Player Matchup

Mercury
Mercury
Bronze III
Aengy
Mercury
Bronze III
Level 149
God Stats
34W - 23L
1,500 SR
Queue Stats
160W - 127L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Silver I
Gestiya
Nu Wa
Silver I
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 22L
1,543 MMR
Solo
Osiris
Osiris
Silver I
Radify
Osiris
Silver I
Level 133
God Stats
7W - 3L
1,500 SR
Queue Stats
185W - 154L
1,500 MMR
Party 1
Sobek
Sobek
Bronze III
Relja7
Sobek
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
SoSexyMak
Sol
Bronze III
Level 159
God Stats
66W - 48L
1,500 SR
Queue Stats
356W - 349L
1,543 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 143
1,500 SR
1,517 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,543 SR
1,543 MMR
Scylla
Scylla
Bronze III
Paclyy
Scylla
Bronze III
Level 159
God Stats
3W - 5L
1,500 SR
Queue Stats
37W - 34L
1,541 MMR
Party 3
Ymir
Ymir
Bronze III
PanBubak
Ymir
Bronze III
Level 109
God Stats
8W - 7L
1,715 SR
Queue Stats
50W - 72L
1,543 MMR
Party 2
Hercules
Hercules
Bronze III
SanchezSSJ
Hercules
Bronze III
Level 40
God Stats
0W - 5L
1,500 SR
Queue Stats
325W - 315L
1,543 MMR
Solo
Pele
Pele
Bronze III
Satidorfa
Pele
Bronze III
Level 113
God Stats
7W - 8L
1,500 SR
Queue Stats
50W - 78L
1,543 MMR
Party 2
Rama
Rama
Bronze III
WingsPride
Rama
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,549 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aengy
Mercury
16
8 / 0 / 5
9,367
721
7,566
8,170
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Gestiya
Nu Wa
14
1 / 3 / 10
8,035
618
7,523
6,155
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Radify
Osiris
15
10 / 0 / 4
8,843
680
13,411
10,840
6,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
Relja7
Sobek
12
4 / 1 / 5
7,467
574
3,195
9,623
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 0 / 3
7,959
612
4,372
6,131
1,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
PersephoneFreyaThe MorriganSetYemoja

VS

Bans
TerraHeimdallrTyrTsukuyomiGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Paclyy
Scylla
13
2 / 3 / 1
6,958
535
4,837
6,871
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
10
2 / 5 / 2
6,314
486
1,864
8,746
4,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
SanchezSSJ
Hercules
10
0 / 5 / 0
5,851
450
4,378
10,066
6,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pele
8
0 / 8 / 0
5,240
403
2,323
12,576
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 3 / 1
6,035
464
4,406
8,393
4,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
24
Kills
4
4
Deaths
24
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
Aengy
Mercury
8
0
5
10.5
W
Nu Wa
Gestiya
Nu Wa
1
3
10
2
L
Scylla
Paclyy
Scylla
2
3
1
0.83
L
Ymir
2
5
2
0.6
W
Osiris
Radify
Osiris
10
0
4
12
W
Sobek
Relja7
Sobek
4
1
5
6.5
L
Hercules
SanchezSSJ
Hercules
0
5
0
0
L
Pele
0
8
0
0
W
1
0
3
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,067
Damage
17,808
40,919
Taken
46,652
20,037
Mitigated
20,808
21,088
Healing
8,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Aengy
Mercury
7,566
4,650
0
4,672
8,170
3,060
0
481
7,689
0
63,624
W
Nu Wa
Gestiya
Nu Wa
7,523
763
0
1,133
6,155
2,137
1,161
2,404
3,619
61,122
0
L
Scylla
Paclyy
Scylla
4,837
321
0
330
6,871
2,469
0
2,759
4,004
47,828
0
L
Ymir
1,864
596
0
999
8,746
4,246
0
3,653
5,019
8,268
0
W
Osiris
Radify
Osiris
13,411
6,232
0
7,931
10,840
6,577
0
1,264
9,556
0
59,763
W
Sobek
Relja7
Sobek
3,195
517
0
3,221
9,623
6,571
33
3,071
6,468
13,318
0
L
Hercules
SanchezSSJ
Hercules
4,378
2,177
0
2,804
10,066
6,339
0
849
9,138
1,810
23,386
L
Pele
2,323
404
0
2,842
12,576
3,583
0
2,541
9,890
0
22,854
W
4,372
1,891
0
4,131
6,131
1,692
2,666
420
5,711
52,967
0
L
4,406
2,505
0
1,952
8,393
4,171
0
4,808
3,511
3,783
35,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,671
Gold Earned
30,398
456
Minions Killed
311
0
Camps Cleared
0
1,334,776
Distance Traveled
1,147,459
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,367
721
116
9
0
334,367
3
W
Nu Wa
8,035
618
118
9
0
224,330
2
L
Scylla
6,958
535
101
8
0
224,070
4
L
Ymir
6,314
486
12
1
0
218,807
6
W
Osiris
8,843
680
98
8
0
280,658
2
W
Sobek
7,467
574
21
2
0
261,975
3
L
Hercules
5,851
450
61
5
0
252,467
4
L
Pele
5,240
403
48
4
0
242,015
9
W
Sol
7,959
612
103
8
0
233,446
2
L
Rama
6,035
464
89
7
0
210,100
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role