Player Matchup

Fenrir
Fenrir
Barnër
Fenrir
Level 28
God Stats
6W - 4L
1,485 SR
Queue Stats
29W - 27L
1,453 Elo+
Solo
Cthulhu
Cthulhu
JAYSONH504V
Cthulhu
Level 8
God Stats
3W - 4L
1,583 SR
Queue Stats
4W - 10L
1,230 Elo+
Party 1
Izanami
Izanami
JohnyR05
Izanami
Level 26
God Stats
10W - 8L
1,501 SR
Queue Stats
24W - 25L
1,341 Elo+
Party 1
Da Ji
Da Ji
KVSlays
Da Ji
Level 14
God Stats
3W - 5L
1,406 SR
Queue Stats
4W - 7L
1,287 Elo+
Solo
Skadi
Skadi
NOWYZ-_-
Skadi
Level 22
God Stats
6W - 2L
1,816 SR
Queue Stats
24W - 21L
1,379 Elo+
Party 1
Team Averages
Level 20
1,558 SR
1,338 Elo+

VS

Team Averages
Level 15
1,471 SR
1,488 Elo+
Ymir
Ymir
Knightling
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,512 Elo+
Solo
Neith
Neith
Maslemu2
Neith
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ONI85
Tyr
Level 25
God Stats
14W - 7L
1,509 SR
Queue Stats
23W - 22L
1,438 Elo+
Solo
Merlin
Merlin
TecTonicZ
Merlin
Level 26
God Stats
2W - 6L
1,347 SR
Queue Stats
43W - 38L
1,490 Elo+
Solo
Thor
Thor
may0man
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Barnër
Fenrir
9
1 / 0 / 1
6,966
367
571
3,445
1,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
JAYSONH504V
Cthulhu
9
1 / 7 / 1
6,800
358
3,509
12,555
10,592
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
JohnyR05
Izanami
15
2 / 5 / 2
9,250
487
7,016
10,000
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
KVSlays
Da Ji
16
6 / 4 / 1
10,037
528
7,520
15,379
5,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
NOWYZ-_-
Skadi
11
1 / 7 / 3
7,522
396
8,464
11,490
3,208
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 11
9,748
513
7,667
13,016
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Maslemu2
Neith
16
8 / 4 / 4
10,169
535
11,319
16,618
6,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
ONI85
Tyr
16
6 / 2 / 3
10,532
554
7,620
15,455
19,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
TecTonicZ
Merlin
16
3 / 1 / 6
10,343
544
7,114
9,809
3,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
may0man
Thor
12
1 / 5 / 4
8,314
438
921
11,656
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
11
Kills
23
23
Deaths
14
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Barnër
Fenrir
1
0
1
1.5
L
Cthulhu
JAYSONH504V
Cthulhu
1
7
1
0.21
L
Izanami
JohnyR05
Izanami
2
5
2
0.6
L
Da Ji
KVSlays
Da Ji
6
4
1
1.63
W
5
2
11
5.25
W
Neith
Maslemu2
Neith
8
4
4
2.5
L
Skadi
NOWYZ-_-
Skadi
1
7
3
0.36
W
Tyr
ONI85
Tyr
6
2
3
3.75
W
Merlin
TecTonicZ
Merlin
3
1
6
6
W
Thor
may0man
Thor
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,080
Damage
34,641
52,869
Taken
66,554
24,290
Mitigated
40,725
8,210
Healing
26,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Barnër
Fenrir
571
111
0
1,784
3,445
1,034
0
634
2,749
0
19,757
L
Cthulhu
JAYSONH504V
Cthulhu
3,509
197
0
34
12,555
10,592
124
4,203
8,280
17,961
0
L
Izanami
JohnyR05
Izanami
7,016
4,563
0
1,674
10,000
3,622
862
1,426
8,220
0
52,343
L
Da Ji
KVSlays
Da Ji
7,520
2,397
0
4,718
15,379
5,834
0
4,207
10,856
0
68,391
W
7,667
894
0
1,621
13,016
8,560
554
1,313
11,703
27,239
0
W
Neith
Maslemu2
Neith
11,319
6,207
0
8,654
16,618
6,116
2,318
1,476
15,142
0
61,246
L
Skadi
NOWYZ-_-
Skadi
8,464
3,886
0
0
11,490
3,208
726
4,026
7,384
0
32,486
W
Tyr
ONI85
Tyr
7,620
1,368
0
8,157
15,455
19,126
735
300
15,155
0
57,357
W
Merlin
TecTonicZ
Merlin
7,114
848
86
4,271
9,809
3,559
2,163
159
9,650
81,944
0
W
Thor
may0man
Thor
921
0
0
3,279
11,656
3,364
0
475
11,181
0
41,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,575
Gold Earned
49,106
349
Minions Killed
409
0
Camps Cleared
0
1,288,012
Distance Traveled
1,649,576
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,966
367
49
3
0
168,280
1
L
Cthulhu
6,800
358
28
1
0
231,948
1
L
Izanami
9,250
487
110
6
0
300,509
1
L
Da Ji
10,037
528
113
6
0
360,889
2
W
Ymir
9,748
513
35
2
0
323,524
6
W
Neith
10,169
535
83
4
0
282,154
2
L
Skadi
7,522
396
49
3
0
226,386
5
W
Tyr
10,532
554
126
7
0
379,457
3
W
Merlin
10,343
544
107
6
0
335,476
0
W
Thor
8,314
438
58
3
0
328,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role