Player Matchup

Merlin
Merlin
Dangeky
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,443 Elo+
Solo
Ymir
Ymir
GreenWalk
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,397 Elo+
Solo
Nemesis
Nemesis
Widowmaker_1trik
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,520 Elo+
Party 2
Medusa
Medusa
skaterJon101
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
tescatiploca
Chaac
Level 29
God Stats
13W - 7L
1,638 SR
Queue Stats
37W - 34L
1,346 Elo+
Solo
Team Averages
Level 13
1,528 SR
1,441 Elo+

VS

Team Averages
Level 25
1,536 SR
1,389 Elo+
Baron Samedi
Baron Samedi
HellGuy_x2001x_
Baron Samedi
Level 27
God Stats
10W - 6L
1,588 SR
Queue Stats
72W - 68L
1,433 Elo+
Solo
Bellona
Bellona
LazyTaurus
Bellona
Level 26
God Stats
25W - 15L
1,560 SR
Queue Stats
36W - 20L
1,413 Elo+
Solo
Neith
Neith
TMACdonalds
Neith
Level 15
God Stats
7W - 0L
1,460 SR
Queue Stats
9W - 2L
1,570 Elo+
Party 1
Ne Zha
Ne Zha
TheYungFitz
Ne Zha
Level 29
God Stats
2W - 0L
1,573 SR
Queue Stats
20W - 13L
1,292 Elo+
Party 1
Cabrakan
Cabrakan
Xub0
Cabrakan
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 50L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dangeky
Merlin
14
0 / 10 / 1
8,997
391
5,768
13,010
4,948
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
12
1 / 11 / 3
8,449
367
4,164
23,875
13,293
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 7 / 0
10,701
465
9,860
20,645
8,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
10
1 / 13 / 1
7,794
339
5,126
16,078
4,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
9 / 4 / 2
11,373
494
11,830
18,981
18,330
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HellGuy_x2001x_
Baron Samedi
18
13 / 1 / 5
12,465
542
16,387
10,119
4,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
LazyTaurus
Bellona
19
14 / 2 / 3
13,767
599
20,362
15,973
17,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
6 / 10 / 5
12,533
545
11,389
13,922
5,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Ne Zha
16
3 / 2 / 4
10,651
463
4,489
13,658
4,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Xub0
Cabrakan
19
8 / 2 / 10
13,224
575
17,663
14,561
14,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
71
17
Kills
44
45
Deaths
17
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
Dangeky
Merlin
0
10
1
0.05
L
Ymir
1
11
3
0.23
W
Baron Samedi
HellGuy_x2001x_
Baron Samedi
13
1
5
15.5
W
Bellona
LazyTaurus
Bellona
14
2
3
7.75
W
6
10
5
0.85
W
Ne Zha
3
2
4
2.5
L
6
7
0
0.86
W
Cabrakan
Xub0
Cabrakan
8
2
10
6.5
L
Medusa
1
13
1
0.12
L
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,748
Damage
70,290
92,589
Taken
68,233
50,267
Mitigated
46,385
13,551
Healing
20,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Dangeky
Merlin
5,768
1,021
0
713
13,010
4,948
1,004
7,112
5,898
59,943
0
L
Ymir
4,164
686
0
1,120
23,875
13,293
0
12,941
10,688
18,438
0
W
Baron Samedi
HellGuy_x2001x_
Baron Samedi
16,387
1,531
693
4,813
10,119
4,321
1,458
5,479
4,640
67,275
0
W
Bellona
LazyTaurus
Bellona
20,362
8,932
0
4,480
15,973
17,657
6,840
1,408
14,565
0
84,297
W
11,389
6,016
0
1,756
13,922
5,090
2,544
1,773
12,149
0
58,515
W
Ne Zha
4,489
2,981
0
7,110
13,658
4,518
0
0
13,658
0
72,102
L
9,860
5,388
0
5,488
20,645
8,718
286
4,650
15,774
0
60,530
W
Cabrakan
Xub0
Cabrakan
17,663
2,327
0
1,767
14,561
14,799
804
1,272
13,289
95,631
0
L
Medusa
5,126
2,944
0
2,074
16,078
4,978
175
3,238
12,690
0
18,134
L
11,830
2,825
0
4,156
18,981
18,330
712
6,109
12,712
0
61,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,314
Gold Earned
62,640
344
Minions Killed
597
0
Camps Cleared
0
1,725,346
Distance Traveled
1,897,429
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,997
391
93
4
0
303,156
0
L
Ymir
8,449
367
29
1
0
286,067
2
W
Baron Samedi
12,465
542
96
4
0
354,976
0
W
Bellona
13,767
599
170
7
0
412,214
4
W
Neith
12,533
545
102
4
0
334,826
2
W
Ne Zha
10,651
463
90
4
0
394,260
1
L
Nemesis
10,701
465
94
4
0
423,808
6
W
Cabrakan
13,224
575
139
6
0
401,153
0
L
Medusa
7,794
339
20
1
0
344,584
2
L
Chaac
11,373
494
108
5
0
367,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role