Player Matchup

Sol
Sol
M4GN1F1C3NT_X
Sol
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,372 Elo+
Solo
Guan Yu
Guan Yu
PointiestCircle
Guan Yu
Level 10
God Stats
6W - 5L
1,525 SR
Queue Stats
7W - 11L
1,336 Elo+
Solo
Danzaburou
Danzaburou
SomberFall21
Danzaburou
Level 23
God Stats
53W - 49L
1,549 SR
Queue Stats
66W - 62L
1,551 Elo+
Solo
Fenrir
Fenrir
Taytaytiger
Fenrir
Level 27
God Stats
9W - 11L
1,349 SR
Queue Stats
15W - 17L
1,334 Elo+
Solo
Thoth
Thoth
The-Big_Dog82
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 128L
1,359 Elo+
Solo
Team Averages
Level 20
1,485 SR
1,390 Elo+

VS

Team Averages
Level 31
1,496 SR
1,285 Elo+
Nemesis
Nemesis
EIijah
Nemesis
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,433 Elo+
Party 1
Danzaburou
Danzaburou
ITZxYumi
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,058 Elo+
Party 2
Hachiman
Hachiman
JusTheTip32
Hachiman
Level 12
God Stats
9W - 7L
1,479 SR
Queue Stats
9W - 7L
1,429 Elo+
Party 1
Ganesha
Ganesha
fishfood6590
Ganesha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,449 Elo+
Party 1
Merlin
Merlin
teddynicebear
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,058 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 6
10,253
932
9,668
16,853
6,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 7 / 8
9,873
898
6,793
21,353
9,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
SomberFall21
Danzaburou
16
3 / 7 / 6
10,345
940
12,835
18,559
8,995
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
15
4 / 2 / 5
10,031
912
8,161
11,518
5,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 5 / 3
9,396
854
5,364
13,398
4,971
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

66

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EIijah
Nemesis
19
22 / 2 / 6
15,189
1,381
29,160
10,587
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Danzaburou
ITZxYumi
Danzaburou
17
1 / 3 / 13
10,637
967
12,212
9,121
3,601
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hachiman
JusTheTip32
Hachiman
17
3 / 0 / 13
10,689
972
11,724
5,366
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
fishfood6590
Ganesha
18
0 / 1 / 17
10,431
948
9,230
16,169
21,921
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
2 / 6 / 14
10,590
963
12,371
7,078
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
91
12
Kills
28
28
Deaths
12
28
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Nemesis
EIijah
Nemesis
22
2
6
12.5
W
Danzaburou
ITZxYumi
Danzaburou
1
3
13
2.5
W
Hachiman
JusTheTip32
Hachiman
3
0
13
9.5
L
2
7
6
0.71
L
1
7
8
0.71
L
Danzaburou
SomberFall21
Danzaburou
3
7
6
0.86
L
Fenrir
4
2
5
3.25
L
2
5
3
0.7
W
Ganesha
fishfood6590
Ganesha
0
1
17
8.5
W
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,821
Damage
74,697
81,681
Taken
48,321
35,013
Mitigated
34,968
11,868
Healing
6,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
EIijah
Nemesis
29,160
18,532
0
3,258
10,587
4,592
0
3,782
6,805
0
41,909
W
Danzaburou
ITZxYumi
Danzaburou
12,212
5,898
0
865
9,121
3,601
0
2,303
6,818
0
37,393
W
Hachiman
JusTheTip32
Hachiman
11,724
5,443
0
1,817
5,366
2,202
0
2,279
3,087
0
35,023
L
9,668
1,639
0
6,069
16,853
6,334
0
4,505
12,348
41,748
0
L
6,793
3,234
1,330
1,808
21,353
9,377
0
5,743
15,610
0
22,885
L
Danzaburou
SomberFall21
Danzaburou
12,835
4,960
0
630
18,559
8,995
0
5,020
13,539
0
36,563
L
Fenrir
8,161
2,119
147
762
11,518
5,336
0
3,631
7,887
0
12,009
L
5,364
1,161
572
550
13,398
4,971
0
2,702
10,696
10,843
0
W
Ganesha
fishfood6590
Ganesha
9,230
1,355
0
0
16,169
21,921
0
5,056
11,113
26,560
0
W
12,371
2,232
0
322
7,078
2,652
0
1,612
5,466
30,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,898
Gold Earned
57,536
194
Minions Killed
216
4
Camps Cleared
6
875,079
Distance Traveled
925,285
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,189
1,381
32
3
4
217,449
1
W
Danzaburou
10,637
967
67
6
1
172,145
0
W
Hachiman
10,689
972
73
7
0
187,236
0
L
Sol
10,253
932
78
7
0
160,755
3
L
Guan Yu
9,873
898
36
3
2
210,915
0
L
Danzaburou
10,345
940
55
5
1
171,467
0
L
Fenrir
10,031
912
15
1
1
200,535
0
L
Thoth
9,396
854
10
1
0
131,407
0
W
Ganesha
10,431
948
1
0
1
182,331
1
W
Merlin
10,590
963
43
4
0
166,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role