Player Matchup

Achilles
Achilles
Blueberry9803
Achilles
Level 69
God Stats
1W - 0L
1,460 SR
Queue Stats
15W - 17L
1,486 Elo+
Party 1
Ravana
Ravana
HiTzBlunT5173
Ravana
Level 123
God Stats
1W - 0L
1,297 SR
Queue Stats
23W - 18L
1,572 Elo+
Party 1
Baron Samedi
Baron Samedi
Shark Bate2004
Baron Samedi
Level 97
God Stats
3W - 0L
1,842 SR
Queue Stats
23W - 22L
1,570 Elo+
Party 1
Team Averages
Level 96
1,533 SR
1,543 Elo+

VS

Team Averages
Level 115
1,627 SR
1,555 Elo+
Cthulhu
Cthulhu
DKDaHitman
Cthulhu
Level 103
God Stats
1W - 1L
1,693 SR
Queue Stats
65W - 66L
1,554 Elo+
Solo
Nu Wa
Nu Wa
I_am_Traaaaash
Nu Wa
Level 126
God Stats
1W - 1L
1,726 SR
Queue Stats
211W - 191L
1,574 Elo+
Party 2
Arachne
Arachne
MeiMisakia
Arachne
Level 116
God Stats
6W - 4L
1,461 SR
Queue Stats
408W - 381L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blueberry9803
Achilles
18
6 / 5 / 13
14,691
668
16,329
25,915
34,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
9 / 4 / 9
14,837
674
18,195
17,427
9,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Shark Bate2004
Baron Samedi
19
7 / 4 / 13
14,752
671
27,523
26,542
15,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DKDaHitman
Cthulhu
17
5 / 7 / 6
14,236
647
21,098
29,171
30,179
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 7 / 8
13,911
632
19,842
17,540
6,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
MeiMisakia
Arachne
17
5 / 8 / 5
14,761
671
9,300
26,092
8,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
32
22
Kills
13
13
Deaths
22
35
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
Blueberry9803
Achilles
6
5
13
2.5
L
Cthulhu
DKDaHitman
Cthulhu
5
7
6
1.14
W
9
4
9
3.38
L
3
7
8
1
L
Arachne
MeiMisakia
Arachne
5
8
5
0.94
W
Baron Samedi
Shark Bate2004
Baron Samedi
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,047
Damage
50,240
69,884
Taken
72,803
59,046
Mitigated
45,913
26,037
Healing
14,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Blueberry9803
Achilles
16,329
3,390
0
5,846
25,915
34,502
818
15,058
10,249
0
50,134
L
Cthulhu
DKDaHitman
Cthulhu
21,098
1,961
943
5,668
29,171
30,179
126
9,879
18,649
50,679
0
W
18,195
6,385
0
2,238
17,427
9,380
621
12,080
5,037
5,450
83,917
L
19,842
3,960
0
1,573
17,540
6,869
1,372
7,495
9,845
72,285
0
L
Arachne
MeiMisakia
Arachne
9,300
6,228
0
6,087
26,092
8,865
766
11,261
14,731
0
41,490
W
Baron Samedi
Shark Bate2004
Baron Samedi
27,523
1,669
3,314
14,639
26,542
15,164
1,827
12,516
13,591
99,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,280
Gold Earned
42,908
302
Minions Killed
168
0
Camps Cleared
0
1,070,893
Distance Traveled
1,024,845
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,691
668
65
3
0
386,620
5
L
Cthulhu
14,236
647
44
2
0
383,391
1
W
Ravana
14,837
674
107
5
0
358,869
0
L
Nu Wa
13,911
632
82
4
0
333,594
4
L
Arachne
14,761
671
42
2
0
307,860
2
W
Baron Samedi
14,752
671
130
6
0
325,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role