Player Matchup

Neith
Neith
Damax01
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,603 Elo+
Party 1
Osiris
Osiris
OliveMama
Osiris
Level 120
God Stats
7W - 2L
1,617 SR
Queue Stats
227W - 247L
1,558 Elo+
Party 1
Da Ji
Da Ji
TadpoleYes
Da Ji
Level 146
God Stats
6W - 3L
1,706 SR
Queue Stats
180W - 190L
1,552 Elo+
Party 1
Eset
Eset
floppyfish
Eset
Level 129
God Stats
2W - 2L
1,592 SR
Queue Stats
123W - 148L
1,543 Elo+
Party 1
Artio
Artio
stuckinthewasher
Artio
Level 84
God Stats
2W - 0L
1,714 SR
Queue Stats
181W - 191L
1,546 Elo+
Party 1
Team Averages
Level 97
1,626 SR
1,561 Elo+

VS

Team Averages
Level 74
1,501 SR
1,453 Elo+
Arachne
Arachne
DaddyFrostiie
Arachne
Level 133
God Stats
0W - 2L
1,267 SR
Queue Stats
249W - 245L
1,459 Elo+
Party 2
Vulcan
Vulcan
MrDean
Vulcan
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Pyrogenousist
Izanami
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 64L
1,453 Elo+
Party 3
Cthulhu
Cthulhu
RivlWolf
Cthulhu
Level 13
God Stats
1W - 1L
1,745 SR
Queue Stats
9W - 10L
1,472 Elo+
Party 2
Horus
Horus
Spookyblaque
Horus
Level 29
God Stats
4W - 5L
1,492 SR
Queue Stats
14W - 18L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Damax01
Neith
7
1 / 2 / 4
4,393
549
2,308
3,921
1,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
OliveMama
Osiris
9
0 / 0 / 1
4,954
619
4,571
4,490
4,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Da Ji
9
4 / 1 / 4
5,731
716
2,237
4,491
1,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 1 / 3
5,660
708
3,657
2,306
577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
3 / 1 / 3
5,217
652
1,713
5,043
2,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
7
1 / 1 / 0
4,498
562
974
4,894
1,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Vulcan
MrDean
Vulcan
5
0 / 3 / 1
3,732
467
252
2,602
722
Shoes

Shoes

+6%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
8
3 / 3 / 1
4,977
622
3,106
4,469
2,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
RivlWolf
Cthulhu
7
0 / 3 / 2
4,599
575
1,578
6,478
2,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 0
3,924
491
1,539
6,205
3,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
4
5
Deaths
11
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
1
0
1
W
Neith
Damax01
Neith
1
2
4
1.5
L
Vulcan
MrDean
Vulcan
0
3
1
0.17
W
Osiris
OliveMama
Osiris
0
0
1
0.5
L
Izanami
3
3
1
1.17
L
Cthulhu
RivlWolf
Cthulhu
0
3
2
0.33
L
0
1
0
0
W
Da Ji
4
1
4
6
W
3
1
3
4.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,486
Damage
7,449
20,251
Taken
24,648
10,846
Mitigated
9,958
7,231
Healing
7,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
974
457
0
3,160
4,894
1,282
0
1,214
3,680
0
15,521
W
Neith
Damax01
Neith
2,308
1,366
0
1,128
3,921
1,037
720
822
3,099
0
14,284
L
Vulcan
MrDean
Vulcan
252
252
0
493
2,602
722
0
1,070
1,532
5,399
0
W
Osiris
OliveMama
Osiris
4,571
1,322
0
2,066
4,490
4,991
14
0
4,301
0
18,682
L
Izanami
3,106
1,875
0
581
4,469
2,029
567
1,633
2,836
2,598
25,632
L
Cthulhu
RivlWolf
Cthulhu
1,578
253
0
552
6,478
2,663
241
1,453
5,025
9,705
0
L
1,539
543
0
2,544
6,205
3,262
0
0
5,768
0
8,590
W
Da Ji
2,237
289
0
2,007
4,491
1,268
117
218
4,273
0
17,571
W
3,657
274
0
376
2,306
577
176
244
2,062
33,763
0
W
1,713
234
70
1,584
5,043
2,973
311
911
4,132
10,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,955
Gold Earned
21,730
172
Minions Killed
145
0
Camps Cleared
0
785,480
Distance Traveled
702,206
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,498
562
40
5
0
135,927
1
W
Neith
4,393
549
24
3
0
133,758
0
L
Vulcan
3,732
467
10
1
0
138,935
0
W
Osiris
4,954
619
19
2
0
154,000
0
L
Izanami
4,977
622
65
8
0
122,552
1
L
Cthulhu
4,599
575
15
2
0
156,488
1
L
Horus
3,924
491
15
2
0
148,304
0
W
Da Ji
5,731
716
44
6
0
169,241
0
W
Eset
5,660
708
72
9
0
158,761
1
W
Artio
5,217
652
13
2
0
169,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role