Player Matchup

Hercules
Hercules
Aukeunou
Hercules
Level 88
God Stats
2W - 6L
1,145 SR
Queue Stats
62W - 70L
1,521 Elo+
Party 1
Ymir
Ymir
Patrick69
Ymir
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
SirAuron13
Sol
Level 97
God Stats
2W - 3L
1,303 SR
Queue Stats
52W - 65L
1,453 Elo+
Party 1
Team Averages
Level 99
1,316 SR
1,491 Elo+

VS

Team Averages
Level 104
1,388 SR
1,463 Elo+
Rama
Rama
Cauzza
Rama
Level 124
God Stats
0W - 1L
1,513 SR
Queue Stats
10W - 15L
1,413 Elo+
Party 2
Cthulhu
Cthulhu
LionWins
Cthulhu
Level 140
God Stats
110W - 124L
1,519 SR
Queue Stats
317W - 369L
1,485 Elo+
Solo
Nu Wa
Nu Wa
TheRye
Nu Wa
Level 49
God Stats
0W - 4L
1,131 SR
Queue Stats
19W - 19L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aukeunou
Hercules
11
6 / 3 / 1
8,528
775
6,640
12,661
5,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ymir
11
2 / 2 / 5
8,248
750
4,991
9,292
5,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 5
7,462
678
3,291
6,794
2,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Cauzza
Rama
10
0 / 5 / 2
6,715
610
6,732
7,200
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LionWins
Cthulhu
10
3 / 2 / 2
7,573
688
6,904
9,532
5,694
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
TheRye
Nu Wa
10
2 / 2 / 2
7,437
676
4,404
2,222
775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
9
Kills
5
5
Deaths
9
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
Aukeunou
Hercules
6
3
1
2.17
L
Rama
Cauzza
Rama
0
5
2
0.2
L
Cthulhu
LionWins
Cthulhu
3
2
2
2
W
Ymir
2
2
5
2.25
W
1
0
5
3.5
L
Nu Wa
TheRye
Nu Wa
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,922
Damage
18,040
28,747
Taken
18,954
14,245
Mitigated
9,026
9,682
Healing
2,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Aukeunou
Hercules
6,640
2,593
477
4,256
12,661
5,645
340
5,002
7,329
0
19,047
L
Rama
Cauzza
Rama
6,732
4,855
0
1,284
7,200
2,557
0
3,187
4,013
0
22,212
L
Cthulhu
LionWins
Cthulhu
6,904
451
253
616
9,532
5,694
0
3,963
5,569
27,330
0
W
Ymir
4,991
1,330
0
1,229
9,292
5,896
0
2,525
6,524
40,959
0
W
3,291
473
0
3,720
6,794
2,704
1,114
3,150
3,524
22,825
0
L
Nu Wa
TheRye
Nu Wa
4,404
1,307
0
0
2,222
775
0
1,208
1,014
10,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,238
Gold Earned
21,725
147
Minions Killed
94
0
Camps Cleared
0
548,229
Distance Traveled
481,486
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,528
775
32
3
0
194,674
1
L
Rama
6,715
610
47
4
0
163,872
0
L
Cthulhu
7,573
688
32
3
0
180,376
3
W
Ymir
8,248
750
63
6
0
181,472
3
W
Sol
7,462
678
52
5
0
172,083
0
L
Nu Wa
7,437
676
15
1
0
137,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role