Player Matchup

Anubis
Anubis
 
Anubis
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
 
King Arthur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
HombreGol4
Neith
Level 116
God Stats
7W - 3L
1,580 SR
Queue Stats
126W - 122L
1,438 Elo+
Party 2
Ymir
Ymir
Kirito_LV96_
Ymir
Level 62
God Stats
5W - 10L
1,406 SR
Queue Stats
158W - 181L
1,399 Elo+
Party 3
Nemesis
Nemesis
MrPepeReturn
Nemesis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 39L
1,504 Elo+
Party 2
Team Averages
Level 76
1,497 SR
1,468 Elo+

VS

Team Averages
Level 102
1,664 SR
1,531 Elo+
Zeus
Zeus
Guuiillee23
Zeus
Level 97
God Stats
1W - 2L
1,529 SR
Queue Stats
75W - 86L
1,394 Elo+
Party 4
Ymir
Ymir
Hxnkss
Ymir
Level 48
God Stats
2W - 0L
1,787 SR
Queue Stats
84W - 49L
1,573 Elo+
Party 1
Osiris
Osiris
SmallClaw942003
Osiris
Level 129
God Stats
1W - 1L
1,640 SR
Queue Stats
53W - 40L
1,591 Elo+
Party 1
Fenrir
Fenrir
SweatCST
Fenrir
Level 149
God Stats
5W - 4L
1,542 SR
Queue Stats
422W - 278L
1,730 Elo+
Party 1
Danzaburou
Danzaburou
sergine400
Danzaburou
Level 85
God Stats
3W - 0L
1,824 SR
Queue Stats
40W - 55L
1,369 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
11 / 7 / 2
8,451
604
12,865
13,469
7,970
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
 
King Arthur
12
0 / 5 / 0
6,453
461
4,464
9,762
6,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
11
0 / 2 / 4
6,452
461
3,735
6,046
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 4 / 3
5,746
410
2,655
9,677
4,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
MrPepeReturn
Nemesis
12
3 / 3 / 4
7,555
540
5,183
10,525
4,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
7,421
530
5,313
6,712
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
Hxnkss
Ymir
11
2 / 3 / 6
7,214
515
5,688
11,329
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 0 / 4
8,986
642
7,730
12,018
6,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
SweatCST
Fenrir
16
7 / 3 / 6
9,492
678
10,877
11,406
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
sergine400
Danzaburou
12
3 / 3 / 1
7,723
552
3,529
6,571
1,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
14
Kills
20
21
Deaths
14
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
11
7
2
1.71
L
King Arthur
 
King Arthur
0
5
0
0
W
1
5
5
0.7
L
Neith
0
2
4
1
W
Ymir
Hxnkss
Ymir
2
3
6
1.67
L
0
4
3
0.38
L
Nemesis
MrPepeReturn
Nemesis
3
3
4
1.67
W
7
0
4
9
W
Fenrir
SweatCST
Fenrir
7
3
6
3.33
W
Danzaburou
sergine400
Danzaburou
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,902
Damage
33,137
49,479
Taken
48,036
25,261
Mitigated
19,750
14,267
Healing
18,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
12,865
1,041
0
4,919
13,469
7,970
55
4,174
9,295
39,901
0
L
King Arthur
 
King Arthur
4,464
843
0
2,400
9,762
6,342
0
652
9,110
0
30,643
W
5,313
626
0
426
6,712
1,839
0
2,970
3,742
39,334
0
L
Neith
3,735
796
0
2,505
6,046
1,880
453
1,689
4,357
0
36,374
W
Ymir
Hxnkss
Ymir
5,688
606
0
2,230
11,329
5,260
204
5,173
6,156
27,190
0
L
2,655
68
212
578
9,677
4,964
136
2,544
7,133
16,243
0
L
Nemesis
MrPepeReturn
Nemesis
5,183
2,672
0
3,653
10,525
4,105
367
1,942
8,583
0
39,151
W
7,730
2,911
0
7,925
12,018
6,306
951
1,897
9,808
0
47,010
W
Fenrir
SweatCST
Fenrir
10,877
3,756
0
6,114
11,406
4,506
960
1,781
9,550
0
60,919
W
Danzaburou
sergine400
Danzaburou
3,529
1,642
0
1,845
6,571
1,839
1,003
3,699
2,872
0
33,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,657
Gold Earned
40,836
324
Minions Killed
390
0
Camps Cleared
0
1,126,974
Distance Traveled
1,247,038
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,451
604
64
5
0
211,771
1
L
King Arthur
6,453
461
67
5
0
229,525
0
W
Zeus
7,421
530
75
5
0
224,471
5
L
Neith
6,452
461
86
6
0
169,963
1
W
Ymir
7,214
515
40
3
0
234,224
1
L
Ymir
5,746
410
23
2
0
231,511
4
L
Nemesis
7,555
540
84
6
0
284,204
6
W
Osiris
8,986
642
93
7
0
290,256
3
W
Fenrir
9,492
678
106
8
0
276,315
4
W
Danzaburou
7,723
552
76
5
0
221,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role