Player Matchup

Athena
Athena
Dreka
Athena
Level 120
God Stats
3W - 3L
1,782 SR
Queue Stats
18W - 17L
1,461 Elo+
Party 3
Fenrir
Fenrir
MokusLP
Fenrir
Level 147
God Stats
0W - 1L
1,533 SR
Queue Stats
1W - 3L
1,439 Elo+
Party 3
Discordia
Discordia
Quequatsu
Discordia
Level 147
God Stats
5W - 2L
1,637 SR
Queue Stats
41W - 28L
1,581 Elo+
Party 3
King Arthur
King Arthur
Szvensz
King Arthur
Level 156
God Stats
1W - 1L
1,626 SR
Queue Stats
86W - 78L
1,641 Elo+
Party 3
Medusa
Medusa
Virdzsina
Medusa
Level 103
God Stats
0W - 1L
1,215 SR
Queue Stats
0W - 2L
1,328 Elo+
Party 3
Team Averages
Level 135
1,559 SR
1,490 Elo+

VS

Team Averages
Level 101
1,556 SR
1,561 Elo+
Arachne
Arachne
Jammerz92
Arachne
Level 55
God Stats
2W - 0L
1,720 SR
Queue Stats
108W - 113L
1,513 Elo+
Party 2
Apollo
Apollo
Lallileipäjuusto
Apollo
Level 128
God Stats
11W - 11L
1,560 SR
Queue Stats
244W - 237L
1,583 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Leeroyyh
Cu Chulainn
Level 80
God Stats
8W - 11L
1,436 SR
Queue Stats
309W - 298L
1,573 Elo+
Party 2
Nu Wa
Nu Wa
MorakMC
Nu Wa
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 18L
1,581 Elo+
Party 1
Sylvanus
Sylvanus
rezmajom
Sylvanus
Level 152
God Stats
2W - 2L
1,566 SR
Queue Stats
136W - 139L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dreka
Athena
16
4 / 6 / 7
10,773
449
6,039
21,040
15,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
MokusLP
Fenrir
18
4 / 8 / 6
11,485
479
8,647
23,116
12,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
Quequatsu
Discordia
18
4 / 7 / 3
11,609
484
15,498
15,266
5,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Szvensz
King Arthur
20
2 / 8 / 4
12,207
509
19,750
32,250
28,200
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
Virdzsina
Medusa
16
3 / 10 / 5
10,421
434
12,469
19,609
6,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jammerz92
Arachne
20
17 / 0 / 9
15,705
654
19,023
17,177
15,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 4 / 15
14,899
621
19,006
25,749
13,072
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
Leeroyyh
Cu Chulainn
20
4 / 3 / 17
15,163
632
15,865
22,540
21,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
MorakMC
Nu Wa
20
7 / 4 / 14
14,422
601
22,183
15,617
6,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
rezmajom
Sylvanus
17
2 / 6 / 24
12,260
511
11,217
21,200
24,514
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
118
17
Kills
39
39
Deaths
17
25
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Athena
Dreka
Athena
4
6
7
1.25
W
Arachne
Jammerz92
Arachne
17
0
9
21.5
W
9
4
15
4.13
W
Cu Chulainn
Leeroyyh
Cu Chulainn
4
3
17
4.17
L
Fenrir
MokusLP
Fenrir
4
8
6
0.88
W
Nu Wa
MorakMC
Nu Wa
7
4
14
3.5
L
Discordia
Quequatsu
Discordia
4
7
3
0.79
L
King Arthur
Szvensz
King Arthur
2
8
4
0.5
L
Medusa
Virdzsina
Medusa
3
10
5
0.55
W
Sylvanus
rezmajom
Sylvanus
2
6
24
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,403
Damage
87,294
111,281
Taken
102,283
68,224
Mitigated
81,782
24,119
Healing
45,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Dreka
Athena
6,039
2,474
831
2,616
21,040
15,725
32
7,536
13,280
24,894
0
W
Arachne
Jammerz92
Arachne
19,023
12,280
0
8,270
17,177
15,260
3,298
2,803
13,978
11,907
99,303
W
19,006
14,102
0
13,857
25,749
13,072
7,738
4,791
20,772
0
118,140
W
Cu Chulainn
Leeroyyh
Cu Chulainn
15,865
3,119
0
7,652
22,540
21,971
960
4,816
17,724
13,624
97,254
L
Fenrir
MokusLP
Fenrir
8,647
1,915
0
6,108
23,116
12,340
0
8,648
14,248
195
74,809
W
Nu Wa
MorakMC
Nu Wa
22,183
5,631
0
1,586
15,617
6,965
4,648
6,388
9,229
90,010
0
L
Discordia
Quequatsu
Discordia
15,498
374
1,382
2,663
15,266
5,489
49
5,404
9,632
96,441
0
L
King Arthur
Szvensz
King Arthur
19,750
2,592
0
7,169
32,250
28,200
216
8,345
23,657
1,295
105,283
L
Medusa
Virdzsina
Medusa
12,469
4,462
0
3,350
19,609
6,470
260
5,431
14,024
0
68,047
W
Sylvanus
rezmajom
Sylvanus
11,217
2,293
6,704
7,184
21,200
24,514
519
7,110
14,090
37,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,495
Gold Earned
72,449
603
Minions Killed
657
0
Camps Cleared
0
2,156,745
Distance Traveled
2,282,046
42
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,773
449
30
1
0
441,085
13
W
Arachne
15,705
654
127
5
0
551,183
9
W
Apollo
14,899
621
175
7
0
471,365
3
W
Cu Chulainn
15,163
632
192
8
0
473,739
5
L
Fenrir
11,485
479
114
5
0
433,499
5
W
Nu Wa
14,422
601
136
6
0
399,710
1
L
Discordia
11,609
484
166
7
0
442,898
19
L
King Arthur
12,207
509
180
8
0
431,876
2
L
Medusa
10,421
434
113
5
0
407,387
3
W
Sylvanus
12,260
511
27
1
0
386,049
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role