Player Matchup

Apollo
Apollo
Burrito11112304
Apollo
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 97L
1,715 Elo+
Solo
Chiron
Chiron
Oz_Horror
Chiron
Level 151
God Stats
9W - 6L
1,500 SR
Queue Stats
733W - 391L
1,285 Elo+
Party 3
Nu Wa
Nu Wa
Susano-_-Link77
Nu Wa
Level 160
God Stats
6W - 6L
1,500 SR
Queue Stats
478W - 281L
1,285 Elo+
Party 3
Chronos
Chronos
Xvir ZER0
Chronos
Level 157
God Stats
13W - 7L
1,500 SR
Queue Stats
210W - 125L
1,715 Elo+
Party 2
Artio
Artio
xTHExPATRI0Tx
Artio
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 9L
1,715 Elo+
Party 2
Team Averages
Level 143
1,500 SR
1,543 Elo+

VS

Team Averages
Level 136
1,500 SR
1,543 Elo+
Ra
Ra
Cliverr-
Ra
Level 125
God Stats
8W - 2L
1,500 SR
Queue Stats
139W - 75L
1,500 Elo+
Party 1
Yemoja
Yemoja
Lord-_-Harry
Yemoja
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
479W - 492L
1,715 Elo+
Solo
Mercury
Mercury
SirBeansTheBaked
Mercury
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 5L
1,500 Elo+
Party 1
Fenrir
Fenrir
Spo0oky-94
Fenrir
Level 145
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 34L
1,715 Elo+
Solo
Merlin
Merlin
gaping-bliss8
Merlin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 3
10,443
580
867
12,944
4,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chiron
Oz_Horror
Chiron
15
6 / 4 / 3
10,412
578
8,192
11,604
4,913
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
8 / 2 / 6
11,900
661
18,318
7,857
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
Xvir ZER0
Chronos
18
7 / 1 / 4
11,216
623
10,289
13,622
8,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 2 / 4
8,945
497
3,745
11,205
11,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 0
6,482
360
1,609
10,630
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
7
0 / 2 / 0
5,563
309
1,105
6,111
2,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
7 / 8 / 1
9,773
543
6,349
11,889
5,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Spo0oky-94
Fenrir
11
0 / 7 / 3
6,470
359
5,767
14,991
8,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 4 / 2
8,388
466
7,893
8,129
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
27
Kills
9
10
Deaths
27
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
1
6
0
0.17
L
Yemoja
0
2
0
0
W
Chiron
Oz_Horror
Chiron
6
4
3
1.88
L
7
8
1
0.94
L
Fenrir
Spo0oky-94
Fenrir
0
7
3
0.21
W
8
2
6
5.5
W
Chronos
Xvir ZER0
Chronos
7
1
4
9
L
1
4
2
0.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,411
Damage
22,723
57,232
Taken
51,750
33,002
Mitigated
21,776
22,683
Healing
7,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
867
322
0
5,577
12,944
4,615
4,762
268
12,611
0
69,913
L
1,609
41
143
2,076
10,630
3,132
0
6,430
3,987
24,742
0
L
Yemoja
1,105
127
0
1,720
6,111
2,266
0
4,026
1,854
12,919
0
W
Chiron
Oz_Horror
Chiron
8,192
3,999
475
2,403
11,604
4,913
1,849
1,782
9,603
0
59,839
L
6,349
1,960
0
1,170
11,889
5,540
0
5,598
6,097
2,717
37,566
L
Fenrir
Spo0oky-94
Fenrir
5,767
1,586
0
2,159
14,991
8,369
0
9,550
5,277
0
13,744
W
18,318
4,273
0
2,432
7,857
2,979
1,353
1,287
6,058
89,215
0
W
Chronos
Xvir ZER0
Chronos
10,289
4,475
0
7,226
13,622
8,662
6,075
3,711
9,779
86,760
0
L
7,893
643
0
280
8,129
2,469
0
5,845
2,183
53,000
0
W
3,745
369
297
4,273
11,205
11,833
116
3,208
7,919
31,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,916
Gold Earned
36,676
589
Minions Killed
264
0
Camps Cleared
0
1,625,761
Distance Traveled
1,092,684
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,443
580
130
7
0
351,981
3
L
Ra
6,482
360
55
3
0
166,741
3
L
Yemoja
5,563
309
25
1
0
93,896
1
W
Chiron
10,412
578
94
5
0
291,176
3
L
Mercury
9,773
543
75
4
0
274,687
2
L
Fenrir
6,470
359
19
1
0
297,462
3
W
Nu Wa
11,900
661
165
9
0
314,766
1
W
Chronos
11,216
623
151
8
0
318,743
3
L
Merlin
8,388
466
90
5
0
259,898
4
W
Artio
8,945
497
49
3
0
349,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role