Player Matchup

Sol
Sol
Lukaro
Sol
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
NeuralRain6973
Cerberus
Level 16
God Stats
18W - 12L
1,500 SR
Queue Stats
63W - 92L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
onesunnyboi
Danzaburou
Level 20
God Stats
21W - 12L
1,500 SR
Queue Stats
68W - 50L
1,715 Elo+
Party 2
Team Averages
Level 40
1,500 SR
1,572 Elo+

VS

Team Averages
Level 40
1,572 SR
1,644 Elo+
Hercules
Hercules
AGuyWithAPencil
Hercules
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 66L
1,500 Elo+
Party 1
Janus
Janus
BooIAidMan
Janus
Level 26
God Stats
17W - 12L
1,715 SR
Queue Stats
144W - 127L
1,715 Elo+
Party 1
Olorun
Olorun
wayofzay
Olorun
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
177W - 173L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Lukaro
Sol
16
9 / 0 / 4
11,712
732
20,842
14,977
5,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
14
1 / 0 / 11
10,117
632
4,204
10,423
9,693
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
onesunnyboi
Danzaburou
15
5 / 2 / 8
11,134
696
9,877
9,837
3,844
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 7 / 2
8,342
521
1,996
15,605
5,398
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
13
1 / 4 / 1
9,133
571
11,925
12,693
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
wayofzay
Olorun
11
1 / 4 / 1
8,908
557
6,677
12,473
4,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
2
2
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
7
2
0.14
L
Janus
1
4
1
0.38
W
Sol
Lukaro
Sol
9
0
4
11
W
Cerberus
1
0
11
6.5
W
Danzaburou
onesunnyboi
Danzaburou
5
2
8
4.5
L
Olorun
wayofzay
Olorun
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,923
Damage
20,598
35,237
Taken
40,771
18,758
Mitigated
14,234
17,793
Healing
9,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
1,996
58
600
1,819
15,605
5,398
0
9,512
6,093
0
4,905
L
Janus
11,925
162
175
793
12,693
4,321
0
8,191
4,502
47,256
0
W
Sol
Lukaro
Sol
20,842
5,130
0
10,806
14,977
5,221
1,861
6,860
7,915
90,623
0
W
Cerberus
4,204
238
0
2,306
10,423
9,693
85
5,499
4,385
23,872
0
W
Danzaburou
onesunnyboi
Danzaburou
9,877
3,121
0
4,681
9,837
3,844
1,021
5,914
3,657
0
52,559
L
Olorun
wayofzay
Olorun
6,677
2,479
1,009
5,436
12,473
4,515
0
7,367
5,106
37,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,963
Gold Earned
26,383
227
Minions Killed
153
0
Camps Cleared
0
844,123
Distance Traveled
750,631
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,342
521
13
1
0
228,943
0
L
Janus
9,133
571
92
6
0
283,236
3
W
Sol
11,712
732
111
7
0
269,479
1
W
Cerberus
10,117
632
32
2
0
300,335
3
W
Danzaburou
11,134
696
84
5
0
274,309
2
L
Olorun
8,908
557
48
3
0
238,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role