Player Matchup

Sun Wukong
Sun Wukong
Jungle Deez
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 29L
1,833 Elo+
Party 1
Danzaburou
Danzaburou
Skeletor5280
Danzaburou
Level 87
God Stats
10W - 4L
1,715 SR
Queue Stats
49W - 47L
1,833 Elo+
Party 1
Hercules
Hercules
TOMMYSTER4732
Hercules
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Sobek
Sobek
buddyboy1114
Sobek
Level 25
God Stats
17W - 10L
1,844 SR
Queue Stats
17W - 10L
1,833 Elo+
Party 1
Ra
Ra
freakysatan666
Ra
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 11L
1,833 Elo+
Party 1
Team Averages
Level 28
1,612 SR
1,767 Elo+

VS

Team Averages
Level 14
1,500 SR
1,500 Elo+
Agni
Agni
MONEY MONKEY564
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Omegasaur_
Sun Wukong
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 72L
1,715 Elo+
Solo
Jormungandr
Jormungandr
The boss5494
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Set
Set
iBurstFox
Set
Level 17
God Stats
3W - 6L
1,500 SR
Queue Stats
13W - 20L
1,500 Elo+
Solo
Danzaburou
Danzaburou
kills4Muff1n
Danzaburou
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 17L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jungle Deez
Sun Wukong
19
7 / 0 / 8
11,680
584
8,349
13,305
6,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Skeletor5280
Danzaburou
15
1 / 3 / 6
9,512
476
5,859
9,429
3,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
TOMMYSTER4732
Hercules
9
1 / 6 / 0
7,106
355
3,043
10,724
6,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

15
7 / 0 / 6
9,458
473
4,050
10,142
10,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
12 / 4 / 8
10,876
544
11,352
8,399
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 16 / 2
9,294
465
7,645
14,690
4,965
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Omegasaur_
Sun Wukong
1
0 / 0 / 0
5,452
273
0
0
0
Jormungandr
The boss5494
Jormungandr
6
0 / 9 / 1
6,100
305
1,732
15,007
4,406
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

14
7 / 3 / 0
9,359
468
5,299
11,954
7,655
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
kills4Muff1n
Danzaburou
15
3 / 3 / 1
9,144
457
10,624
11,083
3,725
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
28
Kills
13
13
Deaths
31
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Jungle Deez
Sun Wukong
7
0
8
11
L
3
16
2
0.25
L
Sun Wukong
Omegasaur_
Sun Wukong
0
0
0
0
W
Danzaburou
Skeletor5280
Danzaburou
1
3
6
1.33
W
Hercules
TOMMYSTER4732
Hercules
1
6
0
0.17
L
Jormungandr
The boss5494
Jormungandr
0
9
1
0.06
W
7
0
6
10
W
12
4
8
4
L
7
3
0
2.33
L
Danzaburou
kills4Muff1n
Danzaburou
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,653
Damage
25,300
51,999
Taken
52,734
30,283
Mitigated
20,751
17,313
Healing
5,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Jungle Deez
Sun Wukong
8,349
3,424
0
6,873
13,305
6,736
0
1,353
11,952
0
105,852
L
7,645
1,222
0
113
14,690
4,965
0
6,645
7,895
34,828
0
L
Sun Wukong
Omegasaur_
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
Skeletor5280
Danzaburou
5,859
3,147
0
2,454
9,429
3,608
1,138
345
9,084
0
56,040
W
Hercules
TOMMYSTER4732
Hercules
3,043
1,275
0
2,498
10,724
6,595
318
734
9,990
0
14,757
L
Jormungandr
The boss5494
Jormungandr
1,732
658
0
748
15,007
4,406
24
4,857
10,071
12,658
0
W
4,050
118
0
3,651
10,142
10,004
671
1,666
8,476
21,811
0
W
11,352
1,329
0
1,837
8,399
3,340
1,320
5,434
2,965
52,668
0
L
5,299
2,440
0
1,495
11,954
7,655
1,804
2,354
9,375
0
57,815
L
Danzaburou
kills4Muff1n
Danzaburou
10,624
3,731
0
3,297
11,083
3,725
0
1,067
9,791
0
48,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,632
Gold Earned
39,349
444
Minions Killed
232
0
Camps Cleared
0
1,692,228
Distance Traveled
1,153,059
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,680
584
185
9
0
422,974
2
L
Agni
9,294
465
45
2
0
281,792
1
L
Sun Wukong
5,452
273
0
0
0
360
0
W
Danzaburou
9,512
476
114
6
0
315,360
6
W
Hercules
7,106
355
20
1
0
216,818
0
L
Jormungandr
6,100
305
13
1
0
211,937
2
W
Sobek
9,458
473
33
2
0
378,331
7
W
Ra
10,876
544
92
5
0
358,745
2
L
Set
9,359
468
98
5
0
354,344
1
L
Danzaburou
9,144
457
76
4
0
304,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role