Player Matchup

Fenrir
Fenrir
CryoEnergy
Fenrir
Level 125
God Stats
4W - 6L
1,500 SR
Queue Stats
83W - 80L
1,500 Elo+
Party 2
Achilles
Achilles
RyZe Xile
Achilles
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,500 Elo+
Solo
Apollo
Apollo
Schiftey
Apollo
Level 109
God Stats
3W - 5L
1,500 SR
Queue Stats
280W - 263L
1,715 Elo+
Solo
Kukulkan
Kukulkan
cable1562
Kukulkan
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 78L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
vision562
Xing Tian
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 18L
1,500 Elo+
Party 2
Team Averages
Level 111
1,500 SR
1,543 Elo+

VS

Team Averages
Level 114
1,500 SR
1,500 Elo+
Medusa
Medusa
 
Medusa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
GingerElmpire
Thanatos
Level 85
God Stats
11W - 5L
1,500 SR
Queue Stats
26W - 26L
1,500 Elo+
Party 1
Arachne
Arachne
HepTicEliteZz
Arachne
Level 120
God Stats
17W - 21L
1,500 SR
Queue Stats
349W - 294L
1,500 Elo+
Party 3
He Bo
He Bo
IlIKaz
He Bo
Level 96
God Stats
6W - 4L
1,500 SR
Queue Stats
362W - 337L
1,500 Elo+
Party 1
Bellona
Bellona
Trivier
Bellona
Level 126
God Stats
7W - 3L
1,500 SR
Queue Stats
320W - 298L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CryoEnergy
Fenrir
15
8 / 3 / 2
9,216
542
9,857
16,623
10,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
RyZe Xile
Achilles
10
0 / 3 / 2
6,526
384
3,853
9,124
6,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Schiftey
Apollo
13
1 / 7 / 2
7,801
459
4,128
10,696
3,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
cable1562
Kukulkan
14
0 / 3 / 2
8,483
499
3,398
7,012
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
vision562
Xing Tian
12
2 / 4 / 5
7,942
467
6,535
14,725
12,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 3 / 3
9,428
555
8,061
8,596
4,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
GingerElmpire
Thanatos
14
6 / 3 / 7
9,938
585
8,100
13,499
12,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
17
4 / 0 / 3
9,849
579
9,976
8,603
5,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
IlIKaz
He Bo
15
1 / 3 / 2
9,156
539
4,282
7,539
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Trivier
Bellona
16
5 / 2 / 2
10,035
590
11,380
14,232
13,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
11
Kills
19
20
Deaths
11
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
3
3
1.5
L
Fenrir
CryoEnergy
Fenrir
8
3
2
3
W
Thanatos
GingerElmpire
Thanatos
6
3
7
3.17
W
Arachne
4
0
3
5.5
W
He Bo
IlIKaz
He Bo
1
3
2
0.67
L
Achilles
RyZe Xile
Achilles
0
3
2
0.33
L
Apollo
Schiftey
Apollo
1
7
2
0.29
W
Bellona
Trivier
Bellona
5
2
2
3
L
Kukulkan
cable1562
Kukulkan
0
3
2
0.33
L
Xing Tian
vision562
Xing Tian
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,771
Damage
41,799
58,180
Taken
52,469
35,739
Mitigated
38,521
15,390
Healing
24,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,061
3,360
0
3,212
8,596
4,782
346
1,478
7,118
5,993
58,837
L
Fenrir
CryoEnergy
Fenrir
9,857
1,658
0
3,950
16,623
10,285
0
2,450
14,025
0
52,374
W
Thanatos
GingerElmpire
Thanatos
8,100
1,483
0
11,087
13,499
12,013
248
3,670
9,829
0
35,979
W
Arachne
9,976
5,858
0
2,825
8,603
5,697
110
1,608
6,973
8,054
57,672
W
He Bo
IlIKaz
He Bo
4,282
84
0
645
7,539
2,345
144
2,043
5,496
56,000
0
L
Achilles
RyZe Xile
Achilles
3,853
1,390
0
4,428
9,124
6,815
288
831
8,293
0
23,333
L
Apollo
Schiftey
Apollo
4,128
2,618
0
2,336
10,696
3,315
893
548
10,148
0
43,492
W
Bellona
Trivier
Bellona
11,380
5,407
0
6,838
14,232
13,684
1,374
1,134
12,746
7,880
58,523
L
Kukulkan
cable1562
Kukulkan
3,398
195
0
160
7,012
3,190
132
657
6,295
62,735
0
L
Xing Tian
vision562
Xing Tian
6,535
1,038
519
3,997
14,725
12,134
0
2,659
11,964
23,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,968
Gold Earned
48,406
389
Minions Killed
532
0
Camps Cleared
0
1,365,531
Distance Traveled
1,635,396
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,428
555
108
6
0
292,082
2
L
Fenrir
9,216
542
92
5
0
360,688
0
W
Thanatos
9,938
585
54
3
0
307,335
5
W
Arachne
9,849
579
121
7
0
373,851
3
W
He Bo
9,156
539
127
7
0
322,167
2
L
Achilles
6,526
384
45
3
0
183,203
2
L
Apollo
7,801
459
80
5
0
233,677
2
W
Bellona
10,035
590
122
7
0
339,961
3
L
Kukulkan
8,483
499
131
8
0
273,688
3
L
Xing Tian
7,942
467
41
2
0
314,275
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role