Player Matchup

Anubis
Anubis
EternalMiser
Anubis
Level 17
God Stats
3W - 3L
1,575 SR
Queue Stats
19W - 17L
1,526 Elo+
Solo
Heimdallr
Heimdallr
FlokiNug
Heimdallr
Level 29
God Stats
7W - 4L
1,664 SR
Queue Stats
107W - 96L
1,564 Elo+
Solo
Cabrakan
Cabrakan
HypnoticBeast956
Cabrakan
Level 27
God Stats
4W - 1L
1,686 SR
Queue Stats
20W - 25L
1,393 Elo+
Solo
Hercules
Hercules
MrSlewOne
Hercules
Level 25
God Stats
3W - 0L
1,648 SR
Queue Stats
26W - 20L
1,488 Elo+
Solo
Ravana
Ravana
ScareTrack2
Ravana
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,364 Elo+
Solo
Team Averages
Level 25
1,615 SR
1,467 Elo+

VS

Team Averages
Level 38
1,585 SR
1,481 Elo+
Apollo
Apollo
Gman1357
Apollo
Level 43
God Stats
27W - 16L
1,658 SR
Queue Stats
101W - 124L
1,409 Elo+
Party 2
Agni
Agni
PhillyD76
Agni
Level 13
God Stats
0W - 2L
1,477 SR
Queue Stats
7W - 10L
1,404 Elo+
Solo
Tsukuyomi
Tsukuyomi
SharkyD221
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,691 Elo+
Party 1
Cthulhu
Cthulhu
TheAmazingZrex
Cthulhu
Level 114
God Stats
4W - 1L
1,792 SR
Queue Stats
70W - 56L
1,497 Elo+
Party 1
Yemoja
Yemoja
kingrhyan2398
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
10 / 1 / 6
15,613
558
31,179
17,746
11,878
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
FlokiNug
Heimdallr
19
3 / 4 / 10
13,662
488
10,394
17,851
7,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
0 / 4 / 10
11,803
422
5,368
16,450
9,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
MrSlewOne
Hercules
20
6 / 2 / 5
16,269
581
11,249
30,565
39,299
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ravana
18
6 / 3 / 10
13,502
482
11,443
15,587
6,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Gman1357
Apollo
20
2 / 4 / 3
13,006
465
7,504
18,121
6,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
20
4 / 5 / 3
12,842
459
16,298
16,830
5,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
SharkyD221
Tsukuyomi
13
2 / 9 / 4
9,782
349
12,324
23,325
5,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 3 / 3
11,173
399
12,195
19,145
21,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
0 / 4 / 4
10,893
389
5,607
17,893
13,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
28
25
Kills
11
14
Deaths
25
41
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
10
1
6
13
W
Heimdallr
FlokiNug
Heimdallr
3
4
10
2
L
Apollo
Gman1357
Apollo
2
4
3
0.88
W
0
4
10
1.25
W
Hercules
MrSlewOne
Hercules
6
2
5
4.25
L
Agni
4
5
3
1.1
W
Ravana
6
3
10
3.67
L
Tsukuyomi
SharkyD221
Tsukuyomi
2
9
4
0.44
L
3
3
3
1.5
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,633
Damage
53,928
98,199
Taken
95,314
74,218
Mitigated
52,072
40,382
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
31,179
848
0
12,757
17,746
11,878
1,725
6,388
10,967
143,470
0
W
Heimdallr
FlokiNug
Heimdallr
10,394
4,796
0
5,947
17,851
7,282
5,666
6,700
11,007
0
88,156
L
Apollo
Gman1357
Apollo
7,504
5,347
0
2,520
18,121
6,222
0
5,895
12,148
0
95,415
W
5,368
222
0
4,234
16,450
9,376
319
7,705
8,469
35,706
0
W
Hercules
MrSlewOne
Hercules
11,249
1,778
0
13,133
30,565
39,299
2,697
10,422
19,431
993
99,373
L
Agni
16,298
544
0
2,301
16,830
5,401
90
7,418
9,362
104,837
0
W
Ravana
11,443
2,010
0
4,311
15,587
6,383
604
6,173
9,276
0
69,846
L
Tsukuyomi
SharkyD221
Tsukuyomi
12,324
4,232
0
4,666
23,325
5,401
0
7,502
15,748
0
45,779
L
12,195
576
578
1,012
19,145
21,712
32
6,703
12,219
53,732
0
L
5,607
1,085
2,317
2,063
17,893
13,336
0
10,140
7,653
36,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,849
Gold Earned
57,696
680
Minions Killed
574
0
Camps Cleared
0
2,561,245
Distance Traveled
2,290,085
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
15,613
558
211
8
0
490,928
11
W
Heimdallr
13,662
488
139
5
0
509,047
2
L
Apollo
13,006
465
164
6
0
530,654
3
W
Cabrakan
11,803
422
47
2
0
451,271
3
W
Hercules
16,269
581
212
8
0
524,069
2
L
Agni
12,842
459
190
7
0
450,029
1
W
Ravana
13,502
482
71
3
0
585,930
1
L
Tsukuyomi
9,782
349
70
3
0
397,536
5
L
Cthulhu
11,173
399
88
3
0
477,359
1
L
Yemoja
10,893
389
62
2
0
434,507
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role