Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
GrandMasterKoop
Thanatos
Level 86
God Stats
15W - 18L
1,500 SR
Queue Stats
17W - 22L
1,500 Elo+
Solo
Camazotz
Camazotz
Terb0492
Camazotz
Level 69
God Stats
7W - 10L
1,500 SR
Queue Stats
59W - 69L
1,500 Elo+
Party 1
Yemoja
Yemoja
Weedisamust
Yemoja
Level 127
God Stats
11W - 21L
1,500 SR
Queue Stats
583W - 664L
1,500 Elo+
Solo
Cupid
Cupid
xl ASS4SSIN lx
Cupid
Level 71
God Stats
16W - 21L
1,500 SR
Queue Stats
309W - 320L
1,500 Elo+
Solo
Team Averages
Level 84
1,500 SR
1,500 Elo+

VS

Team Averages
Level 95
1,500 SR
1,500 Elo+
Mulan
Mulan
BayAnarchy
Mulan
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
160W - 148L
1,500 Elo+
Party 2
Anhur
Anhur
Dpaula17brooy_jj
Anhur
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 93L
1,500 Elo+
Solo
Cerberus
Cerberus
The_Emo_Lord
Cerberus
Level 91
God Stats
3W - 4L
1,500 SR
Queue Stats
273W - 260L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
romiquefreeman57
Danzaburou
Level 50
God Stats
11W - 12L
1,500 SR
Queue Stats
274W - 323L
1,500 Elo+
Solo
Ra
Ra
whitey050
Ra
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 5 / 3
8,419
468
6,627
14,667
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
15
5 / 1 / 1
9,460
526
6,117
10,954
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
Terb0492
Camazotz
14
1 / 3 / 5
8,506
473
5,151
16,585
4,943
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
14
1 / 0 / 7
9,104
506
4,978
8,256
4,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
7 / 0 / 2
10,628
590
12,456
9,010
2,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
3 / 2 / 0
8,900
494
9,905
12,251
7,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
0 / 1 / 0
5,833
324
1,539
3,599
535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
The_Emo_Lord
Cerberus
13
0 / 3 / 1
8,028
446
4,175
12,788
10,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
romiquefreeman57
Danzaburou
13
4 / 6 / 4
8,839
491
7,991
14,540
4,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
2 / 4 / 3
8,730
485
7,293
10,018
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
15
Kills
9
9
Deaths
16
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
5
3
0.5
L
Mulan
3
2
0
1.5
L
0
1
0
0
W
Thanatos
5
1
1
5.5
W
Camazotz
Terb0492
Camazotz
1
3
5
1.17
L
Cerberus
The_Emo_Lord
Cerberus
0
3
1
0.17
W
Yemoja
1
0
7
4.5
L
Danzaburou
romiquefreeman57
Danzaburou
4
6
4
1
L
2
4
3
0.88
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,329
Damage
30,903
59,472
Taken
53,196
20,448
Mitigated
27,545
35,814
Healing
16,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,627
1,528
0
7,002
14,667
4,306
917
1,585
12,626
41,579
0
L
Mulan
9,905
1,380
0
3,259
12,251
7,777
682
4,944
7,307
10
47,259
L
1,539
909
0
1,640
3,599
535
0
278
3,321
0
10,853
W
Thanatos
6,117
1,921
0
9,417
10,954
3,858
0
1,110
9,676
0
72,088
W
Camazotz
Terb0492
Camazotz
5,151
1,706
0
9,115
16,585
4,943
208
4,074
12,217
0
49,211
L
Cerberus
The_Emo_Lord
Cerberus
4,175
262
0
3,092
12,788
10,916
0
2,848
9,940
40,157
0
W
Yemoja
4,978
421
2,012
2,793
8,256
4,678
348
1,872
6,238
35,310
0
L
Danzaburou
romiquefreeman57
Danzaburou
7,991
3,156
429
3,608
14,540
4,882
509
2,258
12,282
0
39,783
L
7,293
736
751
3,636
10,018
3,435
534
1,277
8,741
54,240
0
W
12,456
7,907
36
5,439
9,010
2,663
1,703
2,189
6,772
0
66,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,117
Gold Earned
40,330
420
Minions Killed
393
0
Camps Cleared
0
1,683,858
Distance Traveled
1,398,475
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,419
468
58
3
0
282,835
0
L
Mulan
8,900
494
97
5
0
314,164
4
L
Anhur
5,833
324
25
1
0
79,089
2
W
Thanatos
9,460
526
102
6
0
389,545
2
W
Camazotz
8,506
473
83
5
0
349,187
1
L
Cerberus
8,028
446
105
6
0
340,559
0
W
Yemoja
9,104
506
55
3
0
338,166
6
L
Danzaburou
8,839
491
64
4
0
319,096
0
L
Ra
8,730
485
102
6
0
345,567
2
W
Cupid
10,628
590
122
7
0
324,125
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role