Player Matchup

Horus
Horus
C55Megatron
Horus
Level 78
God Stats
6W - 6L
1,455 SR
Queue Stats
225W - 213L
1,362 Elo+
Solo
Nox
Nox
Gtninjaex
Nox
Level 110
God Stats
1W - 1L
1,226 SR
Queue Stats
7W - 5L
1,457 Elo+
Solo
Chiron
Chiron
PurEvo420
Chiron
Level 137
God Stats
18W - 24L
1,420 SR
Queue Stats
281W - 293L
1,389 Elo+
Solo
Nemesis
Nemesis
Shoot2Kill_05
Nemesis
Level 64
God Stats
1W - 2L
1,441 SR
Queue Stats
118W - 108L
1,376 Elo+
Solo
Bellona
Bellona
Sleeepppyyy
Bellona
Level 88
God Stats
1W - 2L
1,127 SR
Queue Stats
80W - 78L
1,464 Elo+
Solo
Team Averages
Level 95
1,334 SR
1,409 Elo+

VS

Team Averages
Level 111
1,371 SR
1,396 Elo+
Vamana
Vamana
Carl Green
Vamana
Level 158
God Stats
10W - 6L
1,625 SR
Queue Stats
195W - 180L
1,410 Elo+
Solo
Sylvanus
Sylvanus
RetoastedT0ast
Sylvanus
Level 138
God Stats
0W - 2L
1,195 SR
Queue Stats
442W - 434L
1,349 Elo+
Solo
Kali
Kali
bossisamazing
Kali
Level 65
God Stats
1W - 5L
1,226 SR
Queue Stats
239W - 250L
1,422 Elo+
Solo
Chernobog
Chernobog
imrun10
Chernobog
Level 106
God Stats
2W - 5L
1,352 SR
Queue Stats
121W - 125L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
necroshade24
Zhong Kui
Level 86
God Stats
2W - 3L
1,455 SR
Queue Stats
162W - 160L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 7
8,940
526
8,137
15,334
9,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
7 / 1 / 6
9,971
587
13,248
7,614
2,942
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
PurEvo420
Chiron
14
0 / 2 / 3
8,710
512
3,976
10,850
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
16
4 / 3 / 4
9,830
578
4,779
14,452
4,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Sleeepppyyy
Bellona
17
4 / 2 / 4
10,483
617
9,694
14,425
13,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Carl Green
Vamana
14
1 / 5 / 2
8,420
495
10,479
16,952
17,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
15
3 / 4 / 5
9,368
551
7,583
13,948
10,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 4 / 2
7,619
448
4,645
13,436
4,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chernobog
imrun10
Chernobog
9
1 / 1 / 3
6,485
381
5,418
5,641
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zhong Kui
necroshade24
Zhong Kui
11
4 / 4 / 2
7,268
428
6,980
10,483
5,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
18
Kills
10
10
Deaths
18
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
Vamana
Carl Green
Vamana
1
5
2
0.4
W
7
1
6
10
W
Chiron
PurEvo420
Chiron
0
2
3
0.75
L
Sylvanus
3
4
5
1.38
W
Nemesis
4
3
4
2
W
Bellona
Sleeepppyyy
Bellona
4
2
4
3
L
1
4
2
0.5
L
Chernobog
imrun10
Chernobog
1
1
3
2.5
L
Zhong Kui
necroshade24
Zhong Kui
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,834
Damage
35,105
62,675
Taken
60,460
33,826
Mitigated
39,643
22,236
Healing
24,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,137
4,211
1,028
5,032
15,334
9,422
370
5,405
9,684
0
24,944
L
Vamana
Carl Green
Vamana
10,479
5,125
0
7,127
16,952
17,624
70
3,760
13,192
0
49,708
W
13,248
1,889
0
922
7,614
2,942
1,977
3,357
4,140
52,106
0
W
Chiron
PurEvo420
Chiron
3,976
1,515
644
6,352
10,850
3,167
2,541
2,070
8,645
0
53,040
L
Sylvanus
7,583
1,789
1,014
4,338
13,948
10,074
428
4,874
9,074
31,319
0
W
Nemesis
4,779
2,341
0
5,346
14,452
4,982
0
1,993
12,357
0
64,954
W
Bellona
Sleeepppyyy
Bellona
9,694
3,747
0
2,912
14,425
13,313
2,880
1,317
12,577
4,859
49,806
L
4,645
1,972
219
6,441
13,436
4,967
0
2,504
10,932
0
42,029
L
Chernobog
imrun10
Chernobog
5,418
2,725
0
2,937
5,641
1,227
0
371
5,270
0
25,124
L
Zhong Kui
necroshade24
Zhong Kui
6,980
665
0
2,434
10,483
5,751
0
2,564
7,919
30,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,934
Gold Earned
39,160
412
Minions Killed
334
0
Camps Cleared
0
1,581,764
Distance Traveled
1,320,434
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,940
526
27
2
0
355,808
2
L
Vamana
8,420
495
91
5
0
298,812
1
W
Nox
9,971
587
87
5
0
321,363
3
W
Chiron
8,710
512
94
6
0
241,692
1
L
Sylvanus
9,368
551
50
3
0
288,205
0
W
Nemesis
9,830
578
102
6
0
340,386
3
W
Bellona
10,483
617
102
6
0
322,515
0
L
Kali
7,619
448
80
5
0
294,987
1
L
Chernobog
6,485
381
45
3
0
172,219
0
L
Zhong Kui
7,268
428
68
4
0
266,211
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role