Player Matchup

Izanami
Izanami
HopeThatWasAFart
Izanami
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
JosephMcSnipe
Ymir
Level 28
God Stats
8W - 8L
1,500 SR
Queue Stats
496W - 495L
1,500 Elo+
Solo
He Bo
He Bo
Scaeyteaaa
He Bo
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
SuperMarco3
King Arthur
Level 26
God Stats
7W - 4L
1,500 SR
Queue Stats
38W - 39L
1,500 Elo+
Solo
Da Ji
Da Ji
c00ster
Da Ji
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,285 Elo+
Party 1
Team Averages
Level 26
1,500 SR
1,457 Elo+

VS

Team Averages
Level 23
1,500 SR
1,499 Elo+
Chaac
Chaac
Antalack
Chaac
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 147L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DanniDVToe
Sylvanus
Level 27
God Stats
3W - 3L
1,715 SR
Queue Stats
29W - 28L
1,715 Elo+
Solo
Janus
Janus
FunDysfunctional
Janus
Level 28
God Stats
10W - 16L
1,500 SR
Queue Stats
83W - 89L
1,285 Elo+
Solo
Ao Kuang
Ao Kuang
TopKekMemer
Ao Kuang
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,495 Elo+
Solo
Izanami
Izanami
deadnutzzzzzz
Izanami
Level 18
God Stats
0W - 2L
1,285 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,445
495
3,313
6,019
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 3 / 3
5,950
541
1,819
6,767
2,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
12
4 / 2 / 2
7,245
659
2,980
5,554
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
SuperMarco3
King Arthur
13
3 / 1 / 1
7,586
690
7,010
10,205
5,047
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
c00ster
Da Ji
10
2 / 0 / 2
6,402
582
3,297
7,494
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Antalack
Chaac
10
3 / 2 / 3
5,717
520
4,007
8,133
4,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
DanniDVToe
Sylvanus
11
1 / 3 / 0
6,107
555
7,730
11,047
8,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

7
0 / 3 / 1
4,829
439
1,539
2,521
660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
TopKekMemer
Ao Kuang
1
0 / 0 / 0
2,171
197
0
0
0
Izanami
10
3 / 2 / 3
6,099
554
6,423
6,564
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
10
Kills
7
8
Deaths
10
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
Antalack
Chaac
3
2
3
2.25
L
Sylvanus
DanniDVToe
Sylvanus
1
3
0
0.33
L
0
3
1
0.17
W
1
2
2
1
W
0
3
3
0.5
W
He Bo
4
2
2
2.5
W
King Arthur
SuperMarco3
King Arthur
3
1
1
3.5
L
Ao Kuang
TopKekMemer
Ao Kuang
0
0
0
0
W
Da Ji
c00ster
Da Ji
2
0
2
3
L
Izanami
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,419
Damage
19,699
36,039
Taken
28,265
12,560
Mitigated
15,294
11,086
Healing
9,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Antalack
Chaac
4,007
927
0
1,584
8,133
4,345
0
2,165
5,968
181
17,074
L
Sylvanus
DanniDVToe
Sylvanus
7,730
2,844
0
4,888
11,047
8,373
0
615
10,432
38,056
0
L
1,539
265
0
0
2,521
660
0
781
1,740
15,515
0
W
3,313
2,395
0
2,442
6,019
1,164
0
70
5,949
0
23,550
W
1,819
403
0
744
6,767
2,543
0
0
6,767
19,361
0
W
He Bo
2,980
448
0
367
5,554
1,518
826
1,497
4,057
28,040
0
W
King Arthur
SuperMarco3
King Arthur
7,010
779
0
4,228
10,205
5,047
496
6,091
4,114
0
49,278
L
Ao Kuang
TopKekMemer
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
W
Da Ji
c00ster
Da Ji
3,297
483
0
3,305
7,494
2,288
0
1,777
5,717
0
31,217
L
Izanami
6,423
4,722
0
2,700
6,564
1,916
37
1,238
5,326
0
33,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,628
Gold Earned
24,923
319
Minions Killed
193
0
Camps Cleared
0
1,094,940
Distance Traveled
705,898
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,717
520
20
2
0
221,631
6
L
Sylvanus
6,107
555
83
8
0
167,380
2
L
Janus
4,829
439
23
2
0
113,240
1
W
Izanami
5,445
495
42
4
0
168,491
1
W
Ymir
5,950
541
35
3
0
221,111
3
W
He Bo
7,245
659
64
6
0
224,447
0
W
King Arthur
7,586
690
116
11
0
228,940
1
L
Ao Kuang
2,171
197
0
0
0
0
0
W
Da Ji
6,402
582
62
6
0
251,951
1
L
Izanami
6,099
554
67
6
0
203,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role