Player Matchup

Ymir
Ymir
Amnesíe
Ymir
Level 18
God Stats
2W - 1L
1,566 SR
Queue Stats
26W - 16L
1,624 Elo+
Party 2
Apollo
Apollo
CyberKillerPenta
Apollo
Level 123
God Stats
3W - 2L
1,420 SR
Queue Stats
36W - 16L
1,669 Elo+
Party 2
Osiris
Osiris
DANIBBA
Osiris
Level 23
God Stats
18W - 16L
1,497 SR
Queue Stats
25W - 20L
1,553 Elo+
Solo
Merlin
Merlin
ImSEPHIROTY
Merlin
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 13L
1,668 Elo+
Solo
Thor
Thor
Urrumpel
Thor
Level 19
God Stats
4W - 4L
1,332 SR
Queue Stats
39W - 29L
1,595 Elo+
Party 2
Team Averages
Level 39
1,463 SR
1,622 Elo+

VS

Team Averages
Level 39
1,570 SR
1,613 Elo+
Cupid
Cupid
 
Cupid
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
BluefishOG
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,899 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Thombosis
Cu Chulainn
Level 14
God Stats
2W - 1L
1,862 SR
Queue Stats
14W - 9L
1,463 Elo+
Solo
Janus
Janus
UniHead69
Janus
Level 15
God Stats
1W - 1L
1,713 SR
Queue Stats
10W - 4L
1,669 Elo+
Party 1
Mercury
Mercury
kanjiboyx
Mercury
Level 28
God Stats
2W - 4L
1,277 SR
Queue Stats
87W - 82L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
2 / 1 / 5
5,352
595
3,591
6,500
3,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
2 / 3 / 2
5,765
641
3,719
4,907
1,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
DANIBBA
Osiris
11
3 / 1 / 1
6,189
688
4,846
4,791
3,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
11
1 / 0 / 2
6,017
669
4,282
2,422
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
11
4 / 0 / 4
6,120
680
2,926
3,846
1,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
7
2 / 2 / 0
4,505
501
2,285
3,564
636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
BluefishOG
Yemoja
8
1 / 3 / 2
4,922
547
2,849
7,063
2,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
Thombosis
Cu Chulainn
8
1 / 2 / 1
4,960
551
3,368
7,566
4,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
UniHead69
Janus
8
0 / 3 / 0
4,681
520
1,154
4,649
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
kanjiboyx
Mercury
9
1 / 2 / 0
5,272
586
2,416
4,620
2,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
12
Kills
5
5
Deaths
12
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
2
0
1
W
Ymir
2
1
5
4.5
L
Yemoja
BluefishOG
Yemoja
1
3
2
0.67
W
2
3
2
1
W
Osiris
DANIBBA
Osiris
3
1
1
3.5
W
Merlin
1
0
2
2
L
Cu Chulainn
Thombosis
Cu Chulainn
1
2
1
0.75
L
Janus
UniHead69
Janus
0
3
0
0
W
Thor
4
0
4
6
L
Mercury
kanjiboyx
Mercury
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,364
Damage
12,072
22,466
Taken
27,462
10,611
Mitigated
11,201
6,653
Healing
7,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,285
1,076
0
1,057
3,564
636
0
589
2,975
0
14,764
W
Ymir
3,591
1,008
98
984
6,500
3,267
0
1,964
4,511
6,486
0
L
Yemoja
BluefishOG
Yemoja
2,849
814
449
1,959
7,063
2,422
0
2,691
4,286
11,623
0
W
3,719
2,001
0
534
4,907
1,438
0
1,467
3,440
0
34,041
W
Osiris
DANIBBA
Osiris
4,846
1,766
0
1,730
4,791
3,987
370
0
4,455
3,575
24,952
W
Merlin
4,282
276
0
787
2,422
697
0
702
1,720
37,819
0
L
Cu Chulainn
Thombosis
Cu Chulainn
3,368
751
0
2,880
7,566
4,485
0
703
6,863
0
20,328
L
Janus
UniHead69
Janus
1,154
134
0
500
4,649
1,153
0
2,539
1,888
23,371
0
W
Thor
2,926
430
0
2,520
3,846
1,222
0
215
3,631
0
29,095
L
Mercury
kanjiboyx
Mercury
2,416
1,050
0
390
4,620
2,505
0
1,488
3,071
4,421
26,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,443
Gold Earned
24,340
277
Minions Killed
211
0
Camps Cleared
0
873,198
Distance Traveled
824,993
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,505
501
27
3
0
126,691
1
W
Ymir
5,352
595
5
1
0
164,199
3
L
Yemoja
4,922
547
16
2
0
143,228
2
W
Apollo
5,765
641
64
7
0
152,364
1
W
Osiris
6,189
688
59
7
0
202,611
3
W
Merlin
6,017
669
80
9
0
179,000
3
L
Cu Chulainn
4,960
551
50
6
0
181,432
0
L
Janus
4,681
520
53
6
0
177,245
0
W
Thor
6,120
680
69
8
0
175,024
0
L
Mercury
5,272
586
65
7
0
196,397
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role