Player Matchup

Danzaburou
Danzaburou
BenBus
Danzaburou
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,413 Elo+
Solo
The Morrigan
The Morrigan
HabaschMasta
The Morrigan
Level 45
God Stats
0W - 1L
1,686 SR
Queue Stats
74W - 76L
1,477 Elo+
Solo
King Arthur
King Arthur
Iamagingerkidz
King Arthur
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,495 Elo+
Solo
Fenrir
Fenrir
KartoShk4
Fenrir
Level 122
God Stats
3W - 2L
1,545 SR
Queue Stats
97W - 99L
1,484 Elo+
Party 2
Khepri
Khepri
RinTime
Khepri
Level 134
God Stats
1W - 3L
1,527 SR
Queue Stats
58W - 47L
1,523 Elo+
Party 2
Team Averages
Level 96
1,552 SR
1,479 Elo+

VS

Team Averages
Level 110
1,586 SR
1,509 Elo+
Sun Wukong
Sun Wukong
Flenerya
Sun Wukong
Level 126
God Stats
4W - 1L
1,715 SR
Queue Stats
154W - 135L
1,468 Elo+
Party 3
Hel
Hel
GhostPanda42
Hel
Level 109
God Stats
14W - 10L
1,597 SR
Queue Stats
150W - 115L
1,527 Elo+
Party 1
Izanami
Izanami
GlueIsTasty
Izanami
Level 108
God Stats
3W - 3L
1,687 SR
Queue Stats
296W - 280L
1,482 Elo+
Party 3
Sobek
Sobek
RadeonXL
Sobek
Level 121
God Stats
9W - 10L
1,452 SR
Queue Stats
85W - 74L
1,545 Elo+
Party 1
Ravana
Ravana
Shrick
Ravana
Level 87
God Stats
7W - 9L
1,480 SR
Queue Stats
28W - 23L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BenBus
Danzaburou
14
2 / 4 / 2
8,814
518
7,750
7,754
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
HabaschMasta
The Morrigan
14
2 / 6 / 6
9,217
542
6,093
10,727
3,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Iamagingerkidz
King Arthur
14
1 / 4 / 0
7,774
457
5,369
10,072
8,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
KartoShk4
Fenrir
13
3 / 7 / 4
8,268
486
7,078
15,191
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Khepri
RinTime
Khepri
13
1 / 3 / 3
8,175
481
6,390
14,027
9,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Flenerya
Sun Wukong
17
5 / 2 / 2
10,207
600
8,530
16,094
10,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
9 / 3 / 6
10,048
591
15,501
9,634
4,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
GlueIsTasty
Izanami
16
4 / 1 / 5
9,885
581
9,963
13,159
5,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
RadeonXL
Sobek
13
4 / 1 / 10
9,084
534
5,400
19,300
24,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
Shrick
Ravana
14
2 / 2 / 9
8,863
521
4,688
8,805
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
9
Kills
24
24
Deaths
9
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BenBus
Danzaburou
2
4
2
0.75
W
Sun Wukong
Flenerya
Sun Wukong
5
2
2
3
W
9
3
6
4
W
Izanami
GlueIsTasty
Izanami
4
1
5
6.5
L
The Morrigan
HabaschMasta
The Morrigan
2
6
6
0.83
L
King Arthur
Iamagingerkidz
King Arthur
1
4
0
0.25
L
Fenrir
KartoShk4
Fenrir
3
7
4
0.71
W
Sobek
RadeonXL
Sobek
4
1
10
9
L
Khepri
RinTime
Khepri
1
3
3
0.83
W
Ravana
Shrick
Ravana
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,680
Damage
44,082
57,771
Taken
66,992
30,022
Mitigated
48,429
9,999
Healing
25,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BenBus
Danzaburou
7,750
2,972
0
1,288
7,754
2,498
1,402
1,763
5,977
0
38,224
W
Sun Wukong
Flenerya
Sun Wukong
8,530
1,391
0
3,628
16,094
10,134
0
2,164
13,443
0
66,120
W
15,501
354
3,224
4,230
9,634
4,427
1,106
1,469
8,078
70,944
0
W
Izanami
GlueIsTasty
Izanami
9,963
6,483
0
5,380
13,159
5,260
2,641
3,015
10,107
0
92,285
L
The Morrigan
HabaschMasta
The Morrigan
6,093
1,588
0
500
10,727
3,628
0
6,900
3,486
43,076
1,732
L
King Arthur
Iamagingerkidz
King Arthur
5,369
763
0
950
10,072
8,154
0
1,617
8,434
0
35,741
L
Fenrir
KartoShk4
Fenrir
7,078
1,807
0
3,980
15,191
6,169
432
4,478
10,495
0
40,763
W
Sobek
RadeonXL
Sobek
5,400
412
0
5,834
19,300
24,202
367
3,792
15,309
26,641
0
L
Khepri
RinTime
Khepri
6,390
762
282
2,999
14,027
9,573
356
5,379
8,478
35,327
0
W
Ravana
Shrick
Ravana
4,688
768
0
3,358
8,805
4,406
1,122
1,631
7,072
0
45,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,248
Gold Earned
48,087
358
Minions Killed
502
0
Camps Cleared
0
1,558,687
Distance Traveled
1,611,920
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,814
518
83
5
0
261,302
3
W
Sun Wukong
10,207
600
125
7
0
325,457
6
W
Hel
10,048
591
122
7
0
327,225
4
W
Izanami
9,885
581
143
8
0
302,287
6
L
The Morrigan
9,217
542
89
5
0
289,311
3
L
King Arthur
7,774
457
62
4
0
329,063
0
L
Fenrir
8,268
486
78
5
0
356,281
6
W
Sobek
9,084
534
27
2
0
334,831
2
L
Khepri
8,175
481
46
3
0
322,730
6
W
Ravana
8,863
521
85
5
0
322,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role