6 / 2 / 1
10,219
639
9,044
12,234
8,640
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
SlinkyNebula617
Zhong Kui
13
3 / 3 / 5
7,995
500
9,048
10,619
8,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
11
Kills
22
22
Deaths
12
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
6
4
0.67
W
Izanami
5
2
3
3.25
W
4
3
7
2.5
W
Tsukuyomi
MasterZeeeeee
Tsukuyomi
4
2
4
3
L
Cthulhu
3
2
4
2.5
W
Bellona
6
2
1
3.25
W
Zhong Kui
SlinkyNebula617
Zhong Kui
3
3
5
1.83
L
Cernunnos
TBG Arkk
Cernunnos
3
4
2
1
L
Guan Yu
crazyy_Yy
Guan Yu
2
4
1
0.63
L
Zeus
nj_ac
Zeus
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,361
Damage
37,617
52,319
Taken
49,517
26,533
Mitigated
27,032
11,829
Healing
16,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,547
3,757
0
2,776
13,383
4,515
0
3,315
10,043
0
25,856
W
Izanami
7,591
4,813
0
3,654
9,747
3,089
2,440
2,499
7,188
0
62,147
W
7,006
350
402
2,782
7,956
3,168
1,105
2,775
4,991
35,050
0
W
Tsukuyomi
MasterZeeeeee
Tsukuyomi
4,928
507
0
4,398
8,961
3,542
82
1,951
6,858
0
64,417
L
Cthulhu
5,041
200
337
2,450
11,333
8,639
52
4,196
6,942
28,514
0
W
Bellona
9,044
3,144
0
1,940
12,234
8,640
2,268
2,119
10,015
0
70,094
W
Zhong Kui
SlinkyNebula617
Zhong Kui
9,048
961
308
3,217
10,619
8,593
1,279
2,263
8,330
30,592
0
L
Cernunnos
TBG Arkk
Cernunnos
5,927
3,351
0
1,834
8,018
2,322
84
3,198
4,745
0
29,015
L
Guan Yu
crazyy_Yy
Guan Yu
4,387
430
125
3,521
11,513
8,929
0
2,386
9,027
9,098
23,450
L
Zeus
nj_ac
Zeus
5,459
243
61
725
8,072
2,128
0
2,514
5,508
30,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,824
Gold Earned
45,642
280
Minions Killed
499
0
Camps Cleared
0
1,268,374
Distance Traveled
1,468,025
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,003
438
46
3
0
293,526
5
W
Izanami
9,220
576
112
7
0
301,456
1
W
Nox
8,721
545
76
5
0
302,048
1
W
Tsukuyomi
9,487
593
126
8
0
297,675
0
L
Cthulhu
8,371
523
42
3
0
289,621
7
W
Bellona
10,219
639
142
9
0
299,053
6
W
Zhong Kui
7,995
500
43
3
0
267,793
3
L
Cernunnos
7,271
454
58
4
0
245,162
1
L
Guan Yu
7,228
452
68
4
0
245,576
5
L
Zeus
6,951
434
66
4
0
194,489
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role