Player Matchup

Merlin
Merlin
AverageGamer69
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Narfury
Neith
Level 64
God Stats
6W - 2L
1,598 SR
Queue Stats
198W - 223L
1,437 Elo+
Party 3
Amaterasu
Amaterasu
mariopalma7
Amaterasu
Level 56
God Stats
2W - 0L
1,534 SR
Queue Stats
130W - 152L
1,481 Elo+
Solo
Sobek
Sobek
revenj
Sobek
Level 44
God Stats
17W - 10L
1,596 SR
Queue Stats
72W - 72L
1,435 Elo+
Party 3
Tsukuyomi
Tsukuyomi
xMaaZx
Tsukuyomi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 68
1,545 SR
1,471 Elo+

VS

Team Averages
Level 81
1,461 SR
1,466 Elo+
Mercury
Mercury
ElBochi194991
Mercury
Level 89
God Stats
6W - 12L
1,371 SR
Queue Stats
73W - 64L
1,442 Elo+
Party 1
Janus
Janus
GoldSnake8202
Janus
Level 60
God Stats
0W - 1L
1,516 SR
Queue Stats
49W - 46L
1,501 Elo+
Party 2
Bellona
Bellona
ONI ANTONIO
Bellona
Level 97
God Stats
2W - 6L
1,223 SR
Queue Stats
326W - 460L
1,418 Elo+
Party 1
Ymir
Ymir
fantasmal
Ymir
Level 48
God Stats
4W - 5L
1,534 SR
Queue Stats
66W - 62L
1,492 Elo+
Party 2
Cernunnos
Cernunnos
lemaarica
Cernunnos
Level 109
God Stats
4W - 2L
1,660 SR
Queue Stats
67W - 60L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 8
12,318
587
11,121
8,574
4,274
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Narfury
Neith
16
5 / 1 / 5
10,517
501
12,425
7,191
4,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
mariopalma7
Amaterasu
18
4 / 0 / 5
11,411
543
7,872
11,659
10,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
revenj
Sobek
15
1 / 2 / 9
10,296
490
6,306
16,833
17,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
xMaaZx
Tsukuyomi
20
12 / 1 / 7
12,739
607
15,673
13,978
7,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
0 / 6 / 0
8,850
421
3,213
15,203
5,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 4 / 0
9,842
469
5,867
9,243
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
ONI ANTONIO
Bellona
14
0 / 8 / 0
9,295
443
8,673
17,402
20,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
14
0 / 7 / 2
9,240
440
5,190
22,008
17,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
lemaarica
Cernunnos
17
4 / 4 / 0
10,710
510
9,196
11,759
4,278
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
6
29
Kills
4
4
Deaths
29
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
0
8
11
L
Mercury
0
6
0
0
L
0
4
0
0
W
Neith
Narfury
Neith
5
1
5
7.5
L
Bellona
ONI ANTONIO
Bellona
0
8
0
0
L
Ymir
0
7
2
0.14
L
Cernunnos
lemaarica
Cernunnos
4
4
0
1
W
Amaterasu
mariopalma7
Amaterasu
4
0
5
6.5
W
Sobek
revenj
Sobek
1
2
9
2.75
W
Tsukuyomi
xMaaZx
Tsukuyomi
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,397
Damage
32,139
58,235
Taken
75,615
44,134
Mitigated
51,091
16,658
Healing
15,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,121
372
0
3,711
8,574
4,274
252
4,366
3,833
82,972
0
L
Mercury
3,213
1,496
0
4,698
15,203
5,494
0
3,383
11,770
0
58,042
L
5,867
378
0
1,112
9,243
3,253
764
4,701
4,542
61,673
0
W
Neith
Narfury
Neith
12,425
8,037
0
1,992
7,191
4,942
2,048
684
6,507
9,495
61,013
L
Bellona
ONI ANTONIO
Bellona
8,673
3,343
0
3,394
17,402
20,167
390
2,282
14,639
0
54,364
L
Ymir
5,190
480
276
1,798
22,008
17,899
0
5,679
16,304
37,102
0
L
Cernunnos
lemaarica
Cernunnos
9,196
3,769
0
3,785
11,759
4,278
0
2,542
9,167
0
71,657
W
Amaterasu
mariopalma7
Amaterasu
7,872
3,775
0
3,819
11,659
10,158
2,136
1,110
10,049
0
59,182
W
Sobek
revenj
Sobek
6,306
629
0
5,438
16,833
17,377
238
2,334
14,456
31,092
0
W
Tsukuyomi
xMaaZx
Tsukuyomi
15,673
3,311
0
1,698
13,978
7,383
118
2,085
11,715
0
97,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,281
Gold Earned
47,937
519
Minions Killed
532
0
Camps Cleared
0
2,034,536
Distance Traveled
1,743,254
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,318
587
153
7
0
378,573
3
L
Mercury
8,850
421
104
5
0
341,737
3
L
Janus
9,842
469
141
7
0
340,696
1
W
Neith
10,517
501
110
5
0
360,448
1
L
Bellona
9,295
443
96
5
0
348,450
3
L
Ymir
9,240
440
48
2
0
378,726
2
L
Cernunnos
10,710
510
143
7
0
333,645
8
W
Amaterasu
11,411
543
105
5
0
430,476
3
W
Sobek
10,296
490
31
1
0
406,165
11
W
Tsukuyomi
12,739
607
120
6
0
458,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role