Player Matchup

Cthulhu
Cthulhu
Dangeky
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,348 Elo+
Solo
Cerberus
Cerberus
itsMillerTime38
Cerberus
Level 21
God Stats
3W - 1L
1,578 SR
Queue Stats
29W - 24L
1,352 Elo+
Solo
Kukulkan
Kukulkan
lorenzogamer4033
Kukulkan
Level 28
God Stats
3W - 4L
1,379 SR
Queue Stats
73W - 78L
1,303 Elo+
Solo
Neith
Neith
pineconesamurai
Neith
Level 22
God Stats
15W - 16L
1,432 SR
Queue Stats
26W - 24L
1,350 Elo+
Solo
Hercules
Hercules
témori
Hercules
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,221 Elo+
Solo
Team Averages
Level 19
1,478 SR
1,315 Elo+

VS

Team Averages
Level 20
1,510 SR
1,334 Elo+
Sobek
Sobek
Cartooncat43
Sobek
Level 28
God Stats
1W - 2L
1,784 SR
Queue Stats
40W - 55L
1,252 Elo+
Solo
Yemoja
Yemoja
Kirsh128
Yemoja
Level 15
God Stats
2W - 4L
1,292 SR
Queue Stats
13W - 22L
1,209 Elo+
Solo
Terra
Terra
MidnitePizzamon
Terra
Level 27
God Stats
1W - 1L
1,721 SR
Queue Stats
11W - 12L
1,310 Elo+
Solo
Raijin
Raijin
Zombo9
Raijin
Level 18
God Stats
4W - 10L
1,445 SR
Queue Stats
17W - 24L
1,218 Elo+
Solo
Danzaburou
Danzaburou
harrytheedge
Danzaburou
Level 10
God Stats
0W - 1L
1,309 SR
Queue Stats
3W - 3L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dangeky
Cthulhu
8
1 / 2 / 3
5,143
468
2,719
8,388
3,549
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
11
5 / 0 / 1
6,606
601
3,935
5,684
3,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
5 / 1 / 3
6,359
578
5,509
4,260
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 1 / 0
6,346
577
3,894
5,805
1,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
témori
Hercules
6
1 / 3 / 2
4,933
448
1,702
5,928
2,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 2
4,781
435
4,324
5,817
2,942
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
Kirsh128
Yemoja
9
1 / 2 / 1
5,506
501
2,618
5,851
1,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes

Shoes

+6%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

2
0 / 2 / 1
3,719
338
543
4,026
1,106
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
Zombo9
Raijin
9
5 / 4 / 0
5,471
497
5,857
7,894
2,472
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
harrytheedge
Danzaburou
4
0 / 3 / 1
3,914
356
583
3,250
674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
13
Kills
7
7
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Cthulhu
Dangeky
Cthulhu
1
2
3
1.25
L
Yemoja
Kirsh128
Yemoja
1
2
1
0.75
L
0
2
1
0.25
L
Raijin
Zombo9
Raijin
5
4
0
1.25
L
Danzaburou
harrytheedge
Danzaburou
0
3
1
0.17
W
Cerberus
5
0
1
5.5
W
5
1
3
6.5
W
1
1
0
1
W
Hercules
témori
Hercules
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,759
Damage
13,925
30,065
Taken
26,838
12,479
Mitigated
9,015
8,910
Healing
5,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,324
711
0
899
5,817
2,942
0
2,009
3,683
14,844
0
W
Cthulhu
Dangeky
Cthulhu
2,719
668
0
0
8,388
3,549
310
5,227
3,161
15,352
0
L
Yemoja
Kirsh128
Yemoja
2,618
984
298
424
5,851
1,821
0
1,476
4,300
17,155
0
L
543
349
0
570
4,026
1,106
44
3,032
969
2,251
0
L
Raijin
Zombo9
Raijin
5,857
1,099
0
2,861
7,894
2,472
140
4,212
3,682
19,630
0
L
Danzaburou
harrytheedge
Danzaburou
583
534
0
123
3,250
674
0
1,134
2,041
0
4,024
W
Cerberus
3,935
272
0
3,841
5,684
3,265
1,207
568
5,116
31,349
0
W
5,509
1,093
0
750
4,260
1,318
344
2,161
2,099
32,086
0
W
3,894
1,987
0
3,113
5,805
1,743
2,345
3,073
2,732
0
33,167
W
Hercules
témori
Hercules
1,702
734
0
1,206
5,928
2,604
430
2,313
3,615
0
7,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,387
Gold Earned
23,391
248
Minions Killed
86
0
Camps Cleared
0
915,483
Distance Traveled
796,770
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,781
435
23
2
0
205,765
0
W
Cthulhu
5,143
468
26
2
0
172,887
1
L
Yemoja
5,506
501
30
3
0
139,151
2
L
Terra
3,719
338
3
0
0
68,677
0
L
Raijin
5,471
497
26
2
0
198,496
0
L
Danzaburou
3,914
356
4
0
0
184,681
0
W
Cerberus
6,606
601
83
8
0
186,201
0
W
Kukulkan
6,359
578
60
5
0
186,748
0
W
Neith
6,346
577
62
6
0
177,186
2
W
Hercules
4,933
448
17
2
0
192,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role