Player Matchup

Medusa
Medusa
AbsurdAnemone59
Medusa
Level 48
God Stats
11W - 4L
1,719 SR
Queue Stats
119W - 80L
1,486 Elo+
Party 2
Sylvanus
Sylvanus
BluWGhosT
Sylvanus
Level 67
God Stats
4W - 2L
1,636 SR
Queue Stats
54W - 35L
1,506 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Panda2040
Cu Chulainn
Level 104
God Stats
5W - 1L
1,692 SR
Queue Stats
303W - 238L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
smokey01998
Nu Wa
Level 144
God Stats
4W - 3L
1,557 SR
Queue Stats
217W - 207L
1,519 Elo+
Party 3
Fenrir
Fenrir
stonerboy21
Fenrir
Level 31
God Stats
2W - 1L
1,522 SR
Queue Stats
47W - 32L
1,560 Elo+
Party 3
Team Averages
Level 79
1,625 SR
1,511 Elo+

VS

Team Averages
Level 49
1,335 SR
1,280 Elo+
Mercury
Mercury
ARIETE_0_
Mercury
Level 58
God Stats
5W - 11L
1,338 SR
Queue Stats
60W - 102L
1,174 Elo+
Party 4
Izanami
Izanami
Karbenamach
Izanami
Level 42
God Stats
5W - 9L
1,476 SR
Queue Stats
27W - 50L
1,326 Elo+
Party 1
King Arthur
King Arthur
KevinDeBuck
King Arthur
Level 51
God Stats
29W - 30L
1,493 SR
Queue Stats
114W - 132L
1,433 Elo+
Party 1
Janus
Janus
LostNevaFound
Janus
Level 78
God Stats
5W - 17L
1,347 SR
Queue Stats
255W - 284L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
ladyoflower
Cthulhu
Level 14
God Stats
0W - 6L
1,019 SR
Queue Stats
6W - 21L
1,084 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 0 / 5
7,721
594
9,241
8,143
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
BluWGhosT
Sylvanus
11
2 / 1 / 13
7,632
587
6,268
9,729
4,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
Panda2040
Cu Chulainn
12
0 / 3 / 1
6,809
524
6,279
9,409
3,573
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
4 / 0 / 3
8,629
664
7,054
5,495
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
13
6 / 4 / 2
7,872
606
5,456
11,023
4,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ARIETE_0_
Mercury
9
1 / 5 / 1
6,189
476
2,767
7,739
2,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Karbenamach
Izanami
11
1 / 4 / 1
6,245
480
4,982
8,819
2,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
KevinDeBuck
King Arthur
13
4 / 1 / 0
7,748
596
6,809
13,521
7,759
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 2 / 1
7,787
599
3,473
7,986
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ladyoflower
Cthulhu
6
0 / 10 / 1
5,003
385
1,934
10,725
3,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
22
Kills
7
8
Deaths
22
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
ARIETE_0_
Mercury
1
5
1
0.3
W
10
0
5
12.5
W
Sylvanus
BluWGhosT
Sylvanus
2
1
13
8.5
L
Izanami
Karbenamach
Izanami
1
4
1
0.38
L
King Arthur
KevinDeBuck
King Arthur
4
1
0
4
L
1
2
1
0.75
W
Cu Chulainn
Panda2040
Cu Chulainn
0
3
1
0.17
L
Cthulhu
ladyoflower
Cthulhu
0
10
1
0.05
W
4
0
3
5.5
W
Fenrir
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,298
Damage
19,965
43,799
Taken
48,790
17,495
Mitigated
18,533
19,290
Healing
7,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ARIETE_0_
Mercury
2,767
1,864
0
30
7,739
2,096
0
1,943
5,626
0
23,117
W
9,241
5,015
525
3,825
8,143
3,202
1,494
1,246
6,897
0
34,690
W
Sylvanus
BluWGhosT
Sylvanus
6,268
2,936
2,536
4,581
9,729
4,591
1,228
1,453
8,276
26,614
0
L
Izanami
Karbenamach
Izanami
4,982
3,232
0
1,348
8,819
2,623
0
3,190
5,577
0
33,499
L
King Arthur
KevinDeBuck
King Arthur
6,809
836
0
3,545
13,521
7,759
0
592
12,866
0
47,416
L
3,473
161
0
2,322
7,986
2,416
0
2,977
4,783
59,397
0
W
Cu Chulainn
Panda2040
Cu Chulainn
6,279
1,419
0
1,111
9,409
3,573
328
394
9,015
0
37,647
L
Cthulhu
ladyoflower
Cthulhu
1,934
553
0
241
10,725
3,639
0
4,045
6,616
5,277
0
W
7,054
1,341
0
2,258
5,495
1,832
728
1,138
4,357
61,902
0
W
Fenrir
5,456
1,759
0
4,454
11,023
4,297
0
1,176
9,847
0
35,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,663
Gold Earned
32,972
356
Minions Killed
342
0
Camps Cleared
0
1,143,359
Distance Traveled
1,140,023
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,189
476
47
4
0
238,622
0
W
Medusa
7,721
594
51
4
0
210,634
2
W
Sylvanus
7,632
587
46
4
0
194,394
1
L
Izanami
6,245
480
62
5
0
195,840
0
L
King Arthur
7,748
596
106
8
0
240,049
1
L
Janus
7,787
599
124
10
0
286,509
1
W
Cu Chulainn
6,809
524
65
5
0
245,099
1
L
Cthulhu
5,003
385
3
0
0
179,003
0
W
Nu Wa
8,629
664
117
9
0
252,254
4
W
Fenrir
7,872
606
77
6
0
240,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role