Player Matchup

King Arthur
King Arthur
SasPrior
King Arthur
Level 129
God Stats
3W - 0L
1,559 SR
Queue Stats
182W - 182L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
Sidewinder9026
Cthulhu
Level 80
God Stats
37W - 27L
1,623 SR
Queue Stats
360W - 303L
1,558 Elo+
Solo
Cupid
Cupid
Ve invictus
Cupid
Level 155
God Stats
12W - 12L
1,613 SR
Queue Stats
291W - 265L
1,595 Elo+
Party 1
Pele
Pele
bubble-sweetegum
Pele
Level 101
God Stats
13W - 7L
1,622 SR
Queue Stats
475W - 476L
1,495 Elo+
Solo
Anubis
Anubis
tye312
Anubis
Level 145
God Stats
5W - 1L
1,590 SR
Queue Stats
145W - 139L
1,585 Elo+
Party 1
Team Averages
Level 122
1,601 SR
1,558 Elo+

VS

Team Averages
Level 117
1,591 SR
1,588 Elo+
Raijin
Raijin
Alexir11
Raijin
Level 128
God Stats
5W - 7L
1,601 SR
Queue Stats
295W - 274L
1,561 Elo+
Party 2
Hades
Hades
MiguelSpinstone
Hades
Level 55
God Stats
16W - 6L
1,762 SR
Queue Stats
103W - 72L
1,549 Elo+
Solo
Ravana
Ravana
Toxic Kid 2000
Ravana
Level 139
God Stats
5W - 4L
1,594 SR
Queue Stats
210W - 197L
1,620 Elo+
Party 2
Hou Yi
Hou Yi
XMaster_of_DarkX
Hou Yi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,654 Elo+
Solo
Khepri
Khepri
illMaverick 32
Khepri
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 140L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SasPrior
King Arthur
11
0 / 2 / 0
5,895
536
4,240
8,938
4,706
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
2 / 0 / 2
6,449
586
4,888
6,518
2,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 1
6,627
602
4,646
5,244
1,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 2
5,902
537
2,452
6,491
1,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
tye312
Anubis
12
2 / 2 / 0
6,464
588
3,878
6,495
3,085
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alexir11
Raijin
11
1 / 4 / 2
6,885
626
4,614
6,218
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
2 / 0 / 0
6,936
631
4,696
6,454
3,468
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
3 / 1 / 1
7,266
661
5,018
7,601
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 1 / 1
4,711
428
1,521
3,381
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 2 / 1
5,794
527
1,699
6,242
2,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
8
Kills
7
7
Deaths
8
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Raijin
Alexir11
Raijin
1
4
2
0.5
L
2
0
0
2
W
King Arthur
SasPrior
King Arthur
0
2
0
0
W
2
0
2
3
L
3
1
1
3.5
W
3
0
1
3.5
L
0
1
1
0.5
W
1
3
2
0.67
L
1
2
1
0.75
W
Anubis
tye312
Anubis
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,104
Damage
17,548
33,686
Taken
29,896
13,472
Mitigated
11,085
12,122
Healing
12,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Alexir11
Raijin
4,614
682
0
847
6,218
1,808
0
4,201
2,017
40,389
0
L
4,696
1,878
40
5,016
6,454
3,468
0
0
6,454
43,284
0
W
King Arthur
SasPrior
King Arthur
4,240
731
0
1,820
8,938
4,706
0
4,696
4,242
0
38,164
W
4,888
244
0
2,558
6,518
2,777
198
1,883
4,588
21,464
0
L
5,018
1,306
0
3,944
7,601
2,448
0
2,943
4,658
0
48,065
W
4,646
3,154
175
1,692
5,244
1,286
537
880
4,364
0
37,275
L
1,521
902
0
1,789
3,381
898
0
655
2,726
0
16,641
W
2,452
656
0
3,056
6,491
1,618
0
226
6,265
0
30,236
L
1,699
47
0
1,107
6,242
2,463
0
967
5,275
18,643
0
W
Anubis
tye312
Anubis
3,878
174
0
2,821
6,495
3,085
0
3,119
3,218
44,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,337
Gold Earned
31,592
326
Minions Killed
350
0
Camps Cleared
0
1,071,779
Distance Traveled
943,451
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,885
626
90
8
0
198,719
4
L
Hades
6,936
631
93
8
0
169,077
3
W
King Arthur
5,895
536
61
6
0
203,568
1
W
Cthulhu
6,449
586
24
2
0
240,410
3
L
Ravana
7,266
661
90
8
0
247,781
3
W
Cupid
6,627
602
80
7
0
210,222
5
L
Hou Yi
4,711
428
38
3
0
98,834
1
W
Pele
5,902
537
69
6
0
240,143
1
L
Khepri
5,794
527
39
4
0
229,040
3
W
Anubis
6,464
588
92
8
0
177,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role