Player Matchup

Apollo
Apollo
Craigafro
Apollo
Level 129
God Stats
8W - 2L
1,625 SR
Queue Stats
660W - 570L
1,538 Elo+
Party 3
Nemesis
Nemesis
MunkeyBuns
Nemesis
Level 115
God Stats
7W - 12L
1,399 SR
Queue Stats
297W - 314L
1,523 Elo+
Party 3
Scylla
Scylla
Rush98
Scylla
Level 112
God Stats
13W - 20L
1,410 SR
Queue Stats
570W - 549L
1,542 Elo+
Party 3
Yemoja
Yemoja
SpaceNugget14
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
jkt17
Tsukuyomi
Level 102
God Stats
8W - 15L
1,447 SR
Queue Stats
246W - 263L
1,452 Elo+
Party 3
Team Averages
Level 92
1,476 SR
1,511 Elo+

VS

Team Averages
Level 45
1,493 SR
1,376 Elo+
King Arthur
King Arthur
BSF x DEADLY
King Arthur
Level 68
God Stats
0W - 2L
1,462 SR
Queue Stats
62W - 94L
1,342 Elo+
Party 2
Skadi
Skadi
ChrisAtkin
Skadi
Level 54
God Stats
2W - 4L
1,305 SR
Queue Stats
63W - 82L
1,343 Elo+
Party 2
Hades
Hades
TUTr4NK4M0N_2do
Hades
Level 15
God Stats
4W - 2L
1,836 SR
Queue Stats
11W - 7L
1,540 Elo+
Party 1
Athena
Athena
darkmonster325
Athena
Level 41
God Stats
8W - 11L
1,318 SR
Queue Stats
37W - 60L
1,258 Elo+
Party 2
Fenrir
Fenrir
xdofle
Fenrir
Level 48
God Stats
0W - 2L
1,544 SR
Queue Stats
35W - 54L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Craigafro
Apollo
18
21 / 1 / 9
12,783
710
25,812
17,913
9,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
MunkeyBuns
Nemesis
18
4 / 1 / 2
10,889
605
3,362
9,865
7,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
Rush98
Scylla
17
9 / 3 / 8
10,800
600
11,925
8,783
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 23
9,826
546
7,458
13,885
13,238
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
jkt17
Tsukuyomi
16
5 / 2 / 8
10,360
576
11,596
14,356
8,690
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BSF x DEADLY
King Arthur
10
0 / 6 / 1
6,687
372
4,556
11,347
7,085
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
9
0 / 14 / 1
6,109
339
4,703
17,188
4,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
6 / 8 / 4
9,961
553
12,012
15,854
7,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 8 / 3
6,568
365
2,664
15,369
11,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
xdofle
Fenrir
14
5 / 6 / 2
9,375
521
5,337
13,181
7,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
22
42
Kills
11
11
Deaths
42
50
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BSF x DEADLY
King Arthur
0
6
1
0.08
L
Skadi
0
14
1
0.04
W
Apollo
Craigafro
Apollo
21
1
9
25.5
W
Nemesis
MunkeyBuns
Nemesis
4
1
2
5
W
Scylla
Rush98
Scylla
9
3
8
4.33
W
3
4
23
3.63
L
6
8
4
1
L
0
8
3
0.19
W
Tsukuyomi
jkt17
Tsukuyomi
5
2
8
4.5
L
Fenrir
xdofle
Fenrir
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,153
Damage
29,272
64,802
Taken
72,939
41,310
Mitigated
38,204
19,129
Healing
7,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BSF x DEADLY
King Arthur
4,556
192
0
250
11,347
7,085
0
1,786
9,554
0
30,841
L
Skadi
4,703
1,871
0
354
17,188
4,829
0
2,025
15,149
0
25,855
W
Apollo
Craigafro
Apollo
25,812
19,965
0
9,898
17,913
9,164
4,054
3,947
13,892
0
89,178
W
Nemesis
MunkeyBuns
Nemesis
3,362
1,620
0
2,512
9,865
7,204
2,298
1,338
8,470
8,058
65,273
W
Scylla
Rush98
Scylla
11,925
619
0
1,053
8,783
3,014
1,688
3,255
5,316
66,634
0
W
7,458
735
1,303
679
13,885
13,238
856
3,791
9,872
29,748
0
L
12,012
1,027
303
3,795
15,854
7,374
156
5,539
9,933
42,770
0
L
2,664
729
0
421
15,369
11,014
0
5,046
10,225
15,319
0
W
Tsukuyomi
jkt17
Tsukuyomi
11,596
1,673
0
3,684
14,356
8,690
502
1,931
12,363
284
61,800
L
Fenrir
xdofle
Fenrir
5,337
1,223
0
2,760
13,181
7,902
0
4,999
8,047
5,145
35,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,658
Gold Earned
38,700
499
Minions Killed
280
0
Camps Cleared
0
1,695,196
Distance Traveled
1,300,245
25
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,687
372
66
4
0
251,686
0
L
Skadi
6,109
339
37
2
0
212,522
0
W
Apollo
12,783
710
139
8
0
294,994
7
W
Nemesis
10,889
605
133
7
0
360,672
2
W
Scylla
10,800
600
93
5
0
352,108
5
W
Yemoja
9,826
546
39
2
0
315,761
5
L
Hades
9,961
553
78
4
0
261,469
1
L
Athena
6,568
365
24
1
0
286,253
4
W
Tsukuyomi
10,360
576
95
5
0
371,661
6
L
Fenrir
9,375
521
75
4
0
288,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role