Player Matchup

Cerberus
Cerberus
Bronze III
Flamepojken
Cerberus
Bronze III
Level 152
God Stats
1W - 1L
1,669 SR
Queue Stats
10W - 8L
1,458 MMR
Party 1
Bellona
Bellona
Bronze III
SrGeovy
Bellona
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
jumbito
Kukulkan
Bronze III
Level 120
God Stats
1W - 0L
1,605 SR
Queue Stats
34W - 30L
1,457 MMR
Solo
Mercury
Mercury
Silver II
konsar1
Mercury
Silver II
Level 88
God Stats
6W - 6L
1,497 SR
Queue Stats
39W - 36L
1,454 MMR
Solo
Apollo
Apollo
Bronze III
moiiiz
Apollo
Bronze III
Level 45
God Stats
1W - 0L
1,592 SR
Queue Stats
18W - 20L
1,449 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 107
1,573 SR
1,464 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 89
1,542 SR
1,265 MMR
Merlin
Merlin
Bronze III
Dfdelta
Merlin
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Polarz
Kuzenbo
Bronze III
Level 107
God Stats
3W - 3L
1,572 SR
Queue Stats
113W - 107L
1,456 MMR
Solo
Tyr
Tyr
Silver II
RALOS31
Tyr
Silver II
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,451 MMR
Solo
Hachiman
Hachiman
Bronze III
ingegaard
Hachiman
Bronze III
Level 34
God Stats
1W - 3L
1,530 SR
Queue Stats
1W - 8L
506 MMR
Party 2
Thanatos
Thanatos
Bronze III
maalwinmusic
Thanatos
Bronze III
Level 57
God Stats
0W - 3L
1,609 SR
Queue Stats
33W - 41L
1,412 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Flamepojken
Cerberus
20
8 / 0 / 13
14,047
639
11,527
18,556
22,956
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
SrGeovy
Bellona
20
3 / 2 / 7
13,767
626
15,159
20,005
16,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
jumbito
Kukulkan
20
5 / 4 / 9
13,721
624
14,431
10,570
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
konsar1
Mercury
20
7 / 0 / 9
14,124
642
10,822
13,656
5,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
moiiiz
Apollo
20
9 / 0 / 10
13,652
621
14,095
13,942
6,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
King ArthurTsukuyomiDanzaburouAphroditePersephone

VS

Bans
ArachneCthulhuSetNikeFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dfdelta
Merlin
17
2 / 7 / 1
10,887
495
16,455
16,748
6,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Polarz
Kuzenbo
10
0 / 6 / 1
7,623
347
5,195
18,452
13,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
15
0 / 6 / 1
9,468
430
6,421
20,422
18,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
ingegaard
Hachiman
15
1 / 6 / 0
9,401
427
4,533
10,881
3,445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
maalwinmusic
Thanatos
17
2 / 7 / 2
10,393
472
6,003
19,188
7,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
10
32
Kills
5
6
Deaths
32
48
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
Dfdelta
Merlin
2
7
1
0.36
W
Cerberus
Flamepojken
Cerberus
8
0
13
14.5
L
Kuzenbo
Polarz
Kuzenbo
0
6
1
0.08
L
Tyr
0
6
1
0.08
W
Bellona
SrGeovy
Bellona
3
2
7
3.25
L
Hachiman
ingegaard
Hachiman
1
6
0
0.17
W
Kukulkan
jumbito
Kukulkan
5
4
9
2.38
W
Mercury
konsar1
Mercury
7
0
9
11.5
L
Thanatos
maalwinmusic
Thanatos
2
7
2
0.43
W
Apollo
moiiiz
Apollo
9
0
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,034
Damage
38,607
76,729
Taken
85,691
55,291
Mitigated
49,535
38,160
Healing
20,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Dfdelta
Merlin
16,455
1,001
0
976
16,748
6,386
0
10,501
6,247
91,524
0
W
Cerberus
Flamepojken
Cerberus
11,527
846
0
9,082
18,556
22,956
160
4,153
14,170
66,932
0
L
Kuzenbo
Polarz
Kuzenbo
5,195
1,594
0
941
18,452
13,595
0
5,009
13,443
21,568
0
L
Tyr
6,421
622
0
5,326
20,422
18,387
438
4,914
15,508
0
55,028
W
Bellona
SrGeovy
Bellona
15,159
6,989
0
7,145
20,005
16,551
3,316
5,014
14,513
6,082
88,182
L
Hachiman
ingegaard
Hachiman
4,533
2,078
0
1,066
10,881
3,445
0
2,359
8,522
0
52,990
W
Kukulkan
jumbito
Kukulkan
14,431
1,694
0
3,891
10,570
3,769
1,540
7,055
3,133
101,740
0
W
Mercury
konsar1
Mercury
10,822
4,741
0
7,101
13,656
5,891
1,555
2,945
10,598
0
121,084
L
Thanatos
maalwinmusic
Thanatos
6,003
944
0
12,280
19,188
7,722
0
4,490
14,698
0
69,567
W
Apollo
moiiiz
Apollo
14,095
8,755
0
10,941
13,942
6,124
6,189
3,551
10,290
0
108,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,311
Gold Earned
47,772
757
Minions Killed
557
0
Camps Cleared
0
2,311,819
Distance Traveled
1,978,193
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,887
495
169
8
0
391,031
7
W
Cerberus
14,047
639
105
5
0
420,828
7
L
Kuzenbo
7,623
347
15
1
0
397,493
9
L
Tyr
9,468
430
112
5
0
379,440
3
W
Bellona
13,767
626
166
8
0
463,214
2
L
Hachiman
9,401
427
125
6
0
398,332
7
W
Kukulkan
13,721
624
163
7
0
428,683
8
W
Mercury
14,124
642
164
7
0
535,865
4
L
Thanatos
10,393
472
136
6
0
411,897
0
W
Apollo
13,652
621
159
7
0
463,229
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role