Player Matchup

Danzaburou
Danzaburou
Berbaebel
Danzaburou
Level 126
God Stats
2W - 2L
1,263 SR
Queue Stats
245W - 250L
1,499 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DKDRIX
Tsukuyomi
Level 118
God Stats
5W - 9L
1,407 SR
Queue Stats
165W - 173L
1,517 Elo+
Party 1
Chaac
Chaac
DragonstormITA
Chaac
Level 80
God Stats
1W - 0L
1,749 SR
Queue Stats
28W - 21L
1,514 Elo+
Solo
Agni
Agni
Mic23
Agni
Level 84
God Stats
1W - 0L
1,356 SR
Queue Stats
16W - 13L
1,473 Elo+
Solo
Kuzenbo
Kuzenbo
OmgisPipo
Kuzenbo
Level 149
God Stats
3W - 2L
1,445 SR
Queue Stats
219W - 228L
1,474 Elo+
Party 1
Team Averages
Level 111
1,444 SR
1,495 Elo+

VS

Team Averages
Level 72
1,489 SR
1,470 Elo+
Kukulkan
Kukulkan
AixTermination
Kukulkan
Level 63
God Stats
1W - 2L
1,419 SR
Queue Stats
57W - 59L
1,473 Elo+
Party 2
Mercury
Mercury
Girret
Mercury
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 103L
1,460 Elo+
Party 3
Sobek
Sobek
Itzack
Sobek
Level 73
God Stats
1W - 1L
1,760 SR
Queue Stats
56W - 62L
1,462 Elo+
Party 3
Sol
Sol
Shinomed
Sol
Level 65
God Stats
0W - 1L
1,265 SR
Queue Stats
89W - 81L
1,508 Elo+
Party 2
Jing Wei
Jing Wei
supersweet99
Jing Wei
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Berbaebel
Danzaburou
20
10 / 4 / 12
16,370
585
21,811
16,569
7,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
DKDRIX
Tsukuyomi
20
6 / 3 / 13
14,647
523
13,313
26,364
11,741
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
4 / 9 / 12
13,640
487
10,984
33,117
33,616
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
Mic23
Agni
20
22 / 2 / 10
18,553
663
42,586
18,350
8,011
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
OmgisPipo
Kuzenbo
16
2 / 5 / 8
12,243
437
6,886
18,489
22,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
1 / 14 / 3
11,636
416
6,326
22,506
9,045
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Girret
Mercury
17
6 / 9 / 4
12,338
441
10,225
23,753
9,329
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Itzack
Sobek
16
6 / 7 / 2
11,959
427
14,619
29,748
39,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
7 / 6 / 3
13,108
468
21,228
22,850
9,924
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
supersweet99
Jing Wei
19
3 / 8 / 6
12,637
451
15,073
23,411
9,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
41
44
Kills
23
23
Deaths
44
55
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
14
3
0.18
W
Danzaburou
Berbaebel
Danzaburou
10
4
12
4
W
Tsukuyomi
DKDRIX
Tsukuyomi
6
3
13
4.17
W
4
9
12
1.11
L
Mercury
Girret
Mercury
6
9
4
0.89
L
Sobek
Itzack
Sobek
6
7
2
1
W
Agni
Mic23
Agni
22
2
10
13.5
W
Kuzenbo
OmgisPipo
Kuzenbo
2
5
8
1.2
L
7
6
3
1.42
L
Jing Wei
supersweet99
Jing Wei
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,580
Damage
67,471
112,889
Taken
122,268
83,194
Mitigated
78,198
39,948
Healing
32,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
6,326
253
0
4,839
22,506
9,045
0
14,036
8,014
82,980
0
W
Danzaburou
Berbaebel
Danzaburou
21,811
10,828
0
4,687
16,569
7,438
4,642
6,259
10,310
0
112,662
W
Tsukuyomi
DKDRIX
Tsukuyomi
13,313
3,077
0
12,934
26,364
11,741
1,764
7,579
18,785
0
108,736
W
10,984
2,023
0
12,682
33,117
33,616
2,272
14,645
18,472
136
50,917
L
Mercury
Girret
Mercury
10,225
2,780
0
4,363
23,753
9,329
205
6,650
17,043
0
60,520
L
Sobek
Itzack
Sobek
14,619
418
0
4,852
29,748
39,953
0
10,667
18,853
40,180
0
W
Agni
Mic23
Agni
42,586
2,797
1,234
6,549
18,350
8,011
5,493
6,718
11,632
150,167
0
W
Kuzenbo
OmgisPipo
Kuzenbo
6,886
2,219
0
1,862
18,489
22,388
68
6,974
11,515
28,563
0
L
21,228
5,132
0
10,632
22,850
9,924
1,512
9,451
13,201
88,394
0
L
Jing Wei
supersweet99
Jing Wei
15,073
13,110
0
7,754
23,411
9,947
0
7,746
15,549
2
83,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,453
Gold Earned
61,678
690
Minions Killed
547
0
Camps Cleared
0
2,572,078
Distance Traveled
2,359,886
32
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,636
416
137
5
0
460,529
0
W
Danzaburou
16,370
585
183
7
0
484,629
2
W
Tsukuyomi
14,647
523
152
5
0
520,724
2
W
Chaac
13,640
487
83
3
0
501,003
2
L
Mercury
12,338
441
95
3
0
525,132
4
L
Sobek
11,959
427
34
1
0
446,824
6
W
Agni
18,553
663
227
8
0
543,667
11
W
Kuzenbo
12,243
437
45
2
0
522,055
15
L
Sol
13,108
468
148
5
0
470,612
4
L
Jing Wei
12,637
451
133
5
0
456,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role