Player Matchup

Merlin
Merlin
Icemen80
Merlin
Level 123
God Stats
8W - 3L
1,651 SR
Queue Stats
32W - 27L
1,549 Elo+
Party 2
Neith
Neith
Ni4aino
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
sercrik33
Hercules
Level 61
God Stats
1W - 3L
1,446 SR
Queue Stats
33W - 25L
1,559 Elo+
Party 2
Team Averages
Level 102
1,532 SR
1,536 Elo+

VS

Team Averages
Level 70
1,333 SR
1,351 Elo+
Achilles
Achilles
Enigma71
Achilles
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
IkedaYUkio
Zeus
Level 85
God Stats
3W - 5L
1,355 SR
Queue Stats
53W - 96L
1,286 Elo+
Party 1
Cupid
Cupid
Lightinthunder
Cupid
Level 57
God Stats
0W - 3L
1,143 SR
Queue Stats
18W - 39L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Icemen80
Merlin
14
7 / 7 / 9
10,568
813
13,308
9,749
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Ni4aino
Neith
15
9 / 1 / 12
11,340
872
15,879
7,408
2,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hercules
sercrik33
Hercules
14
6 / 3 / 11
10,364
797
7,394
10,769
9,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Enigma71
Achilles
11
2 / 8 / 7
8,762
674
6,455
22,400
26,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
7 / 7 / 3
10,290
792
10,056
12,232
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 8 / 4
8,285
637
4,800
10,781
4,032
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
22
Kills
11
11
Deaths
23
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
Enigma71
Achilles
2
8
7
0.69
W
Merlin
Icemen80
Merlin
7
7
9
1.64
L
7
7
3
1.21
L
2
8
4
0.5
W
Neith
Ni4aino
Neith
9
1
12
15
W
Hercules
sercrik33
Hercules
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,581
Damage
21,311
27,926
Taken
45,413
15,749
Mitigated
35,846
8,021
Healing
6,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Enigma71
Achilles
6,455
1,482
0
1,483
22,400
26,527
18
3,448
18,952
0
14,131
W
Merlin
Icemen80
Merlin
13,308
616
118
1,304
9,749
3,509
189
3,380
6,369
49,226
0
L
10,056
1,473
696
2,249
12,232
5,287
0
6,564
5,668
37,215
0
L
4,800
2,711
701
1,044
10,781
4,032
702
3,637
7,144
0
22,203
W
Neith
Ni4aino
Neith
15,879
11,988
0
4,040
7,408
2,886
2,021
2,197
5,211
0
46,712
W
Hercules
sercrik33
Hercules
7,394
1,594
0
2,559
10,769
9,354
545
4,563
6,206
1,357
22,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,272
Gold Earned
27,337
140
Minions Killed
109
0
Camps Cleared
0
672,180
Distance Traveled
542,820
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,762
674
13
1
0
194,244
2
W
Merlin
10,568
813
52
4
0
201,964
0
L
Zeus
10,290
792
52
4
0
180,706
1
L
Cupid
8,285
637
44
3
0
167,870
3
W
Neith
11,340
872
55
4
0
230,357
2
W
Hercules
10,364
797
33
3
0
239,859
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role