Player Matchup

Fenrir
Fenrir
CynicalAce1
Fenrir
Level 67
God Stats
2W - 4L
1,366 SR
Queue Stats
217W - 275L
1,408 Elo+
Solo
Anubis
Anubis
Meziahz
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 2
Set
Set
ScienceOfDeath
Set
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 2
Freya
Freya
fizzfyr0109
Freya
Level 45
God Stats
0W - 1L
1,765 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 2
Danzaburou
Danzaburou
sapega046
Danzaburou
Level 88
God Stats
2W - 3L
1,402 SR
Queue Stats
37W - 62L
1,386 Elo+
Solo
Team Averages
Level 55
1,507 SR
1,552 Elo+

VS

Team Averages
Level 75
1,579 SR
1,470 Elo+
Janus
Janus
DdeDestello
Janus
Level 63
God Stats
14W - 10L
1,619 SR
Queue Stats
164W - 146L
1,464 Elo+
Party 1
Pele
Pele
Limitjoel
Pele
Level 85
God Stats
20W - 21L
1,517 SR
Queue Stats
208W - 206L
1,597 Elo+
Party 1
Nike
Nike
The_Montes513
Nike
Level 35
God Stats
3W - 0L
1,759 SR
Queue Stats
96W - 99L
1,372 Elo+
Party 1
Osiris
Osiris
YaşamTanrısı
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
erikthefatfish
Tyr
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 208L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 4 / 1
5,905
422
1,347
9,425
4,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Meziahz
Anubis
12
1 / 6 / 0
7,068
505
2,995
7,698
3,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 1
7,274
520
5,541
9,532
3,874
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 1
6,564
469
3,041
9,200
2,499
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
sapega046
Danzaburou
11
0 / 4 / 2
6,445
460
4,595
7,597
2,524
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 15
8,387
599
8,030
5,415
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
16
18 / 1 / 1
9,874
705
10,791
12,520
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 2 / 4
7,602
543
6,247
8,239
5,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

1
0 / 0 / 0
4,274
305
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
0 / 0 / 2
6,849
489
1,212
6,189
3,706
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
22
22
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
4
1
0.13
W
1
1
15
8.5
W
Pele
18
1
1
18.5
L
Anubis
Meziahz
Anubis
1
6
0
0.17
L
3
4
1
0.88
W
3
2
4
2.5
W
0
0
0
0
W
0
0
2
1
L
0
4
1
0.13
L
Danzaburou
sapega046
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,519
Damage
26,280
43,452
Taken
32,363
16,887
Mitigated
15,297
11,365
Healing
11,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,347
240
0
1,038
9,425
4,957
0
252
9,173
0
22,440
W
8,030
575
0
1,959
5,415
1,442
51
1,134
4,281
49,211
0
W
Pele
10,791
3,137
0
6,868
12,520
4,267
0
1,271
11,249
0
55,502
L
Anubis
Meziahz
Anubis
2,995
133
0
1,896
7,698
3,033
397
3,168
4,480
37,415
0
L
5,541
2,505
0
3,465
9,532
3,874
0
1,689
7,768
0
33,627
W
6,247
1,304
0
500
8,239
5,882
389
3,631
4,608
0
37,634
W
0
0
0
0
0
0
0
0
0
0
0
W
1,212
264
0
2,559
6,189
3,706
1,741
0
6,189
0
28,430
L
3,041
891
0
3,656
9,200
2,499
0
256
8,544
28,698
0
L
Danzaburou
sapega046
Danzaburou
4,595
1,437
0
1,310
7,597
2,524
890
2,665
4,857
0
35,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,256
Gold Earned
36,986
318
Minions Killed
307
0
Camps Cleared
0
1,224,436
Distance Traveled
1,138,528
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,905
422
29
2
0
227,001
0
W
Janus
8,387
599
92
7
0
282,666
4
W
Pele
9,874
705
84
6
0
309,976
10
L
Anubis
7,068
505
87
6
0
204,019
3
L
Set
7,274
520
67
5
0
279,455
6
W
Nike
7,602
543
69
5
0
272,033
5
W
Osiris
4,274
305
0
0
0
0
0
W
Tyr
6,849
489
62
4
0
273,853
2
L
Freya
6,564
469
58
4
0
262,133
0
L
Danzaburou
6,445
460
77
6
0
251,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role