Player Matchup

Hades
Hades
Bronze III
Accidia69
Hades
Bronze III
Level 114
God Stats
0W - 3L
1,621 SR
Queue Stats
7W - 14L
1,455 MMR
Party 2
Anhur
Anhur
Bronze III
HeroinBob95
Anhur
Bronze III
Level 147
God Stats
1W - 3L
1,518 SR
Queue Stats
68W - 80L
1,455 MMR
Party 2
Ymir
Ymir
Bronze III
Kubitz
Ymir
Bronze III
Level 68
God Stats
6W - 6L
1,546 SR
Queue Stats
13W - 20L
1,455 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,561 SR
1,455 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,599 SR
1,486 MMR
Zeus
Zeus
Bronze III
Locchi
Zeus
Bronze III
Level 160
God Stats
8W - 4L
1,700 SR
Queue Stats
623W - 614L
1,460 MMR
Party 1
Medusa
Medusa
Bronze III
Sinlyx
Medusa
Bronze III
Level 127
God Stats
42W - 30L
1,596 SR
Queue Stats
96W - 85L
1,499 MMR
Party 1
Ares
Ares
Silver II
reFLY1996
Ares
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Accidia69
Hades
14
4 / 5 / 5
10,392
650
7,813
14,465
10,380
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 1 / 6
10,274
642
8,105
8,259
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Kubitz
Ymir
13
2 / 2 / 4
10,787
674
5,131
16,786
18,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SobekDanzaburouDiscordiaSetCthulhu

VS

Bans
ThothHou YiKumbhakarnaCupidGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Locchi
Zeus
13
3 / 4 / 2
10,226
639
13,321
6,743
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Sinlyx
Medusa
15
3 / 1 / 5
10,575
661
8,372
8,673
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
13
2 / 4 / 6
10,141
634
7,869
11,523
12,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
9
Kills
8
8
Deaths
9
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hades
Accidia69
Hades
4
5
5
1.3
L
3
1
6
6
L
Ymir
Kubitz
Ymir
2
2
4
2
W
Zeus
Locchi
Zeus
3
4
2
1
W
Medusa
Sinlyx
Medusa
3
1
5
5.5
W
Ares
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,049
Damage
29,562
39,510
Taken
26,939
32,048
Mitigated
18,178
11,708
Healing
4,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Accidia69
Hades
7,813
431
585
4,057
14,465
10,380
90
8,547
5,545
29,925
0
L
8,105
2,599
0
3,724
8,259
3,530
1,872
4,226
3,875
0
59,787
L
Ymir
Kubitz
Ymir
5,131
1,023
0
3,342
16,786
18,138
0
7,858
8,586
23,551
0
W
Zeus
Locchi
Zeus
13,321
393
0
617
6,743
2,293
755
3,980
2,763
46,012
0
W
Medusa
Sinlyx
Medusa
8,372
3,380
0
3,899
8,673
3,591
1,835
5,059
3,614
0
67,766
W
Ares
7,869
123
0
250
11,523
12,294
590
4,020
7,503
16,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,453
Gold Earned
30,942
151
Minions Killed
180
0
Camps Cleared
0
839,315
Distance Traveled
829,218
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,392
650
47
3
0
263,714
1
L
Anhur
10,274
642
79
5
0
299,889
2
L
Ymir
10,787
674
25
2
0
275,712
3
W
Zeus
10,226
639
62
4
0
272,647
3
W
Medusa
10,575
661
93
6
0
265,940
5
W
Ares
10,141
634
25
2
0
290,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role