Player Matchup

Sol
Sol
Grugma
Sol
Level 28
God Stats
31W - 15L
1,500 SR
Queue Stats
57W - 49L
1,715 Elo+
Solo
Izanami
Izanami
MindlessMorz
Izanami
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
247W - 221L
1,500 Elo+
Solo
Sobek
Sobek
TingGoesBeast
Sobek
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
103W - 98L
1,715 Elo+
Solo
Hercules
Hercules
Trigsmc
Hercules
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,500 Elo+
Solo
Kali
Kali
marco72005
Kali
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 62L
1,500 Elo+
Solo
Team Averages
Level 25
1,500 SR
1,586 Elo+

VS

Team Averages
Level 8
1,500 SR
1,414 Elo+
Ah Puch
Ah Puch
TuChiquitoMiau
Ah Puch
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 9L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
YT_Rinzuclan
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 108L
1,500 Elo+
Party 2
Neith
Neith
isreal0909
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,285 Elo+
Solo
Arachne
Arachne
memecillo20
Arachne
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
28W - 12L
1,285 Elo+
Party 1
Medusa
Medusa
samer_289
Medusa
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 166L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Grugma
Sol
12
3 / 1 / 3
7,683
549
4,796
8,934
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
MindlessMorz
Izanami
12
8 / 1 / 6
8,231
588
12,496
6,418
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 4 / 6
7,564
540
5,316
10,031
6,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
Trigsmc
Hercules
12
1 / 2 / 2
6,644
475
4,385
9,068
5,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 2 / 2
7,759
554
3,053
11,555
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,110
579
8,047
6,172
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
YT_Rinzuclan
Cthulhu
9
3 / 7 / 2
6,704
479
2,842
9,861
4,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
11
0 / 4 / 1
6,334
452
5,009
9,529
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Arachne
memecillo20
Arachne
15
4 / 1 / 3
8,373
598
6,476
9,665
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
samer_289
Medusa
8
1 / 6 / 2
5,915
423
3,472
9,425
3,303
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
19
Kills
10
10
Deaths
19
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
Grugma
Sol
3
1
3
4.5
W
Izanami
MindlessMorz
Izanami
8
1
6
11
W
4
4
6
1.75
W
Hercules
Trigsmc
Hercules
1
2
2
1
L
2
1
3
3.5
L
Cthulhu
YT_Rinzuclan
Cthulhu
3
7
2
0.57
L
Neith
0
4
1
0.13
W
3
2
2
2
L
Arachne
memecillo20
Arachne
4
1
3
5.5
L
Medusa
samer_289
Medusa
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,046
Damage
25,846
46,006
Taken
44,652
22,177
Mitigated
16,485
20,844
Healing
15,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Grugma
Sol
4,796
1,652
0
5,332
8,934
2,588
1,736
2,660
6,274
39,232
0
W
Izanami
MindlessMorz
Izanami
12,496
8,618
0
3,255
6,418
3,635
984
1,151
5,267
6,393
58,835
W
5,316
536
0
2,594
10,031
6,299
80
2,256
7,775
14,547
0
W
Hercules
Trigsmc
Hercules
4,385
1,283
0
3,569
9,068
5,494
165
4,138
4,930
0
23,666
L
8,047
318
0
2,989
6,172
1,679
0
794
5,228
50,072
0
L
Cthulhu
YT_Rinzuclan
Cthulhu
2,842
187
0
401
9,861
4,540
0
2,309
7,527
8,955
0
L
Neith
5,009
2,435
0
4,161
9,529
3,163
93
3,565
5,889
0
36,313
W
3,053
1,297
0
6,094
11,555
4,161
0
684
10,871
0
47,447
L
Arachne
memecillo20
Arachne
6,476
3,545
0
7,194
9,665
3,800
0
1,425
8,190
0
53,582
L
Medusa
samer_289
Medusa
3,472
2,011
0
634
9,425
3,303
395
3,221
6,179
0
18,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,881
Gold Earned
35,436
345
Minions Killed
301
0
Camps Cleared
0
1,323,716
Distance Traveled
1,346,886
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,683
549
86
6
0
255,301
0
W
Izanami
8,231
588
109
8
0
235,356
1
W
Sobek
7,564
540
9
1
0
276,214
0
W
Hercules
6,644
475
48
3
0
275,902
3
L
Ah Puch
8,110
579
96
7
0
276,900
3
L
Cthulhu
6,704
479
21
2
0
253,935
1
L
Neith
6,334
452
51
4
0
228,660
0
W
Kali
7,759
554
93
7
0
280,943
4
L
Arachne
8,373
598
106
8
0
315,104
2
L
Medusa
5,915
423
27
2
0
272,287
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role