Player Matchup

Ymir
Ymir
EtRMiniBeast
Ymir
Level 66
God Stats
17W - 15L
1,500 SR
Queue Stats
39W - 43L
1,285 Elo+
Party 1
King Arthur
King Arthur
JJJEDQN9RTPF
King Arthur
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
326W - 284L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Scallywagger5652
Heimdallr
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 95L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Shake4
Tsukuyomi
Level 37
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 51L
1,285 Elo+
Party 1
Janus
Janus
exiledthraxus
Janus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,500 Elo+
Solo
Team Averages
Level 66
1,500 SR
1,414 Elo+

VS

Team Averages
Level 76
1,500 SR
1,500 Elo+
Kali
Kali
AmazingValue
Kali
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 25L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
FuzzyRabbitz
Nu Wa
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 84L
1,500 Elo+
Party 2
Athena
Athena
LuluBoxFox
Athena
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 35L
1,500 Elo+
Party 2
Odin
Odin
VerticalDorito
Odin
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 11L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
wholikesbanana
Danzaburou
Level 46
God Stats
8W - 4L
1,500 SR
Queue Stats
23W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 5
9,175
459
7,678
17,267
13,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
JJJEDQN9RTPF
King Arthur
18
4 / 4 / 1
10,929
546
13,631
20,417
15,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
12
2 / 5 / 2
8,436
422
5,640
13,223
4,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
Shake4
Tsukuyomi
15
7 / 7 / 3
10,220
511
14,540
18,116
7,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 5 / 3
9,166
458
9,503
10,693
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 7
11,101
555
6,977
16,427
6,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 3 / 8
11,747
587
20,514
12,473
5,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
LuluBoxFox
Athena
17
6 / 3 / 12
11,606
580
13,723
19,628
20,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 3 / 3
9,835
492
7,565
11,055
11,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
wholikesbanana
Danzaburou
16
5 / 5 / 3
10,696
535
9,999
12,255
7,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
16
Kills
24
24
Deaths
16
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
2
3
5
1.5
W
5
3
8
3
L
King Arthur
JJJEDQN9RTPF
King Arthur
4
4
1
1.13
W
Athena
LuluBoxFox
Athena
6
3
12
4
L
Heimdallr
2
5
2
0.6
L
Tsukuyomi
Shake4
Tsukuyomi
7
7
3
1.21
W
3
3
3
1.5
L
1
5
3
0.5
W
Danzaburou
wholikesbanana
Danzaburou
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,992
Damage
58,778
79,716
Taken
71,838
44,708
Mitigated
50,608
12,671
Healing
16,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,977
3,388
0
7,177
16,427
6,952
0
1,978
14,449
0
58,250
L
7,678
1,741
0
1,621
17,267
13,786
376
7,623
9,357
37,382
0
W
20,514
3,685
147
3,366
12,473
5,017
63
5,250
6,972
86,791
0
L
King Arthur
JJJEDQN9RTPF
King Arthur
13,631
2,097
0
1,720
20,417
15,374
0
5,670
13,987
0
73,558
W
Athena
LuluBoxFox
Athena
13,723
3,895
0
2,917
19,628
20,583
0
7,093
12,535
47,364
0
L
Heimdallr
5,640
1,981
0
4,126
13,223
4,509
888
6,241
6,825
0
36,753
L
Tsukuyomi
Shake4
Tsukuyomi
14,540
2,949
0
4,640
18,116
7,302
0
6,860
11,026
0
59,140
W
7,565
2,642
0
1,185
11,055
11,037
616
731
9,922
0
41,509
L
9,503
459
0
564
10,693
3,737
172
7,225
3,162
62,040
0
W
Danzaburou
wholikesbanana
Danzaburou
9,999
4,052
0
1,903
12,255
7,019
2,141
2,129
10,126
5,433
73,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,926
Gold Earned
54,985
436
Minions Killed
509
0
Camps Cleared
0
1,759,456
Distance Traveled
1,929,487
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,101
555
84
4
0
426,432
3
L
Ymir
9,175
459
37
2
0
335,891
5
W
Nu Wa
11,747
587
152
8
0
359,680
3
L
King Arthur
10,929
546
137
7
0
351,724
5
W
Athena
11,606
580
62
3
0
465,482
0
L
Heimdallr
8,436
422
79
4
0
321,801
4
L
Tsukuyomi
10,220
511
84
4
0
383,465
1
W
Odin
9,835
492
84
4
0
293,636
3
L
Janus
9,166
458
99
5
0
366,575
3
W
Danzaburou
10,696
535
127
6
0
384,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role