Player Matchup

Artio
Artio
Gayming
Artio
Level 158
God Stats
3W - 1L
1,633 SR
Queue Stats
516W - 340L
1,714 Elo+
Party 2
Medusa
Medusa
Killer Bean8164
Medusa
Level 46
God Stats
3W - 0L
1,809 SR
Queue Stats
126W - 42L
1,727 Elo+
Party 2
Nu Wa
Nu Wa
Osmiuhm
Nu Wa
Level 136
God Stats
13W - 1L
1,870 SR
Queue Stats
349W - 193L
1,714 Elo+
Party 2
Bastet
Bastet
PanchoP003
Bastet
Level 89
God Stats
2W - 5L
1,275 SR
Queue Stats
437W - 432L
1,399 Elo+
Solo
Horus
Horus
Zulu Zest
Horus
Level 160
God Stats
6W - 6L
1,569 SR
Queue Stats
495W - 366L
1,704 Elo+
Party 2
Team Averages
Level 118
1,631 SR
1,652 Elo+

VS

Team Averages
Level 93
1,692 SR
1,504 Elo+
Anhur
Anhur
ErIcuB_2905
Anhur
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 110L
1,441 Elo+
Solo
Nemesis
Nemesis
JamieSpacey2002
Nemesis
Level 109
God Stats
2W - 3L
1,681 SR
Queue Stats
99W - 95L
1,520 Elo+
Party 1
Cerberus
Cerberus
bjoel29
Cerberus
Level 27
God Stats
1W - 1L
1,954 SR
Queue Stats
31W - 24L
1,475 Elo+
Party 1
Janus
Janus
hostagejack
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 64L
1,557 Elo+
Party 1
Achilles
Achilles
xXMONSTERCOOLXx
Achilles
Level 128
God Stats
9W - 2L
1,823 SR
Queue Stats
243W - 229L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Gayming
Artio
18
3 / 0 / 7
10,673
593
8,129
11,891
11,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
12 / 2 / 10
11,952
664
18,568
12,861
5,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Osmiuhm
Nu Wa
17
4 / 3 / 14
10,847
603
18,829
11,225
4,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
PanchoP003
Bastet
15
6 / 5 / 6
9,662
537
8,538
13,753
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Zulu Zest
Horus
15
8 / 0 / 10
9,661
537
6,721
12,310
10,459
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,470
471
3,538
14,044
3,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 4 / 5
10,129
563
11,373
14,966
5,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
bjoel29
Cerberus
9
0 / 10 / 1
6,577
365
3,525
15,407
8,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 7 / 3
9,493
527
11,338
16,715
4,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
13
0 / 6 / 3
8,061
448
6,394
16,223
12,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
23
33
Kills
10
10
Deaths
33
47
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
Artio
Gayming
Artio
3
0
7
6.5
L
5
4
5
1.88
W
12
2
10
8.5
W
Nu Wa
Osmiuhm
Nu Wa
4
3
14
3.67
W
Bastet
PanchoP003
Bastet
6
5
6
1.8
W
Horus
Zulu Zest
Horus
8
0
10
13
L
Cerberus
bjoel29
Cerberus
0
10
1
0.05
L
3
7
3
0.64
L
Achilles
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,785
Damage
36,168
62,040
Taken
77,355
36,039
Mitigated
34,682
23,139
Healing
19,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,538
812
0
3,165
14,044
3,774
0
2,487
11,329
0
40,586
W
Artio
Gayming
Artio
8,129
1,312
612
7,335
11,891
11,614
476
1,298
10,123
72,488
0
L
11,373
4,192
0
4,972
14,966
5,793
0
3,071
11,665
0
71,247
W
18,568
7,895
0
3,450
12,861
5,192
2,755
2,940
9,858
0
100,650
W
Nu Wa
Osmiuhm
Nu Wa
18,829
2,762
233
1,952
11,225
4,019
701
5,026
5,854
74,237
0
W
Bastet
PanchoP003
Bastet
8,538
2,168
0
3,686
13,753
4,755
0
2,164
11,454
0
46,533
W
Horus
Zulu Zest
Horus
6,721
2,950
1,587
4,284
12,310
10,459
682
2,811
9,274
0
22,021
L
Cerberus
bjoel29
Cerberus
3,525
67
0
1,842
15,407
8,196
0
4,417
10,660
17,422
0
L
11,338
551
137
4,940
16,715
4,759
0
6,929
9,348
64,366
0
L
Achilles
6,394
1,642
0
4,176
16,223
12,160
0
8,037
7,395
0
40,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,795
Gold Earned
42,730
527
Minions Killed
478
0
Camps Cleared
0
1,699,016
Distance Traveled
1,662,708
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,470
471
82
5
0
306,851
4
W
Artio
10,673
593
146
8
0
320,998
4
L
Nemesis
10,129
563
135
8
0
400,582
0
W
Medusa
11,952
664
161
9
0
311,947
3
W
Nu Wa
10,847
603
116
6
0
353,557
3
W
Bastet
9,662
537
82
5
0
344,440
2
W
Horus
9,661
537
22
1
0
368,074
4
L
Cerberus
6,577
365
31
2
0
325,218
0
L
Janus
9,493
527
138
8
0
308,345
6
L
Achilles
8,061
448
92
5
0
321,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role