Player Matchup

Fenrir
Fenrir
CobrAxe
Fenrir
Level 52
God Stats
3W - 7L
1,471 SR
Queue Stats
49W - 58L
1,422 Elo+
Solo
Ymir
Ymir
Diegod99
Ymir
Level 139
God Stats
7W - 1L
1,711 SR
Queue Stats
154W - 159L
1,476 Elo+
Party 1
Scylla
Scylla
MIK2899
Scylla
Level 128
God Stats
3W - 2L
1,780 SR
Queue Stats
86W - 85L
1,543 Elo+
Party 1
Danzaburou
Danzaburou
sanducu
Danzaburou
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
СлизьНя
Nike
Level 128
God Stats
3W - 4L
1,464 SR
Queue Stats
96W - 95L
1,451 Elo+
Solo
Team Averages
Level 102
1,585 SR
1,478 Elo+

VS

Team Averages
Level 93
1,554 SR
1,436 Elo+
Anubis
Anubis
SirRuko
Anubis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
TZONGUS
Zeus
Level 61
God Stats
6W - 5L
1,534 SR
Queue Stats
18W - 22L
1,374 Elo+
Party 2
Danzaburou
Danzaburou
Thevege
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
luzaki
Sun Wukong
Level 89
God Stats
5W - 1L
1,633 SR
Queue Stats
19W - 23L
1,362 Elo+
Party 2
Apollo
Apollo
mikeletxe17
Apollo
Level 65
God Stats
9W - 9L
1,600 SR
Queue Stats
109W - 130L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CobrAxe
Fenrir
13
1 / 3 / 2
7,307
562
4,162
9,975
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
9
0 / 5 / 3
5,947
457
2,962
8,989
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
MIK2899
Scylla
13
1 / 2 / 0
7,806
600
1,116
5,348
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
sanducu
Danzaburou
10
3 / 6 / 0
6,649
511
3,877
8,692
2,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 1
6,561
505
4,868
9,758
5,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
SirRuko
Anubis
12
2 / 3 / 7
7,071
544
6,238
6,408
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
TZONGUS
Zeus
13
2 / 0 / 1
7,869
605
2,076
2,581
941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Thevege
Danzaburou
14
10 / 1 / 3
9,203
708
12,345
7,507
4,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
luzaki
Sun Wukong
13
3 / 2 / 3
7,768
598
6,835
9,230
7,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
14
4 / 0 / 5
7,749
596
2,973
6,030
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
21
21
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CobrAxe
Fenrir
1
3
2
0.67
L
Ymir
0
5
3
0.3
L
Scylla
MIK2899
Scylla
1
2
0
0.5
W
Anubis
SirRuko
Anubis
2
3
7
1.83
W
Zeus
TZONGUS
Zeus
2
0
1
2.5
W
Danzaburou
Thevege
Danzaburou
10
1
3
11.5
W
Sun Wukong
luzaki
Sun Wukong
3
2
3
2.25
W
Apollo
4
0
5
6.5
L
Danzaburou
sanducu
Danzaburou
3
6
0
0.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,985
Damage
30,467
42,762
Taken
31,756
17,987
Mitigated
17,351
9,503
Healing
12,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CobrAxe
Fenrir
4,162
1,394
0
4,204
9,975
4,054
0
915
9,060
0
45,800
L
Ymir
2,962
488
0
1,252
8,989
3,952
0
4,808
4,181
18,787
0
L
Scylla
MIK2899
Scylla
1,116
121
0
1,803
5,348
1,838
0
2,103
3,245
49,003
0
W
Anubis
SirRuko
Anubis
6,238
284
0
2,039
6,408
2,354
0
2,554
3,854
37,929
0
W
Zeus
TZONGUS
Zeus
2,076
209
0
1,101
2,581
941
0
766
1,815
43,172
0
W
Danzaburou
Thevege
Danzaburou
12,345
6,268
0
4,585
7,507
4,316
0
758
6,749
4,872
51,722
W
Sun Wukong
luzaki
Sun Wukong
6,835
1,832
0
1,352
9,230
7,881
299
0
8,730
0
41,630
W
Apollo
2,973
897
0
3,815
6,030
1,859
24
0
6,005
0
40,140
L
Danzaburou
sanducu
Danzaburou
3,877
1,519
0
1,294
8,692
2,338
0
1,445
7,247
0
29,220
L
4,868
609
0
950
9,758
5,805
0
0
9,758
0
33,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,270
Gold Earned
39,660
364
Minions Killed
400
0
Camps Cleared
0
1,107,128
Distance Traveled
1,266,379
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,307
562
96
7
0
264,087
6
L
Ymir
5,947
457
36
3
0
195,057
1
L
Scylla
7,806
600
93
7
0
245,174
2
W
Anubis
7,071
544
46
4
0
231,691
8
W
Zeus
7,869
605
97
7
0
253,572
4
W
Danzaburou
9,203
708
93
7
0
226,254
1
W
Sun Wukong
7,768
598
82
6
0
267,188
4
W
Apollo
7,749
596
82
6
0
287,674
3
L
Danzaburou
6,649
511
67
5
0
208,371
3
L
Nike
6,561
505
72
6
0
194,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role