Player Matchup

Kumbhakarna
Kumbhakarna
GITTODAHCHOPPA
Kumbhakarna
Level 142
God Stats
2W - 3L
1,500 SR
Queue Stats
238W - 252L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
ITsDarkrai0421
Heimdallr
Level 61
God Stats
8W - 12L
1,500 SR
Queue Stats
287W - 318L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Seb180903
Nu Wa
Level 75
God Stats
10W - 4L
1,500 SR
Queue Stats
66W - 64L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Tri-Edge93
Sun Wukong
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 101L
1,500 Elo+
Solo
Osiris
Osiris
Willis1491
Osiris
Level 84
God Stats
1W - 4L
1,500 SR
Queue Stats
139W - 150L
1,500 Elo+
Party 1
Team Averages
Level 98
1,500 SR
1,500 Elo+

VS

Team Averages
Level 82
1,500 SR
1,500 Elo+
Chang'e
Chang'e
AnimeGamerXD21
Chang'e
Level 82
God Stats
11W - 9L
1,500 SR
Queue Stats
78W - 77L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DONPARKER84
Danzaburou
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 43L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Phoenix Frenzy1
Cthulhu
Level 84
God Stats
12W - 7L
1,500 SR
Queue Stats
174W - 154L
1,500 Elo+
Solo
Ganesha
Ganesha
ResidentTrack
Ganesha
Level 69
God Stats
11W - 6L
1,500 SR
Queue Stats
156W - 151L
1,500 Elo+
Solo
Arachne
Arachne
UrMomHomie
Arachne
Level 108
God Stats
6W - 3L
1,500 SR
Queue Stats
22W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GITTODAHCHOPPA
Kumbhakarna
16
2 / 4 / 4
10,986
423
8,557
21,205
21,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
ITsDarkrai0421
Heimdallr
17
3 / 7 / 5
10,692
411
10,834
18,632
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Seb180903
Nu Wa
11
1 / 3 / 5
9,083
349
6,972
6,767
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
Tri-Edge93
Sun Wukong
19
9 / 6 / 2
12,737
490
16,464
22,335
13,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
Willis1491
Osiris
20
5 / 3 / 1
13,028
501
10,432
22,331
23,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 2
13,351
514
12,037
21,752
16,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
DONPARKER84
Danzaburou
19
4 / 3 / 4
13,111
504
11,906
14,604
6,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
3 / 3 / 7
13,290
511
20,734
18,241
22,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ganesha
19
0 / 3 / 13
11,993
461
13,405
19,765
10,104
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
UrMomHomie
Arachne
19
8 / 6 / 4
12,876
495
16,201
27,391
20,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
51
20
Kills
21
23
Deaths
21
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
6
2
1.17
W
Danzaburou
DONPARKER84
Danzaburou
4
3
4
2
L
Kumbhakarna
GITTODAHCHOPPA
Kumbhakarna
2
4
4
1
L
Heimdallr
ITsDarkrai0421
Heimdallr
3
7
5
0.79
W
3
3
7
2.17
W
Ganesha
0
3
13
2.17
L
Nu Wa
Seb180903
Nu Wa
1
3
5
1.17
L
Sun Wukong
Tri-Edge93
Sun Wukong
9
6
2
1.67
W
Arachne
UrMomHomie
Arachne
8
6
4
1.67
L
Osiris
Willis1491
Osiris
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,259
Damage
74,283
91,270
Taken
101,753
66,522
Mitigated
75,758
17,010
Healing
37,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,037
1,323
3,045
8,216
21,752
16,704
2,393
3,856
17,572
94,289
0
W
Danzaburou
DONPARKER84
Danzaburou
11,906
5,488
0
4,376
14,604
6,021
2,930
3,172
11,346
0
80,930
L
Kumbhakarna
GITTODAHCHOPPA
Kumbhakarna
8,557
147
754
7,311
21,205
21,420
58
10,783
10,228
44,353
0
L
Heimdallr
ITsDarkrai0421
Heimdallr
10,834
2,485
0
2,277
18,632
6,012
221
8,332
10,225
0
58,532
W
20,734
1,163
542
1,150
18,241
22,093
626
2,524
15,641
81,063
0
W
Ganesha
13,405
1,035
1,868
7,501
19,765
10,104
304
4,003
15,676
68,516
0
L
Nu Wa
Seb180903
Nu Wa
6,972
1,552
0
1,130
6,767
2,315
0
3,945
2,822
29,718
0
L
Sun Wukong
Tri-Edge93
Sun Wukong
16,464
3,779
0
2,240
22,335
13,124
0
12,048
10,126
0
85,881
W
Arachne
UrMomHomie
Arachne
16,201
9,234
0
10,674
27,391
20,836
3,675
2,453
24,890
11,655
82,477
L
Osiris
Willis1491
Osiris
10,432
4,138
0
3,298
22,331
23,651
279
11,196
10,368
9,166
73,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,526
Gold Earned
64,621
527
Minions Killed
628
0
Camps Cleared
0
1,871,361
Distance Traveled
2,432,087
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,351
514
148
6
0
440,715
2
W
Danzaburou
13,111
504
162
6
0
450,117
10
L
Kumbhakarna
10,986
423
54
2
0
436,288
6
L
Heimdallr
10,692
411
111
4
0
433,636
2
W
Cthulhu
13,290
511
150
6
0
497,831
0
W
Ganesha
11,993
461
47
2
0
490,197
12
L
Nu Wa
9,083
349
64
2
0
210,477
1
L
Sun Wukong
12,737
490
133
5
0
407,145
5
W
Arachne
12,876
495
121
5
0
553,227
0
L
Osiris
13,028
501
165
6
0
383,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role