Player Matchup

Hera
Hera
Bronze III
MY SUFFERING
Hera
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
766 MMR
Solo
Apollo
Apollo
Bronze III
SupaSetMazzetti
Apollo
Bronze III
Level 121
God Stats
0W - 4L
1,214 SR
Queue Stats
767W - 745L
1,352 MMR
Solo
Vamana
Vamana
Bronze III
Ubic
Vamana
Bronze III
Level 114
God Stats
1W - 2L
1,593 SR
Queue Stats
20W - 21L
1,298 MMR
Solo
Khepri
Khepri
Bronze III
lturner08
Khepri
Bronze III
Level 102
God Stats
7W - 11L
1,465 SR
Queue Stats
160W - 190L
647 MMR
Solo
Ne Zha
Ne Zha
Bronze III
xGIitchh
Ne Zha
Bronze III
Level 144
God Stats
4W - 8L
1,467 SR
Queue Stats
249W - 256L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,448 SR
1,113 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,593 SR
1,288 MMR
Anhur
Anhur
Bronze III
Boymiser
Anhur
Bronze III
Level 61
God Stats
1W - 0L
1,502 SR
Queue Stats
1W - 1L
1,222 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
DeepStateUSA
Zhong Kui
Bronze III
Level 108
God Stats
1W - 0L
1,595 SR
Queue Stats
1W - 3L
528 MMR
Solo
King Arthur
King Arthur
Bronze III
Dohnuhveer
King Arthur
Bronze III
Level 125
God Stats
1W - 1L
1,596 SR
Queue Stats
5W - 1L
1,915 MMR
Party 1
Agni
Agni
Bronze III
HopingPrawn6027
Agni
Bronze III
Level 125
God Stats
1W - 2L
1,630 SR
Queue Stats
79W - 87L
1,500 MMR
Solo
Bakasura
Bakasura
Bronze III
Ohh Aer
Bakasura
Bronze III
Level 109
God Stats
7W - 5L
1,640 SR
Queue Stats
77W - 73L
1,278 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,971
465
2,739
7,504
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 5 / 3
7,346
490
11,295
14,858
4,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Ubic
Vamana
13
0 / 4 / 0
7,319
488
7,138
15,085
14,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Khepri
lturner08
Khepri
11
3 / 1 / 1
7,224
482
3,491
6,885
5,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
xGIitchh
Ne Zha
10
0 / 4 / 1
6,329
422
2,829
11,400
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
CthulhuDanzaburouTsukuyomiAnubisSet

VS

Bans
Cu ChulainnCupidNu WaSobekKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Boymiser
Anhur
12
1 / 5 / 4
7,178
479
4,300
11,285
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
DeepStateUSA
Zhong Kui
11
0 / 2 / 5
7,279
485
7,231
11,369
8,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

King Arthur
Dohnuhveer
King Arthur
17
5 / 0 / 1
9,992
666
14,141
15,451
9,451
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
5 / 0 / 2
9,331
622
7,706
6,444
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Ohh Aer
Bakasura
15
5 / 0 / 1
9,060
604
6,548
7,972
2,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
16
17
Deaths
7
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
Boymiser
Anhur
1
5
4
0.6
W
Zhong Kui
DeepStateUSA
Zhong Kui
0
2
5
1.25
W
King Arthur
Dohnuhveer
King Arthur
5
0
1
5.5
W
5
0
2
6
L
0
3
1
0.17
W
Bakasura
Ohh Aer
Bakasura
5
0
1
5.5
L
4
5
3
1.1
L
Vamana
Ubic
Vamana
0
4
0
0
L
Khepri
lturner08
Khepri
3
1
1
3.5
L
Ne Zha
xGIitchh
Ne Zha
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,492
Damage
39,926
55,732
Taken
52,521
30,562
Mitigated
25,837
18,597
Healing
24,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Boymiser
Anhur
4,300
1,833
0
2,628
11,285
3,112
0
1,425
9,860
0
37,911
W
Zhong Kui
DeepStateUSA
Zhong Kui
7,231
765
0
5,349
11,369
8,074
0
2,176
9,191
34,266
0
W
King Arthur
Dohnuhveer
King Arthur
14,141
1,108
0
8,099
15,451
9,451
274
0
14,815
0
76,650
W
7,706
815
0
2,637
6,444
2,221
1,015
1,192
5,052
57,678
0
L
2,739
304
0
1,382
7,504
2,187
0
3,704
3,428
36,201
0
W
Bakasura
Ohh Aer
Bakasura
6,548
3,789
0
5,763
7,972
2,979
526
1,163
6,737
0
46,542
L
11,295
6,345
0
6,177
14,858
4,957
150
6,642
7,768
0
47,601
L
Vamana
Ubic
Vamana
7,138
2,720
0
4,561
15,085
14,491
0
0
14,412
0
50,387
L
Khepri
lturner08
Khepri
3,491
143
59
1,617
6,885
5,283
0
3,088
3,330
16,867
0
L
Ne Zha
xGIitchh
Ne Zha
2,829
336
0
4,801
11,400
3,644
0
948
10,079
0
33,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,189
Gold Earned
42,840
359
Minions Killed
494
0
Camps Cleared
0
1,286,134
Distance Traveled
1,457,576
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,178
479
62
4
0
242,090
3
W
Zhong Kui
7,279
485
55
4
0
259,520
4
W
King Arthur
9,992
666
146
10
0
293,783
0
W
Agni
9,331
622
122
8
0
290,683
9
L
Hera
6,971
465
93
6
0
241,886
0
W
Bakasura
9,060
604
109
7
0
371,500
2
L
Apollo
7,346
490
73
5
0
237,217
5
L
Vamana
7,319
488
101
7
0
271,224
3
L
Khepri
7,224
482
25
2
0
287,172
3
L
Ne Zha
6,329
422
67
4
0
248,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role