Player Matchup

Apollo
Apollo
CandC
Apollo
Level 27
God Stats
9W - 8L
1,629 SR
Queue Stats
50W - 61L
1,469 Elo+
Party 2
Cthulhu
Cthulhu
IHATEYOUSMITE
Cthulhu
Level 18
God Stats
2W - 4L
1,478 SR
Queue Stats
19W - 19L
1,484 Elo+
Party 2
Scylla
Scylla
Mgiants
Scylla
Level 29
God Stats
4W - 1L
1,673 SR
Queue Stats
75W - 83L
1,464 Elo+
Party 2
Ravana
Ravana
MuddyBooots
Ravana
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
nuhad
Xing Tian
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 27
1,556 SR
1,483 Elo+

VS

Team Averages
Level 14
1,509 SR
1,421 Elo+
He Bo
He Bo
Cishmor
He Bo
Level 6
God Stats
2W - 3L
1,462 SR
Queue Stats
3W - 4L
1,378 Elo+
Party 1
Neith
Neith
CutieClaws
Neith
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
FinalSummit2017
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,414 Elo+
Party 3
Hercules
Hercules
JinnJinn
Hercules
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,366 Elo+
Party 1
Nemesis
Nemesis
archedshade
Nemesis
Level 26
God Stats
15W - 12L
1,582 SR
Queue Stats
23W - 25L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CandC
Apollo
11
2 / 2 / 1
6,950
579
5,587
6,477
1,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
12
2 / 1 / 0
6,987
582
3,958
4,512
3,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Mgiants
Scylla
13
5 / 0 / 3
7,549
629
7,881
4,797
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
11
2 / 1 / 3
6,934
578
3,005
8,324
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
nuhad
Xing Tian
11
0 / 1 / 3
6,388
532
1,848
9,137
5,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Cishmor
He Bo
8
0 / 3 / 0
5,102
425
1,559
5,432
1,672
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
10
2 / 1 / 1
5,771
481
6,940
6,259
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 3
5,748
479
2,156
6,540
2,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
JinnJinn
Hercules
10
0 / 2 / 0
5,516
460
3,498
9,346
5,531
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Boots

Boots

+6%
Movement Speed

Nemesis
archedshade
Nemesis
9
3 / 3 / 0
6,077
506
4,023
7,635
4,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
5
5
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
CandC
Apollo
2
2
1
1.25
L
He Bo
Cishmor
He Bo
0
3
0
0
L
Neith
2
1
1
2.5
L
0
2
3
0.75
W
Cthulhu
2
1
0
2
L
Hercules
JinnJinn
Hercules
0
2
0
0
W
Scylla
Mgiants
Scylla
5
0
3
6.5
W
Ravana
2
1
3
3.5
L
Nemesis
archedshade
Nemesis
3
3
0
1
W
Xing Tian
nuhad
Xing Tian
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,279
Damage
18,176
33,247
Taken
35,212
14,092
Mitigated
16,139
13,005
Healing
10,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
CandC
Apollo
5,587
3,998
588
1,728
6,477
1,886
2,181
1,238
5,239
0
45,062
L
He Bo
Cishmor
He Bo
1,559
525
0
717
5,432
1,672
0
3,593
1,839
15,413
0
L
Neith
6,940
2,629
0
3,102
6,259
1,717
236
2,037
4,222
0
29,379
L
2,156
276
159
1,140
6,540
2,676
0
1,736
4,804
16,812
0
W
Cthulhu
3,958
420
0
250
4,512
3,148
884
1,301
3,191
29,444
0
L
Hercules
JinnJinn
Hercules
3,498
1,010
0
3,990
9,346
5,531
0
3,583
5,763
0
21,017
W
Scylla
Mgiants
Scylla
7,881
929
0
1,113
4,797
1,343
1,355
67
4,705
33,649
0
W
Ravana
3,005
561
0
5,698
8,324
2,696
0
0
8,199
0
36,692
L
Nemesis
archedshade
Nemesis
4,023
1,977
0
1,136
7,635
4,543
0
2,738
4,897
0
29,497
W
Xing Tian
nuhad
Xing Tian
1,848
155
282
3,346
9,137
5,019
318
1,109
8,003
10,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,808
Gold Earned
28,214
307
Minions Killed
204
0
Camps Cleared
0
1,098,712
Distance Traveled
1,021,401
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,950
579
79
7
0
214,598
1
L
He Bo
5,102
425
32
3
0
210,318
5
L
Neith
5,771
481
49
4
0
183,890
2
L
Khepri
5,748
479
23
2
0
202,889
0
W
Cthulhu
6,987
582
75
6
0
176,139
1
L
Hercules
5,516
460
42
4
0
225,843
1
W
Scylla
7,549
629
66
6
0
230,156
3
W
Ravana
6,934
578
69
6
0
228,713
0
L
Nemesis
6,077
506
58
5
0
198,461
2
W
Xing Tian
6,388
532
18
2
0
249,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role