Player Matchup

Da Ji
Da Ji
Kilipir
Da Ji
Level 121
God Stats
17W - 11L
1,542 SR
Queue Stats
65W - 66L
1,482 Elo+
Solo
Cerberus
Cerberus
OblivianPlayer
Cerberus
Level 82
God Stats
9W - 4L
1,585 SR
Queue Stats
121W - 159L
1,450 Elo+
Solo
Apollo
Apollo
Relampago77
Apollo
Level 105
God Stats
10W - 14L
1,476 SR
Queue Stats
83W - 102L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
Vaan16
Sun Wukong
Level 66
God Stats
3W - 4L
1,433 SR
Queue Stats
8W - 12L
1,413 Elo+
Solo
Nu Wa
Nu Wa
Victorar32
Nu Wa
Level 66
God Stats
12W - 6L
1,644 SR
Queue Stats
189W - 229L
1,426 Elo+
Solo
Team Averages
Level 88
1,536 SR
1,439 Elo+

VS

Team Averages
Level 96
1,558 SR
1,467 Elo+
Erlang Shen
Erlang Shen
FatàMørgànà
Erlang Shen
Level 141
God Stats
3W - 3L
1,724 SR
Queue Stats
131W - 122L
1,527 Elo+
Solo
Danzaburou
Danzaburou
SOBERX4X
Danzaburou
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
VigoN18
Merlin
Level 126
God Stats
3W - 1L
1,794 SR
Queue Stats
77W - 54L
1,449 Elo+
Party 1
Pele
Pele
demonOlight
Pele
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,387 Elo+
Solo
Geb
Geb
supernats9
Geb
Level 88
God Stats
0W - 1L
1,272 SR
Queue Stats
60W - 40L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kilipir
Da Ji
6
0 / 0 / 0
3,486
697
1,480
2,578
630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
6
0 / 0 / 1
3,443
689
755
2,580
651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
6
1 / 0 / 0
3,862
772
1,727
1,788
372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Vaan16
Sun Wukong
7
1 / 0 / 0
3,989
798
1,702
2,831
1,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nu Wa
7
0 / 0 / 0
3,856
771
952
1,636
403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FatàMørgànà
Erlang Shen
7
0 / 1 / 0
3,543
709
2,095
3,479
2,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
SOBERX4X
Danzaburou
5
0 / 0 / 0
3,293
659
1,048
1,898
438
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
VigoN18
Merlin
6
0 / 0 / 0
3,663
733
1,115
1,840
426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 0 / 0
2,574
515
0
100
32
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

5
0 / 1 / 0
3,394
679
1,329
3,918
1,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
2
Kills
0
0
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
FatàMørgànà
Erlang Shen
0
1
0
0
W
Da Ji
Kilipir
Da Ji
0
0
0
0
W
Cerberus
0
0
1
0.5
W
Apollo
1
0
0
1
L
Danzaburou
SOBERX4X
Danzaburou
0
0
0
0
W
Sun Wukong
Vaan16
Sun Wukong
1
0
0
1
W
Nu Wa
0
0
0
0
L
Merlin
VigoN18
Merlin
0
0
0
0
L
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,616
Damage
5,587
11,413
Taken
11,235
3,718
Mitigated
4,483
5,320
Healing
3,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
FatàMørgànà
Erlang Shen
2,095
776
0
1,187
3,479
2,160
0
95
3,192
1,768
11,680
W
Da Ji
Kilipir
Da Ji
1,480
371
0
660
2,578
630
416
391
2,135
0
12,125
W
Cerberus
755
103
102
1,348
2,580
651
226
550
2,030
5,680
0
W
Apollo
1,727
891
0
1,338
1,788
372
513
593
1,195
0
16,519
L
Danzaburou
SOBERX4X
Danzaburou
1,048
185
0
870
1,898
438
0
245
1,653
0
12,844
W
Sun Wukong
Vaan16
Sun Wukong
1,702
435
0
1,372
2,831
1,662
338
176
2,655
0
14,624
W
Nu Wa
952
304
0
500
1,636
403
0
722
778
16,625
0
L
Merlin
VigoN18
Merlin
1,115
32
0
973
1,840
426
0
659
1,181
14,899
0
L
0
0
0
0
100
32
0
100
0
0
0
L
1,329
227
0
880
3,918
1,427
0
608
3,310
6,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,636
Gold Earned
16,467
142
Minions Killed
121
0
Camps Cleared
0
530,060
Distance Traveled
429,993
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
3,543
709
31
6
0
102,766
1
W
Da Ji
3,486
697
29
6
0
115,651
1
W
Cerberus
3,443
689
19
4
0
114,130
4
W
Apollo
3,862
772
33
7
0
92,841
2
L
Danzaburou
3,293
659
40
8
0
105,110
1
W
Sun Wukong
3,989
798
29
6
0
105,201
0
W
Nu Wa
3,856
771
32
6
0
102,237
1
L
Merlin
3,663
733
38
8
0
102,741
1
L
Pele
2,574
515
0
0
0
6,420
0
L
Geb
3,394
679
12
2
0
112,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role