Player Matchup

Olorun
Olorun
Darknikon
Olorun
Level 11
God Stats
5W - 4L
1,485 SR
Queue Stats
5W - 9L
1,242 Elo+
Solo
Izanami
Izanami
Echeverriadragon
Izanami
Level 26
God Stats
2W - 4L
1,405 SR
Queue Stats
42W - 54L
1,320 Elo+
Solo
Yemoja
Yemoja
Mahalilla
Yemoja
Level 29
God Stats
50W - 25L
1,615 SR
Queue Stats
63W - 50L
1,483 Elo+
Solo
Nu Wa
Nu Wa
S0RC3RER
Nu Wa
Level 27
God Stats
0W - 5L
1,323 SR
Queue Stats
68W - 74L
1,442 Elo+
Solo
Thoth
Thoth
edmilsonmatos
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 78L
1,277 Elo+
Solo
Team Averages
Level 24
1,466 SR
1,353 Elo+

VS

Team Averages
Level 27
1,508 SR
1,417 Elo+
Thanatos
Thanatos
AethelBjorn
Thanatos
Level 25
God Stats
10W - 9L
1,447 SR
Queue Stats
56W - 61L
1,347 Elo+
Solo
Cthulhu
Cthulhu
ElMaldini
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 57L
1,408 Elo+
Solo
Xbalanque
Xbalanque
NUK3N1N_MUGIWAR4
Xbalanque
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 55L
1,571 Elo+
Solo
Chaac
Chaac
Pedro Lottoo
Chaac
Level 29
God Stats
12W - 10L
1,497 SR
Queue Stats
26W - 32L
1,291 Elo+
Solo
Apollo
Apollo
mendxs144Hz
Apollo
Level 28
God Stats
19W - 10L
1,598 SR
Queue Stats
90W - 86L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Darknikon
Olorun
10
0 / 6 / 0
7,225
328
1,141
10,454
3,487
15
4 / 10 / 1
9,893
450
6,709
19,059
8,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
Mahalilla
Yemoja
15
4 / 6 / 2
9,308
423
16,334
19,811
9,591
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
S0RC3RER
Nu Wa
6
0 / 1 / 1
6,385
290
158
1,778
210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

10
0 / 14 / 2
6,949
316
5,851
14,999
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AethelBjorn
Thanatos
16
12 / 1 / 5
11,988
545
8,006
13,305
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
ElMaldini
Cthulhu
15
2 / 5 / 6
11,063
503
5,644
17,317
13,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
4
0 / 0 / 0
7,038
320
0
208
27
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 1 / 1
11,332
515
4,501
9,735
9,421
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
20
20 / 3 / 6
14,954
680
35,609
25,420
10,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
8
Kills
36
37
Deaths
10
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AethelBjorn
Thanatos
12
1
5
14.5
L
Olorun
Darknikon
Olorun
0
6
0
0
L
4
10
1
0.45
W
Cthulhu
ElMaldini
Cthulhu
2
5
6
1
L
Yemoja
Mahalilla
Yemoja
4
6
2
0.83
W
Xbalanque
0
0
0
0
W
2
1
1
2.5
L
Nu Wa
S0RC3RER
Nu Wa
0
1
1
0.5
L
0
14
2
0.07
W
Apollo
20
3
6
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,193
Damage
53,760
66,101
Taken
65,985
25,079
Mitigated
38,152
6,524
Healing
35,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AethelBjorn
Thanatos
8,006
2,780
0
13,514
13,305
4,937
1,150
2,434
10,871
0
55,632
L
Olorun
Darknikon
Olorun
1,141
411
50
1,167
10,454
3,487
0
179
9,975
20,937
0
L
6,709
4,345
0
2,871
19,059
8,275
1,001
1,971
17,088
0
49,041
W
Cthulhu
ElMaldini
Cthulhu
5,644
739
0
3,377
17,317
13,602
585
2,924
14,393
54,111
0
L
Yemoja
Mahalilla
Yemoja
16,334
3,603
364
750
19,811
9,591
184
2,449
17,287
45,536
0
W
Xbalanque
0
0
0
33
208
27
0
0
208
0
468
W
4,501
252
0
3,635
9,735
9,421
3,296
3,829
5,906
0
52,019
L
Nu Wa
S0RC3RER
Nu Wa
158
31
0
500
1,778
210
0
0
1,778
6,725
0
L
5,851
824
147
675
14,999
3,516
0
1,045
13,929
21,614
0
W
Apollo
35,609
28,154
0
15,210
25,420
10,165
8,807
14,283
11,123
0
135,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,760
Gold Earned
56,375
244
Minions Killed
476
0
Camps Cleared
0
1,219,757
Distance Traveled
1,647,760
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,988
545
78
4
0
418,309
4
L
Olorun
7,225
328
39
2
0
235,230
3
L
Izanami
9,893
450
105
5
0
284,451
2
W
Cthulhu
11,063
503
91
4
0
406,887
1
L
Yemoja
9,308
423
58
3
0
334,249
2
W
Xbalanque
7,038
320
0
0
0
14,299
0
W
Chaac
11,332
515
100
5
0
427,252
4
L
Nu Wa
6,385
290
13
1
0
54,760
0
L
Thoth
6,949
316
29
1
0
311,067
4
W
Apollo
14,954
680
207
9
0
381,013
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role