Player Matchup

Tyr
Tyr
A1VAH
Tyr
Level 26
God Stats
4W - 0L
1,833 SR
Queue Stats
99W - 58L
1,669 Elo+
Party 2
Amaterasu
Amaterasu
ExT911
Amaterasu
Level 16
God Stats
11W - 2L
1,828 SR
Queue Stats
31W - 12L
1,678 Elo+
Party 2
Ymir
Ymir
JKSNE
Ymir
Level 64
God Stats
30W - 9L
1,749 SR
Queue Stats
284W - 204L
1,669 Elo+
Party 2
Team Averages
Level 35
1,803 SR
1,672 Elo+

VS

Team Averages
Level 116
1,558 SR
1,440 Elo+
Izanami
Izanami
Darkwedgegaming
Izanami
Level 156
God Stats
9W - 6L
1,640 SR
Queue Stats
299W - 294L
1,590 Elo+
Party 1
Cerberus
Cerberus
ESKnekroX
Cerberus
Level 65
God Stats
1W - 3L
1,249 SR
Queue Stats
6W - 16L
1,168 Elo+
Solo
Ah Puch
Ah Puch
Zallec
Ah Puch
Level 128
God Stats
0W - 1L
1,784 SR
Queue Stats
286W - 275L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
A1VAH
Tyr
14
8 / 1 / 12
11,011
787
8,322
8,240
7,417
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amaterasu
ExT911
Amaterasu
14
5 / 1 / 12
10,198
728
9,356
11,230
9,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
JKSNE
Ymir
14
7 / 0 / 11
11,399
814
8,928
12,356
12,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
8,965
640
13,135
7,092
3,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
ESKnekroX
Cerberus
10
0 / 9 / 2
7,958
568
4,010
15,590
11,284
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
Zallec
Ah Puch
12
0 / 6 / 1
8,162
583
5,326
8,076
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
20
Kills
2
2
Deaths
20
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
A1VAH
Tyr
8
1
12
14
L
2
5
0
0.4
L
Cerberus
ESKnekroX
Cerberus
0
9
2
0.11
W
Amaterasu
ExT911
Amaterasu
5
1
12
11
W
Ymir
JKSNE
Ymir
7
0
11
12.5
L
Ah Puch
Zallec
Ah Puch
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,606
Damage
22,471
31,826
Taken
30,758
29,458
Mitigated
18,063
4,669
Healing
2,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
A1VAH
Tyr
8,322
1,121
0
1,224
8,240
7,417
114
2,296
5,944
0
27,428
L
13,135
7,352
0
395
7,092
3,874
0
920
6,084
2,970
43,716
L
Cerberus
ESKnekroX
Cerberus
4,010
413
0
1,164
15,590
11,284
0
5,911
9,485
13,824
0
W
Amaterasu
ExT911
Amaterasu
9,356
4,900
0
2,033
11,230
9,057
1,619
3,302
7,928
0
37,804
W
Ymir
JKSNE
Ymir
8,928
1,164
0
1,412
12,356
12,984
63
4,995
7,361
42,025
0
L
Ah Puch
Zallec
Ah Puch
5,326
156
0
860
8,076
2,905
0
2,104
5,922
30,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,608
Gold Earned
25,085
149
Minions Killed
169
0
Camps Cleared
0
831,978
Distance Traveled
701,669
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,011
787
36
3
0
282,503
1
L
Izanami
8,965
640
87
6
0
223,409
2
L
Cerberus
7,958
568
24
2
0
239,772
0
W
Amaterasu
10,198
728
67
5
0
277,800
1
W
Ymir
11,399
814
46
3
0
271,675
0
L
Ah Puch
8,162
583
58
4
0
238,488
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role