Player Matchup

Awilix
Awilix
Manniman
Awilix
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 14L
1,500 Elo+
Party 2
Ra
Ra
VCruelty
Ra
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 18L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Viriuss
Sylvanus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,500 Elo+
Party 2
Team Averages
Level 103
1,500 SR
1,500 Elo+

VS

Team Averages
Level 60
1,500 SR
1,500 Elo+
Ao Kuang
Ao Kuang
Frostik222
Ao Kuang
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 162L
1,500 Elo+
Solo
Chernobog
Chernobog
Rominem
Chernobog
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 1
Terra
Terra
Sekrom
Terra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Manniman
Awilix
17
12 / 3 / 12
13,447
791
18,273
11,898
5,646
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
8 / 4 / 12
12,497
735
13,403
7,979
4,191
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Viriuss
Sylvanus
16
4 / 0 / 20
12,132
714
11,992
15,614
19,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Frostik222
Ao Kuang
13
0 / 10 / 4
9,851
579
7,937
19,235
7,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
Rominem
Chernobog
15
7 / 7 / 0
12,188
717
12,668
12,632
4,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Sekrom
Terra
13
0 / 7 / 5
10,739
632
9,217
20,820
22,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
16
24
Kills
7
7
Deaths
24
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Frostik222
Ao Kuang
0
10
4
0.2
W
Awilix
Manniman
Awilix
12
3
12
6
L
Chernobog
Rominem
Chernobog
7
7
0
1
L
Terra
Sekrom
Terra
0
7
5
0.36
W
8
4
12
3.5
W
Sylvanus
Viriuss
Sylvanus
4
0
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,668
Damage
29,822
35,491
Taken
52,687
29,020
Mitigated
34,527
11,090
Healing
12,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Frostik222
Ao Kuang
7,937
1,439
0
4,938
19,235
7,292
0
8,122
11,113
48,563
0
W
Awilix
Manniman
Awilix
18,273
8,080
0
342
11,898
5,646
1,052
5,529
6,369
0
50,356
L
Chernobog
Rominem
Chernobog
12,668
7,716
0
877
12,632
4,816
265
6,694
5,938
0
61,808
L
Terra
Sekrom
Terra
9,217
2,204
1,958
4,413
20,820
22,419
0
10,752
10,068
26,690
0
W
13,403
1,916
3,059
1,776
7,979
4,191
710
3,597
4,382
70,063
0
W
Sylvanus
Viriuss
Sylvanus
11,992
3,661
2,005
3,908
15,614
19,183
588
8,057
7,557
35,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,076
Gold Earned
32,778
204
Minions Killed
205
0
Camps Cleared
0
994,375
Distance Traveled
857,605
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,851
579
80
5
0
280,361
6
W
Awilix
13,447
791
56
3
0
346,974
0
L
Chernobog
12,188
717
88
5
0
276,522
2
L
Terra
10,739
632
37
2
0
300,722
5
W
Ra
12,497
735
102
6
0
326,927
3
W
Sylvanus
12,132
714
46
3
0
320,474
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role