Player Matchup

Izanami
Izanami
 
Izanami
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Amartins81
Zeus
Level 84
God Stats
4W - 2L
1,647 SR
Queue Stats
37W - 25L
1,457 Elo+
Party 1
Fenrir
Fenrir
BlackKidPlug
Fenrir
Level 28
God Stats
14W - 2L
1,588 SR
Queue Stats
63W - 40L
1,596 Elo+
Solo
Team Averages
Level 69
1,578 SR
1,518 Elo+

VS

Team Averages
Level 32
1,445 SR
1,416 Elo+
Hel
Hel
BabyFekar
Hel
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,388 Elo+
Solo
Cthulhu
Cthulhu
EWill7275
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
lightningfast213
Fenrir
Level 6
God Stats
0W - 2L
1,336 SR
Queue Stats
1W - 4L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 1 / 6
7,288
729
2,927
4,374
1,224
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 3 / 6
7,529
753
5,775
5,986
1,538
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
6 / 3 / 3
8,159
816
6,766
4,383
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 2
7,702
770
5,496
8,611
2,925
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
EWill7275
Cthulhu
6
0 / 2 / 1
5,734
573
88
1,731
601
11
4 / 3 / 1
7,825
783
3,999
11,388
5,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
10
Kills
7
7
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
6
4
W
3
3
6
2
L
3
5
2
0.8
W
Fenrir
6
3
3
2.5
L
Cthulhu
EWill7275
Cthulhu
0
2
1
0.25
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,468
Damage
9,583
14,743
Taken
21,730
5,276
Mitigated
8,632
4,217
Healing
3,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,927
2,144
145
1,826
4,374
1,224
1,162
1,951
2,423
0
42,474
W
5,775
1,062
295
1,487
5,986
1,538
752
2,204
3,782
17,504
0
L
5,496
329
353
2,080
8,611
2,925
0
1,715
6,896
26,765
0
W
Fenrir
6,766
2,404
0
464
4,383
2,514
255
1,451
2,932
1,523
23,696
L
Cthulhu
EWill7275
Cthulhu
88
58
0
0
1,731
601
0
452
1,279
203
0
L
3,999
1,339
0
1,208
11,388
5,106
0
3,899
7,489
0
10,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,976
Gold Earned
21,261
131
Minions Killed
55
0
Camps Cleared
0
480,516
Distance Traveled
324,725
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,288
729
61
6
0
144,412
1
W
Zeus
7,529
753
28
3
0
164,566
3
L
Hel
7,702
770
46
5
0
144,960
1
W
Fenrir
8,159
816
42
4
0
171,538
2
L
Cthulhu
5,734
573
0
0
0
20,237
0
L
Fenrir
7,825
783
9
1
0
159,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role