Player Matchup

Hachiman
Hachiman
Minerks
Hachiman
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
One_Above_All315
Tsukuyomi
Level 157
God Stats
15W - 9L
1,500 SR
Queue Stats
335W - 330L
1,500 Elo+
Solo
Osiris
Osiris
alucardRising
Osiris
Level 157
God Stats
37W - 35L
1,715 SR
Queue Stats
45W - 45L
1,715 Elo+
Solo
Sun Wukong
Sun Wukong
jona350than495
Sun Wukong
Level 160
God Stats
2W - 7L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Discordia
Discordia
xFerocity
Discordia
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 35L
1,500 Elo+
Solo
Team Averages
Level 144
1,543 SR
1,543 Elo+

VS

Team Averages
Level 131
1,500 SR
1,500 Elo+
Terra
Terra
Dr GetsCaryd
Terra
Level 107
God Stats
1W - 8L
1,500 SR
Queue Stats
245W - 239L
1,500 Elo+
Solo
Anhur
Anhur
DwarfnarTinyAxe
Anhur
Level 159
God Stats
5W - 4L
1,500 SR
Queue Stats
299W - 264L
1,500 Elo+
Solo
Ravana
Ravana
TalontedTank
Ravana
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,500 Elo+
Party 1
Janus
Janus
Yooshie
Janus
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 103L
1,500 Elo+
Party 1
King Arthur
King Arthur
bendirt01
King Arthur
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Minerks
Hachiman
15
3 / 2 / 4
8,161
907
6,272
4,459
2,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
14
1 / 2 / 7
7,328
814
5,110
7,923
3,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
0 / 4 / 4
6,284
698
5,315
8,623
4,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
jona350than495
Sun Wukong
13
3 / 1 / 3
7,512
835
5,956
5,084
3,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
xFerocity
Discordia
15
4 / 0 / 6
8,516
946
10,060
1,961
724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
6,513
724
1,700
4,390
2,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 3 / 5
6,938
771
2,034
8,022
2,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
12
2 / 3 / 1
6,438
715
2,308
8,086
3,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Yooshie
Janus
15
2 / 2 / 3
7,600
844
5,525
6,477
3,055
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
bendirt01
King Arthur
13
3 / 2 / 4
7,420
824
8,545
10,739
7,138
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
11
Kills
9
9
Deaths
11
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
1
6
4
L
1
3
5
1.17
W
Hachiman
Minerks
Hachiman
3
2
4
2.5
W
Tsukuyomi
1
2
7
2.25
L
Ravana
2
3
1
0.83
L
Janus
Yooshie
Janus
2
2
3
1.75
W
0
4
4
0.5
L
King Arthur
bendirt01
King Arthur
3
2
4
2.5
W
Sun Wukong
jona350than495
Sun Wukong
3
1
3
4.5
W
Discordia
xFerocity
Discordia
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,713
Damage
20,112
28,050
Taken
37,714
14,566
Mitigated
18,774
5,849
Healing
7,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,700
130
887
1,373
4,390
2,252
0
990
3,202
8,281
0
L
2,034
1,515
0
2,491
8,022
2,901
0
1,565
6,088
0
18,073
W
Hachiman
Minerks
Hachiman
6,272
2,443
0
989
4,459
2,448
1,818
1,597
2,862
2,839
28,803
W
Tsukuyomi
5,110
848
0
894
7,923
3,101
0
2,010
5,913
0
23,487
L
Ravana
2,308
603
0
65
8,086
3,428
0
2,464
5,321
0
8,242
L
Janus
Yooshie
Janus
5,525
121
120
2,116
6,477
3,055
67
2,172
4,164
40,197
0
W
5,315
995
0
1,060
8,623
4,697
0
1,883
6,740
0
13,035
L
King Arthur
bendirt01
King Arthur
8,545
1,571
0
750
10,739
7,138
1
2,446
7,951
0
23,304
W
Sun Wukong
jona350than495
Sun Wukong
5,956
1,168
0
2,298
5,084
3,596
0
1,134
3,950
0
16,251
W
Discordia
xFerocity
Discordia
10,060
690
0
608
1,961
724
0
912
1,049
30,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,801
Gold Earned
34,909
216
Minions Killed
215
10
Camps Cleared
6
906,789
Distance Traveled
843,795
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,513
724
13
1
1
118,233
0
L
Anhur
6,938
771
57
6
0
151,752
4
W
Hachiman
8,161
907
81
9
5
179,199
0
W
Tsukuyomi
7,328
814
40
4
0
181,816
2
L
Ravana
6,438
715
21
2
3
166,609
0
L
Janus
7,600
844
88
10
1
202,477
2
W
Osiris
6,284
698
15
2
2
200,476
2
L
King Arthur
7,420
824
36
4
1
204,724
2
W
Sun Wukong
7,512
835
19
2
0
158,659
4
W
Discordia
8,516
946
61
7
3
186,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role