Player Matchup

Izanami
Izanami
Hound
Izanami
Level 152
God Stats
3W - 2L
1,594 SR
Queue Stats
183W - 147L
1,638 Elo+
Party 1
Achilles
Achilles
NotDiv
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
SilverMasheen
Kuzenbo
Level 29
God Stats
2W - 0L
1,762 SR
Queue Stats
101W - 17L
1,921 Elo+
Party 1
Fenrir
Fenrir
SweatCST
Fenrir
Level 149
God Stats
5W - 4L
1,590 SR
Queue Stats
422W - 278L
1,741 Elo+
Party 1
Scylla
Scylla
Valentrix
Scylla
Level 160
God Stats
11W - 5L
1,656 SR
Queue Stats
154W - 119L
1,674 Elo+
Party 1
Team Averages
Level 130
1,621 SR
1,695 Elo+

VS

Team Averages
Level 42
1,421 SR
1,308 Elo+
Ao Kuang
Ao Kuang
ARCHER216
Ao Kuang
Level 47
God Stats
3W - 6L
1,364 SR
Queue Stats
71W - 112L
1,319 Elo+
Party 2
Ravana
Ravana
AxialAtom
Ravana
Level 27
God Stats
18W - 24L
1,419 SR
Queue Stats
45W - 82L
1,316 Elo+
Party 2
Ymir
Ymir
Orqualix_Andsiou
Ymir
Level 62
God Stats
3W - 7L
1,382 SR
Queue Stats
91W - 102L
1,375 Elo+
Party 3
Nu Wa
Nu Wa
ThePerfectHuman
Nu Wa
Level 47
God Stats
11W - 13L
1,468 SR
Queue Stats
71W - 116L
1,302 Elo+
Party 2
Cernunnos
Cernunnos
je_mappelle_max
Cernunnos
Level 28
God Stats
2W - 5L
1,474 SR
Queue Stats
14W - 22L
1,225 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hound
Izanami
17
7 / 2 / 13
11,670
614
21,708
13,469
5,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
NotDiv
Achilles
17
10 / 1 / 4
11,373
599
11,684
15,306
13,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kuzenbo
15
5 / 3 / 15
10,592
557
6,738
12,398
9,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
SweatCST
Fenrir
19
21 / 0 / 7
12,612
664
16,429
14,967
6,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Valentrix
Scylla
18
13 / 0 / 14
12,063
635
28,314
7,752
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ARCHER216
Ao Kuang
10
2 / 14 / 0
7,768
409
5,399
17,874
7,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
AxialAtom
Ravana
11
0 / 9 / 2
7,612
401
4,035
17,958
6,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 9 / 2
7,786
410
4,948
28,736
18,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 13 / 1
6,564
345
6,010
16,667
4,531
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
je_mappelle_max
Cernunnos
12
1 / 11 / 1
7,530
396
4,239
15,081
4,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
10
56
Kills
4
6
Deaths
56
53
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
ARCHER216
Ao Kuang
2
14
0
0.14
L
Ravana
AxialAtom
Ravana
0
9
2
0.11
W
Izanami
Hound
Izanami
7
2
13
6.75
W
Achilles
NotDiv
Achilles
10
1
4
12
L
1
9
2
0.22
W
Kuzenbo
5
3
15
4.17
W
Fenrir
SweatCST
Fenrir
21
0
7
24.5
L
0
13
1
0.04
W
Scylla
Valentrix
Scylla
13
0
14
20
L
Cernunnos
je_mappelle_max
Cernunnos
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,873
Damage
24,631
63,892
Taken
96,316
36,593
Mitigated
40,382
22,092
Healing
5,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
ARCHER216
Ao Kuang
5,399
972
0
2,276
17,874
7,195
159
3,016
14,584
17,802
0
L
Ravana
AxialAtom
Ravana
4,035
766
0
588
17,958
6,076
620
6,318
11,326
0
37,553
W
Izanami
Hound
Izanami
21,708
18,220
0
5,255
13,469
5,181
6,134
3,604
9,693
0
98,638
W
Achilles
NotDiv
Achilles
11,684
3,172
0
3,792
15,306
13,232
0
4,350
10,449
0
77,524
L
4,948
713
0
1,286
28,736
18,491
0
10,891
17,559
35,738
0
W
Kuzenbo
6,738
2,509
0
2,121
12,398
9,532
142
2,184
9,313
32,595
0
W
Fenrir
SweatCST
Fenrir
16,429
5,315
0
8,599
14,967
6,182
1,422
3,133
10,026
0
84,001
L
6,010
529
0
250
16,667
4,531
0
6,465
9,882
21,856
0
W
Scylla
Valentrix
Scylla
28,314
3,411
0
2,325
7,752
2,466
811
1,810
5,612
88,335
0
L
Cernunnos
je_mappelle_max
Cernunnos
4,239
1,806
0
670
15,081
4,089
0
7,552
7,414
0
25,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,310
Gold Earned
37,260
598
Minions Killed
222
0
Camps Cleared
0
1,761,321
Distance Traveled
1,496,040
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,768
409
26
1
0
281,992
1
L
Ravana
7,612
401
67
4
0
369,786
4
W
Izanami
11,670
614
145
8
0
313,152
4
W
Achilles
11,373
599
134
7
0
355,524
4
L
Ymir
7,786
410
41
2
0
284,867
3
W
Kuzenbo
10,592
557
40
2
0
349,365
4
W
Fenrir
12,612
664
129
7
0
389,191
4
L
Nu Wa
6,564
345
37
2
0
283,305
0
W
Scylla
12,063
635
150
8
0
354,089
6
L
Cernunnos
7,530
396
51
3
0
276,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role