Player Matchup

Discordia
Discordia
CagiestTunic423
Discordia
Level 22
God Stats
6W - 6L
1,503 SR
Queue Stats
29W - 43L
1,284 Elo+
Solo
Artemis
Artemis
Deadight
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,096 Elo+
Solo
Cthulhu
Cthulhu
Martkidz
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
987 Elo+
Solo
Sun Wukong
Sun Wukong
Pereirovic
Sun Wukong
Level 25
God Stats
4W - 7L
1,260 SR
Queue Stats
17W - 25L
1,215 Elo+
Solo
Anubis
Anubis
Washington7093
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,255 Elo+
Solo
Team Averages
Level 14
1,453 SR
1,167 Elo+

VS

Team Averages
Level 14
1,512 SR
1,213 Elo+
Ra
Ra
Postudi
Ra
Level 28
God Stats
23W - 16L
1,535 SR
Queue Stats
68W - 64L
1,305 Elo+
Solo
Tsukuyomi
Tsukuyomi
ThatboyTimid
Tsukuyomi
Level 15
God Stats
6W - 0L
1,747 SR
Queue Stats
12W - 12L
1,288 Elo+
Solo
Ymir
Ymir
gaudboyz8
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,096 Elo+
Party 1
Ares
Ares
joeyisnutz
Ares
Level 7
God Stats
1W - 1L
1,278 SR
Queue Stats
6W - 12L
1,101 Elo+
Party 1
Pele
Pele
theTKBoy
Pele
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CagiestTunic423
Discordia
20
8 / 8 / 4
13,816
531
10,084
16,154
7,552
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Deadight
Artemis
11
5 / 6 / 6
9,275
357
7,016
7,160
3,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Martkidz
Cthulhu
15
2 / 14 / 7
9,880
380
4,659
19,348
7,709
Sun Wukong
Pereirovic
Sun Wukong
17
5 / 3 / 5
10,975
422
10,551
18,010
12,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
17 / 3 / 7
15,729
605
36,594
27,762
21,932
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 5 / 2
14,114
543
7,618
9,862
4,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
ThatboyTimid
Tsukuyomi
20
13 / 2 / 3
15,763
606
18,244
20,362
7,463
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
16
7 / 13 / 5
12,324
474
12,678
26,998
24,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 12 / 7
11,078
426
7,983
25,891
21,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
20
8 / 7 / 3
14,127
543
19,457
21,035
12,641
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
50
37
Kills
30
34
Deaths
39
29
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Discordia
CagiestTunic423
Discordia
8
8
4
1.25
L
Artemis
Deadight
Artemis
5
6
6
1.33
L
Cthulhu
Martkidz
Cthulhu
2
14
7
0.39
L
Sun Wukong
Pereirovic
Sun Wukong
5
3
5
2.5
W
0
5
2
0.2
W
Tsukuyomi
ThatboyTimid
Tsukuyomi
13
2
3
7.25
L
17
3
7
6.83
W
Ymir
7
13
5
0.73
W
2
12
7
0.46
W
Pele
8
7
3
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,904
Damage
65,980
88,434
Taken
104,148
53,116
Mitigated
71,327
25,953
Healing
20,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
CagiestTunic423
Discordia
10,084
1,518
0
2,405
16,154
7,552
468
1,295
14,584
95,267
0
L
Artemis
Deadight
Artemis
7,016
5,013
0
225
7,160
3,251
114
3,079
4,035
0
18,630
L
Cthulhu
Martkidz
Cthulhu
4,659
617
60
0
19,348
7,709
336
8,570
10,658
12,118
0
L
Sun Wukong
Pereirovic
Sun Wukong
10,551
4,285
0
3,911
18,010
12,672
31
7,802
10,093
0
55,685
W
7,618
518
194
1,517
9,862
4,391
6,839
1,656
7,881
107,856
0
W
Tsukuyomi
ThatboyTimid
Tsukuyomi
18,244
10,325
0
11,274
20,362
7,463
0
7,945
12,342
0
113,975
L
36,594
6,104
0
19,352
27,762
21,932
1,239
7,533
19,776
134,456
1,643
W
Ymir
12,678
3,056
0
547
26,998
24,948
1,199
15,228
11,657
42,889
0
W
7,983
1,971
0
3,136
25,891
21,884
1,351
14,933
10,808
20,579
0
W
Pele
19,457
5,100
0
3,393
21,035
12,641
2,963
10,998
9,922
0
98,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,675
Gold Earned
67,406
492
Minions Killed
570
0
Camps Cleared
0
1,729,439
Distance Traveled
2,156,399
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
13,816
531
165
6
0
395,216
3
L
Artemis
9,275
357
31
1
0
192,594
1
L
Cthulhu
9,880
380
29
1
0
385,453
0
L
Sun Wukong
10,975
422
83
3
0
362,272
0
W
Ra
14,114
543
210
8
0
455,235
0
W
Tsukuyomi
15,763
606
140
5
0
493,313
2
L
Anubis
15,729
605
184
7
0
393,904
3
W
Ymir
12,324
474
56
2
0
363,479
3
W
Ares
11,078
426
24
1
0
404,019
4
W
Pele
14,127
543
140
5
0
440,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role