Player Matchup

Chang'e
Chang'e
DeAd_NeMeSiS_PR
Chang'e
Level 123
God Stats
2W - 2L
1,672 SR
Queue Stats
363W - 338L
1,491 Elo+
Party 2
Neith
Neith
KnightPardo
Neith
Level 56
God Stats
5W - 11L
1,418 SR
Queue Stats
165W - 186L
1,412 Elo+
Solo
Bacchus
Bacchus
SUPERDESTROYER88
Bacchus
Level 88
God Stats
11W - 16L
1,447 SR
Queue Stats
78W - 88L
1,473 Elo+
Party 2
Mercury
Mercury
Santimon45
Mercury
Level 144
God Stats
2W - 1L
1,530 SR
Queue Stats
22W - 22L
1,499 Elo+
Solo
Ra
Ra
margely90
Ra
Level 109
God Stats
13W - 15L
1,537 SR
Queue Stats
318W - 288L
1,480 Elo+
Party 2
Team Averages
Level 104
1,521 SR
1,471 Elo+

VS

Team Averages
Level 124
1,532 SR
1,522 Elo+
Cu Chulainn
Cu Chulainn
DaDarkNite2007
Cu Chulainn
Level 99
God Stats
32W - 28L
1,549 SR
Queue Stats
180W - 215L
1,488 Elo+
Party 1
Thor
Thor
GoldenPant23
Thor
Level 125
God Stats
2W - 1L
1,686 SR
Queue Stats
175W - 168L
1,555 Elo+
Solo
Janus
Janus
LTP_Death
Janus
Level 127
God Stats
3W - 4L
1,362 SR
Queue Stats
345W - 334L
1,535 Elo+
Solo
Ares
Ares
RvN_JACKPARSONS
Ares
Level 154
God Stats
2W - 4L
1,481 SR
Queue Stats
946W - 872L
1,538 Elo+
Solo
Danzaburou
Danzaburou
chris5hk47
Danzaburou
Level 114
God Stats
45W - 51L
1,583 SR
Queue Stats
119W - 152L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,677
520
1,311
5,139
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 2 / 1
4,909
545
2,669
5,051
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 1 / 2
4,525
503
1,042
4,133
2,275
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Santimon45
Mercury
11
3 / 0 / 0
5,944
660
2,077
3,390
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

1
0 / 0 / 0
3,319
369
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DaDarkNite2007
Cu Chulainn
11
4 / 1 / 0
6,348
705
4,091
5,291
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

9
2 / 0 / 0
5,303
589
2,093
4,371
1,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
LTP_Death
Janus
9
0 / 2 / 0
5,248
583
0
2,256
493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 1 / 0
3,995
444
572
2,474
1,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
chris5hk47
Danzaburou
8
1 / 1 / 2
5,024
558
2,902
3,725
1,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
7
7
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
DaDarkNite2007
Cu Chulainn
4
1
0
4
L
0
4
0
0
W
2
0
0
2
L
1
2
1
0.75
W
Janus
LTP_Death
Janus
0
2
0
0
W
0
1
0
0
L
0
1
2
1
L
Mercury
Santimon45
Mercury
3
0
0
3
W
Danzaburou
chris5hk47
Danzaburou
1
1
2
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,099
Damage
9,658
17,713
Taken
18,117
7,270
Mitigated
7,295
4,961
Healing
3,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
DaDarkNite2007
Cu Chulainn
4,091
274
0
1,577
5,291
3,400
450
1,103
3,956
2,338
25,766
L
1,311
214
0
1,632
5,139
1,315
0
72
5,067
15,259
0
W
2,093
142
0
630
4,371
1,279
0
460
3,911
0
27,191
L
2,669
1,375
0
2,237
5,051
1,374
504
178
4,873
0
26,565
W
Janus
LTP_Death
Janus
0
0
0
145
2,256
493
0
15
2,241
27,568
0
W
572
0
0
1,061
2,474
1,061
0
214
2,260
4,132
0
L
1,042
153
0
842
4,133
2,275
0
394
3,739
5,256
0
L
Mercury
Santimon45
Mercury
2,077
757
0
250
3,390
2,306
0
0
3,390
4,264
32,384
W
Danzaburou
chris5hk47
Danzaburou
2,902
991
0
320
3,725
1,062
0
401
3,324
0
19,523
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,374
Gold Earned
25,918
170
Minions Killed
218
0
Camps Cleared
0
678,857
Distance Traveled
698,559
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,348
705
58
6
0
164,196
1
L
Chang'e
4,677
520
46
5
0
151,991
1
W
Thor
5,303
589
56
6
0
173,450
0
L
Neith
4,909
545
42
5
0
145,904
0
W
Janus
5,248
583
65
7
0
145,616
1
W
Ares
3,995
444
5
1
0
65,132
1
L
Bacchus
4,525
503
7
1
0
169,467
3
L
Mercury
5,944
660
75
8
0
207,525
1
W
Danzaburou
5,024
558
34
4
0
150,165
2
L
Ra
3,319
369
0
0
0
3,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role