Player Matchup

Rama
Rama
 
Rama
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
BonkersWhitey
Osiris
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 24L
1,500 Elo+
Party 1
Arachne
Arachne
RAGTAG96
Arachne
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Geb
Geb
SunLukong
Geb
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 42L
1,500 Elo+
Party 1
Chronos
Chronos
skBD5
Chronos
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 120
1,500 SR
1,500 Elo+

VS

Team Averages
Level 112
1,500 SR
1,500 Elo+
Sun Wukong
Sun Wukong
Denerion
Sun Wukong
Level 156
God Stats
5W - 4L
1,500 SR
Queue Stats
140W - 145L
1,500 Elo+
Party 3
Anubis
Anubis
Dr4gonW0lf
Anubis
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
61W - 48L
1,500 Elo+
Party 2
Athena
Athena
TheDunedain
Athena
Level 147
God Stats
4W - 3L
1,500 SR
Queue Stats
100W - 94L
1,500 Elo+
Party 3
Pele
Pele
snorrebeest
Pele
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 2
Chernobog
Chernobog
xGreenEnvy
Chernobog
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 6 / 0
6,830
683
5,378
10,058
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 5 / 1
6,909
691
7,069
14,524
14,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arachne
RAGTAG96
Arachne
12
1 / 4 / 0
6,659
666
3,278
9,140
3,095
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 2 / 2
7,006
701
7,049
8,267
4,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
skBD5
Chronos
13
0 / 3 / 2
6,553
655
5,100
8,473
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Denerion
Sun Wukong
13
0 / 1 / 13
7,341
734
7,699
8,606
6,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
Dr4gonW0lf
Anubis
17
8 / 0 / 6
10,447
1,045
10,257
3,876
2,335
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Athena
15
2 / 0 / 11
8,924
892
5,820
9,555
9,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
4 / 2 / 8
8,549
855
10,077
9,068
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
xGreenEnvy
Chernobog
15
6 / 1 / 7
9,044
904
8,981
6,279
2,920
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
65
4
Kills
20
20
Deaths
4
5
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
6
0
0.17
L
2
5
1
0.5
W
Sun Wukong
Denerion
Sun Wukong
0
1
13
6.5
W
Anubis
Dr4gonW0lf
Anubis
8
0
6
11
L
Arachne
RAGTAG96
Arachne
1
4
0
0.25
L
0
2
2
0.5
W
Athena
2
0
11
7.5
L
Chronos
skBD5
Chronos
0
3
2
0.33
W
4
2
8
4
W
Chernobog
xGreenEnvy
Chernobog
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,874
Damage
42,834
50,462
Taken
37,384
28,405
Mitigated
25,014
6,166
Healing
10,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,378
2,405
538
1,254
10,058
3,127
0
4,738
5,270
0
16,761
L
7,069
2,932
0
388
14,524
14,519
0
3,578
10,818
0
21,310
W
Sun Wukong
Denerion
Sun Wukong
7,699
1,362
0
1,705
8,606
6,376
418
3,495
4,836
0
19,795
W
Anubis
Dr4gonW0lf
Anubis
10,257
1,188
0
2,847
3,876
2,335
1,051
1,688
2,139
40,964
0
L
Arachne
RAGTAG96
Arachne
3,278
2,555
0
1,707
9,140
3,095
0
3,273
5,708
0
13,495
L
7,049
548
0
978
8,267
4,833
0
2,653
5,539
22,502
0
W
Athena
5,820
1,889
0
1,653
9,555
9,318
328
1,878
7,518
20,994
0
L
Chronos
skBD5
Chronos
5,100
1,649
0
1,301
8,473
2,831
0
1,835
6,518
21,844
0
W
10,077
2,952
0
2,135
9,068
4,065
1
3,012
5,856
0
32,680
W
Chernobog
xGreenEnvy
Chernobog
8,981
5,835
0
2,223
6,279
2,920
348
1,898
4,235
0
27,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,957
Gold Earned
44,305
196
Minions Killed
275
6
Camps Cleared
7
876,604
Distance Traveled
1,036,921
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,830
683
42
4
1
145,516
3
L
Osiris
6,909
691
42
4
1
182,899
2
W
Sun Wukong
7,341
734
36
4
3
233,952
1
W
Anubis
10,447
1,045
85
9
3
161,913
0
L
Arachne
6,659
666
29
3
2
170,441
1
L
Geb
7,006
701
30
3
1
219,500
1
W
Athena
8,924
892
41
4
0
239,122
3
L
Chronos
6,553
655
53
5
1
158,248
0
W
Pele
8,549
855
56
6
1
221,940
0
W
Chernobog
9,044
904
57
6
0
179,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role