Player Matchup

Cthulhu
Cthulhu
LEWSTER6
Cthulhu
Level 44
God Stats
3W - 3L
1,597 SR
Queue Stats
102W - 106L
1,395 Elo+
Party 1
Awilix
Awilix
Lemurek11
Awilix
Level 29
God Stats
3W - 3L
1,542 SR
Queue Stats
61W - 42L
1,541 Elo+
Solo
Neith
Neith
QualityYeet
Neith
Level 17
God Stats
5W - 1L
1,658 SR
Queue Stats
22W - 15L
1,441 Elo+
Party 1
Yemoja
Yemoja
TheQueenVampirex
Yemoja
Level 28
God Stats
0W - 3L
1,298 SR
Queue Stats
30W - 20L
1,447 Elo+
Solo
Set
Set
bondagebaby
Set
Level 29
God Stats
13W - 11L
1,586 SR
Queue Stats
130W - 124L
1,452 Elo+
Solo
Team Averages
Level 29
1,536 SR
1,455 Elo+

VS

Team Averages
Level 22
1,573 SR
1,457 Elo+
Chernobog
Chernobog
Cap_is_life
Chernobog
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 60L
1,488 Elo+
Solo
Baron Samedi
Baron Samedi
Couchking191
Baron Samedi
Level 24
God Stats
34W - 18L
1,581 SR
Queue Stats
52W - 48L
1,339 Elo+
Solo
Tyr
Tyr
DavidLopester
Tyr
Level 7
God Stats
5W - 2L
1,764 SR
Queue Stats
9W - 7L
1,442 Elo+
Solo
Thor
Thor
Nuclearness
Thor
Level 25
God Stats
5W - 5L
1,499 SR
Queue Stats
96W - 54L
1,539 Elo+
Solo
Hera
Hera
TrueLoetti
Hera
Level 26
God Stats
3W - 2L
1,522 SR
Queue Stats
66W - 49L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LEWSTER6
Cthulhu
10
1 / 3 / 0
6,448
461
2,636
8,535
5,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
Lemurek11
Awilix
12
2 / 6 / 1
7,407
529
5,266
12,026
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 5 / 1
6,134
438
2,796
6,834
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 2 / 2
6,421
459
932
4,711
2,653
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 5 / 0
5,509
394
979
6,241
3,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cap_is_life
Chernobog
14
5 / 2 / 4
8,658
618
5,332
8,611
2,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Couchking191
Baron Samedi
12
4 / 2 / 5
7,270
519
3,954
6,298
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 0 / 2
9,580
684
5,341
5,502
7,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 0 / 3
9,024
645
6,386
9,480
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 1 / 4
8,046
575
4,829
4,203
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
21
21
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Cap_is_life
Chernobog
5
2
4
3.5
W
Baron Samedi
Couchking191
Baron Samedi
4
2
5
3.25
W
5
0
2
6
L
Cthulhu
LEWSTER6
Cthulhu
1
3
0
0.33
L
Awilix
Lemurek11
Awilix
2
6
1
0.42
W
4
0
3
5.5
L
0
5
1
0.1
L
1
2
2
1
W
3
1
4
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,609
Damage
25,842
38,347
Taken
34,094
17,571
Mitigated
17,695
7,632
Healing
13,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Cap_is_life
Chernobog
5,332
2,896
0
3,346
8,611
2,949
2,432
1,018
7,593
0
50,698
W
Baron Samedi
Couchking191
Baron Samedi
3,954
491
227
2,409
6,298
2,281
745
1,976
4,322
16,895
0
W
5,341
515
0
3,076
5,502
7,703
106
271
5,162
0
61,007
L
Cthulhu
LEWSTER6
Cthulhu
2,636
335
32
1,114
8,535
5,162
438
3,025
5,510
23,896
0
L
Awilix
Lemurek11
Awilix
5,266
1,367
0
2,694
12,026
4,237
0
1,910
10,091
0
41,593
W
6,386
1,501
0
4,333
9,480
3,295
0
41
9,389
0
74,171
L
2,796
963
0
1,228
6,834
1,919
520
2,251
4,558
0
29,459
L
932
0
869
695
4,711
2,653
42
1,294
3,417
10,735
0
W
4,829
1,774
0
292
4,203
1,467
1,669
262
3,941
41,805
0
L
979
495
0
1,000
6,241
3,600
0
303
5,799
0
15,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,919
Gold Earned
42,578
247
Minions Killed
492
0
Camps Cleared
0
1,046,326
Distance Traveled
1,311,681
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,658
618
91
7
0
239,205
3
W
Baron Samedi
7,270
519
45
3
0
228,619
4
W
Tyr
9,580
684
137
10
0
289,479
3
L
Cthulhu
6,448
461
31
2
0
245,519
3
L
Awilix
7,407
529
93
7
0
279,017
6
W
Thor
9,024
645
135
10
0
306,706
1
L
Neith
6,134
438
72
5
0
184,002
2
L
Yemoja
6,421
459
15
1
0
218,267
2
W
Hera
8,046
575
84
6
0
247,672
1
L
Set
5,509
394
36
3
0
119,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role