Player Matchup

Set
Set
H3rn4nde5
Set
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 38L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
IsNorm
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,312 Elo+
Party 2
Hou Yi
Hou Yi
Shyuri
Hou Yi
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
darklink52
Merlin
Level 23
God Stats
0W - 1L
1,315 SR
Queue Stats
31W - 30L
1,500 Elo+
Party 3
Cerberus
Cerberus
vihfig
Cerberus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Team Averages
Level 19
1,463 SR
1,462 Elo+

VS

Team Averages
Level 38
1,543 SR
1,452 Elo+
Kumbhakarna
Kumbhakarna
Alam99
Kumbhakarna
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
223W - 211L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BrooklynNineNine
Cu Chulainn
Level 29
God Stats
8W - 5L
1,500 SR
Queue Stats
338W - 346L
1,285 Elo+
Party 1
Agni
Agni
Jbc999
Agni
Level 17
God Stats
16W - 10L
1,500 SR
Queue Stats
269W - 276L
1,500 Elo+
Party 1
Artemis
Artemis
JuanPepers
Artemis
Level 10
God Stats
4W - 0L
1,500 SR
Queue Stats
100W - 103L
1,500 Elo+
Party 1
Fenrir
Fenrir
ZombieTv7207
Fenrir
Level 24
God Stats
33W - 35L
1,715 SR
Queue Stats
426W - 465L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 4
9,374
469
5,617
16,994
6,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
IsNorm
Cthulhu
12
1 / 3 / 4
8,171
409
7,476
11,822
5,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
Shyuri
Hou Yi
11
1 / 6 / 1
7,548
377
6,103
15,862
4,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
darklink52
Merlin
12
2 / 9 / 3
8,165
408
6,720
11,775
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
vihfig
Cerberus
17
2 / 1 / 1
9,295
465
13,321
15,796
16,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Alam99
Kumbhakarna
14
2 / 2 / 8
9,250
463
4,829
14,938
11,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
BrooklynNineNine
Cu Chulainn
19
3 / 1 / 2
11,317
566
10,565
16,156
10,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
Jbc999
Agni
15
9 / 3 / 5
10,297
515
14,531
9,630
3,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
JuanPepers
Artemis
16
6 / 3 / 5
10,097
505
13,492
13,173
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
16
4 / 1 / 7
10,275
514
6,604
13,607
5,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
10
Kills
24
24
Deaths
10
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Alam99
Kumbhakarna
2
2
8
3
W
Cu Chulainn
BrooklynNineNine
Cu Chulainn
3
1
2
4
L
4
5
4
1.2
L
Cthulhu
IsNorm
Cthulhu
1
3
4
1
W
Agni
Jbc999
Agni
9
3
5
3.83
W
Artemis
JuanPepers
Artemis
6
3
5
2.83
L
Hou Yi
Shyuri
Hou Yi
1
6
1
0.25
W
Fenrir
4
1
7
7.5
L
Merlin
darklink52
Merlin
2
9
3
0.39
L
Cerberus
vihfig
Cerberus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,237
Damage
50,021
72,249
Taken
67,504
37,223
Mitigated
36,246
18,285
Healing
28,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Alam99
Kumbhakarna
4,829
196
642
4,393
14,938
11,567
0
6,581
8,257
28,731
0
W
Cu Chulainn
BrooklynNineNine
Cu Chulainn
10,565
2,311
0
7,695
16,156
10,900
125
9,128
6,721
0
78,566
L
5,617
2,565
0
4,646
16,994
6,156
508
3,486
13,317
0
43,671
L
Cthulhu
IsNorm
Cthulhu
7,476
533
106
1,587
11,822
5,856
0
3,247
8,412
28,470
0
W
Agni
Jbc999
Agni
14,531
895
0
3,134
9,630
3,607
1,122
2,951
6,679
60,019
0
W
Artemis
JuanPepers
Artemis
13,492
5,337
0
5,970
13,173
4,190
5,309
5,817
7,331
0
61,221
L
Hou Yi
Shyuri
Hou Yi
6,103
2,584
0
3,748
15,862
4,766
0
5,175
10,386
0
31,632
W
Fenrir
6,604
1,075
0
7,068
13,607
5,982
117
2,608
10,999
0
64,939
L
Merlin
darklink52
Merlin
6,720
179
0
1,000
11,775
3,825
83
4,224
7,294
32,484
0
L
Cerberus
vihfig
Cerberus
13,321
447
0
7,198
15,796
16,620
0
2,328
12,854
62,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,553
Gold Earned
51,236
404
Minions Killed
460
0
Camps Cleared
0
1,689,483
Distance Traveled
1,790,859
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
9,250
463
41
2
0
385,527
2
W
Cu Chulainn
11,317
566
137
7
0
327,890
6
L
Set
9,374
469
81
4
0
351,313
7
L
Cthulhu
8,171
409
41
2
0
339,218
0
W
Agni
10,297
515
89
4
0
381,700
2
W
Artemis
10,097
505
102
5
0
315,642
1
L
Hou Yi
7,548
377
41
2
0
289,561
2
W
Fenrir
10,275
514
91
5
0
380,100
2
L
Merlin
8,165
408
57
3
0
353,932
5
L
Cerberus
9,295
465
184
9
0
355,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role