Player Matchup

Cthulhu
Cthulhu
Smylez0077
Cthulhu
Level 28
God Stats
1W - 2L
1,194 SR
Queue Stats
60W - 56L
1,308 Elo+
Solo
Sol
Sol
oYeah_Clutch
Sol
Level 127
God Stats
1W - 0L
1,348 SR
Queue Stats
64W - 86L
1,434 Elo+
Party 2
Izanami
Izanami
y_u_sad_and_bad
Izanami
Level 80
God Stats
15W - 21L
1,571 SR
Queue Stats
216W - 257L
1,469 Elo+
Party 2
Team Averages
Level 78
1,371 SR
1,404 Elo+

VS

Team Averages
Level 56
1,509 SR
1,449 Elo+
Ares
Ares
ElBasurasOG
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,388 Elo+
Solo
Anhur
Anhur
MhmSensei
Anhur
Level 68
God Stats
13W - 16L
1,480 SR
Queue Stats
267W - 262L
1,486 Elo+
Party 1
Discordia
Discordia
faithie11
Discordia
Level 89
God Stats
6W - 4L
1,549 SR
Queue Stats
238W - 240L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Smylez0077
Cthulhu
10
2 / 0 / 3
7,626
763
5,761
7,198
3,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
0 / 0 / 8
7,057
706
6,441
5,628
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
6 / 0 / 1
7,772
777
4,757
4,191
1,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
6,292
629
1,491
8,278
5,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
MhmSensei
Anhur
9
0 / 2 / 0
5,875
588
2,975
7,046
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
faithie11
Discordia
9
0 / 3 / 0
6,038
604
5,030
4,612
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
8
Kills
0
0
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Anhur
MhmSensei
Anhur
0
2
0
0
W
Cthulhu
Smylez0077
Cthulhu
2
0
3
3.5
L
Discordia
faithie11
Discordia
0
3
0
0
W
0
0
8
4
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,959
Damage
9,496
17,017
Taken
19,936
6,140
Mitigated
9,258
6,519
Healing
2,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,491
46
0
660
8,278
5,440
0
3,867
4,181
7,936
0
L
Anhur
MhmSensei
Anhur
2,975
1,224
0
964
7,046
2,249
0
4,121
2,623
0
12,809
W
Cthulhu
Smylez0077
Cthulhu
5,761
553
467
2,735
7,198
3,194
0
3,747
3,451
29,020
0
L
Discordia
faithie11
Discordia
5,030
450
465
457
4,612
1,569
0
3,472
918
29,727
0
W
6,441
300
47
2,635
5,628
1,626
368
1,557
4,071
20,892
0
W
4,757
2,305
0
635
4,191
1,320
1,614
1,345
2,846
0
30,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,455
Gold Earned
18,205
131
Minions Killed
103
0
Camps Cleared
0
583,636
Distance Traveled
539,044
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,292
629
11
1
0
186,649
3
L
Anhur
5,875
588
39
4
0
167,536
3
W
Cthulhu
7,626
763
37
4
0
214,520
5
L
Discordia
6,038
604
53
5
0
184,859
2
W
Sol
7,057
706
46
5
0
181,792
0
W
Izanami
7,772
777
48
5
0
187,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role